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ADV [Sprite Hills] 異次元屋敷怪異録 / Inter-dimension Mystery Estate Records (RJ199575)


Bryanis

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

Well, it's more that it was 18 month between pixel town 2 (with lot of different scenes) and this one... so it feel lacking for the developing time.
On the other hand, every game take time to make, especially if the team is small and the game is good (or better).

I was wondering if the next work would have been pixel town 3. But no, a change of world :D
 

PICO

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

the game was good but scene was not on my taste :p

only good taste for me was gangbang and futanari

the bathroom was almost good except it have nothing
at the end that scene she just cum herself
and that it because that just a water try to be tentacle
or slime but can't do much :l
 

sorrow4444

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

again where you do the trial of the snake pic¿?
 
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ToaruLL

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

again where you do the trial of the snake pic¿?
downstairs at the far north at the stage should be a symbol similar to the one in the snake picture just follow the trail of the snake and bam you got it
 

xephion

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

You're on the right track. Just follow the way the snake moves through the pillars, from the tail to the head. An item will appear after you do that.
what pillars?

found it the pillars are the chairs just put the image upside down
 

Bryanis

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

what pillars?
It's in fact the stage room.
The pillar on the pics are the seat row in the room. Turn the pics with the serpent 90° right and you got the way to proceed.
 

switch123

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

if there is a gallery room like in his previous games can someone share their savedate?
 

deathwing25

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

how to use the screwdriver on red statue hehh when all items are grey clolored text?:confused::confused:
 

Frankerz

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

Walkthrough

Intro Sequence

Controls x - Map and Items
Shift - Run
z - Interact

A school climbing trip with her 2 friends one ufufufu one gyagyagya...

Start to H-Scene 1

feel free to check the dog statues and make note of the broken ones positions as this'll be important later.


...not scared. Save Spot here, there is only 2 with another being in the right side of the mansion.

Head north to the Stage, make note of the Star symbol on the right seat for a puzzle later.

As you leave the stage walk behind the right staircase to enter a secret passage that has a green medal (These 4 medals are needed to unlock the true ending).

To the right of the central floor is a door that leads to a beam above a hole interacting with the beam says she's not brave enough to do it. So walk back.

Walking to left is a hall with 3 doors the first door is the dining room which needs a key, the 2nd the medal door, and lastly a door to a statue puzzle.
As you walk down this hall interact with the pictures with the last one showcasing the location of an item. Back to the central floor look at the spot on the picture of the rug to get the Dining Room key.

In the dining room walk to the kitchen at the back and pull the switch to unlock something.

Back in the central floor the stairs are now accessible, so go up to access the 2nd floor more doors everywhere, walk to the back left, when you have control keep walking left to see a dead end and a dusty mirror. You can see a shiny object at the dead end for a Guest Room 1 Key.
The room is the bottom left of the 2nd floor.

As you walk in you'll see a picture on the floor with steppable panels. start from the left and head to the right.
View attachment 26222

After unlocking the top right cabinet you'll get Guest Room 2 Key which is the room above this one.

From H-Scene 1 - H-Scene 2
Enjoy the scene, when in control take note of the mask on the wall with no red eyes. Then observe the picture next to the bed. This is a stage puzzle with which you move from the tail to the head marked with the star symbol.
Make sure to pay close attention to the path and go to the stage to attempt it. If alls well and good you should see a speech bubble at the front of the stage. Pick up the key for Guest Room 3 at the front.

Back upstairs enter the top right room which is a library which holds cabinets with colored books these are clues to the medals needed to finished the game. In order to see the clues colored keys are required to see them, as the guide states where and how to get the medals. Useful later.

Back at the 2f enter the room south of the library for guest room 3, items are scattered around the room pick them all up and place them on their respective places, rose on vase, doll on table, teacup with kettle and bird with cage. This'll unlock the cabinet next to the bed.......

Run downstairs and try to leave through the front door, scene, in control you can attempt the beam cross in the room to your right.

In the mansion's right side theres a save point with 2 doors the left one being the bathroom and the 2nd one a puzzle room.

Enter the laundry pick up the dust cloth on the right of the clothes basket, open the sliding door and interact the bath, she'll decide to take a bath back to the laundry interact the basket, enjoy scene, open the slide doors, scene, you'll acquire the blue medal in the bath.

She'll be hungry now, but first observe the pictures in this hall you'll see a mascot picture, face look familiar its guest room 1's panel face so make note of the red eye. Enter the far right door.

Now for another puzzle, the point of this one is to have each scale equal each other with the balls available to place the balls simply stand on the panels available on the scale. red being the heaviest to green being the lightest. Before solving entering the top right door shows the problem that its locked. So first problem opening it, I went with left = 2 blue, 1 green, right = 1 red, 2 green. Opening the top right door now leads to darkness, we need a torch. Can't do anything for now so head back across.

From H-Scene 2 - H-Scene 3
Head back across the beam to the other side of the mansion, enjoy scene, in the central floor head upstairs to the guest room 1 and interact with the space of the red eye on the mascot. This gets you the green key for the library.

Back downstairs and enter the dining room, order up eat the food!, scene, in control observe the plate for a riddle stating fire and water love each other soil loves plant and plant loves water. This is the solution to the statue room which is the left of the hall.

Enter the statue room and pick up the blue key to the top left, interact with the handle of one of the statues and it will move and observe the eyes of the red statue , you should be able to keep pushing the other statues handles until red faces blue, blue faces red, brown faces green and green faces blue. Door should open and the red key and a stepladder can be found.

Next back to the kitchen area and use the stepladder to obtain the scewdriver, then back to the statue room to use the screwdriver on the red statue to obtain the red balls. Go to Guest room 2 upstairs and place the red balls in the mask and you'll get the torch.

Go upstairs and interact with the dusty mirror at the top left, needs water, head downstairs and enter the dining room and in the kitchen wash the cloth. Head upstairs again and wash the mirror. Interact the mirror and you'll enter mirror world.

Ugh these puzzles, I'd tell you to just enter all of them until you get it but....
first room enter the far left mirror, 2nd room go up and enter the north mirror, 3rd room go right , then up, then left, then up and enter the mirror there. 4th room go left then up and pick up the hammer.

From here go down all the way right, then up and enter the far right mirror to come back to the 1st room.

From here enter the mirror you just came from and then in the next room go right the up and enter the left mirror, from here interact with the mirror to the left of where you are use that hammer baby! Enter the smashed mirror and continue along to one lone mirror, enjoy scene.

From H-Scene 3 - H-Scene 4
Outside the mirrors pick up the blue ball, head downstairs and go right to the beam hole and you'll see a much more boring path, cross, enter and save, enter the far right door.

Now for the 2nd part of this puzzle use the screwdriver on the grate to see a a hole place the blue ball in there and now we have part 2 the same puzzle but with an extra blue ball. My solution Left = 1 red, 1 blue, right = 2 blue, 3 green. The mask to the right should drop revealing a battery for the torch.

Enter the top left door and spooky, keep going further in this room interact with top left table to acquire a fire extinguisher go back down for scene, enjoy,

From H-Scene 4 - H-Scene 7
back into the central floor go upstairs and enter the bottom right room where the cluttered items where and pick up the yellow key where the ghost was.

Then enter the library above this room and open each cabinet with all 4 keys you've acquired then interact with each one showing there clues.

Outside go towards the middle of 2f and interact with the painting and you'll see the red medal just above the painting using the stepladder to get it.

Back downstairs enter the dining room and use the extinguisher on the fireplace, then interact to enter the fireplace and finally getting the front door key!!!

End Game
Alright choices as you can tell she's very covered in soot so you can either exit the mansion at the front which leads to End 1 blah blah she went back and all that OR go to the bathroom and have a soak!



If you chose the bathroom the game will continue, enjoy scene, then walk to the basket and interact exit and go left, head across the beam for deliciousness,when in control head to the main floor, save and head north towards the stage, head inside for scenes,

From H-Scene 7 - H-Scene 10
Back in main floor, save and exit the front door. Remember the path i mentioned on the broken dog heads follow them to a space on the wall and you'll get the last yellow medal.

Now you could just leave the mansion heading south for End 2. But keep trying to enter the mansion again and she'll become horny with lust..

Back inside the mansion all the big scenes you've come across now have horny scenes so bathroom, mirror world and stage. So go do them and enjoy, now if you remember the medal room we can now enter that room after placing them in their correct indents. Entering the room going around and going downstairs leads to one room. Enter and surprise!!!! interact with the slot machine thing and the book on the left will open interact and you'll get some exposition on the maker of the world and their reasons behind it while seeing the credits.. Then oooh that ending.... ohhhhhhh!!!

Thank you for reading, I hope this guide helped you enjoy this game to its fullest any problems let me know or still lost ask around this thread, and if you purchased big thanks for being a supporter.
Thanks a lot! I could have never have figured it out myself because wolf rpg games always have garbled font for me.
 

Frankerz

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

if there is a gallery room like in his previous games can someone share their savedate?
I did not see a gallery room. Which is a shame, but maybe i missed it.
 

wiggins96

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

i cant figure out the tile puzzle in the guest room, the link in the walkthrough isnt working
 

Bryanis

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

if there is a gallery room like in his previous games can someone share their savedate?
gallery room appeared for me in the middle of the hall when loading a save after finishing the game with the H ending.

here's my save folder :

 

Shadowknight502

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

The first attached picture in the guide has stopped working. Anyone know how to get past that tile puzzle?
 

Bryanis

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

The first attached picture in the guide has stopped working. Anyone know how to get past that tile puzzle?
Ain't too hard if you think before starting and during the try.
Start by an ear an finish by the other.
 

Shadowknight502

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

The problem is that I'm not even certain what it is I'm supposed to be trying to do. Is the goal to step on all of tiles without overlapping or stepping in the empty ones, or is it something else? That's what has me puzzled.

Edit: Hah, even as I typed it, I figured it out. My thanks anyway.
 
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hrpgheaven

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

I love his games, all three of them, but playing them not knowing Japanese and without a walkthrough? Hilarious.
 

Maryel

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

indeed playing without knowledge in jap its a pain though i still liked all 3 of them
if you have played a lot of puzzle games its easy to notice what kind of puzzles without knowing jap but still codes and and words puzzles are a pain. for examply i would never would had found out statue potition thx that i dont know jap

also for the ppl having trouble with the picture puzzles.. its easy to notice for example snake picture show pillars or tables but there are none like that in game BUT if you notice well in image 1 circle appear a Star shape and in a room there its 1 place with that sign so by looking that you can easy notice . other puzzles are like the ones showing detail in map about stff in ground SPECIALLY robot picture. cost me a bit because i was looking for roombs with anything similar just to find out that its only the robot head on the ground of 1 room that i didnt notice though was a puzzle before HAHA ..

anyway also the tiles its pretty easy if you see the shapes. mid square show > < = and can easy notice in ground its a shape of a weight scale. pretty easy to notice that you need to make it = without having a tile left

the only thing i am sad its that end scenes when you go back - chair / hands / and that forgot the word? that you mount to pass other side- anyway those 3 doesnt have extra scenes on endgame XD i really wanted to see hands again

also somehow i think maybe we could expect an expansion or something with the 2 friends since seems the ending she decides to invite them or something or am i wrong ?
 
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Tlazol

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

From H-Scene 2 - H-Scene 3

Head back across the beam to the other side of the mansion, enjoy scene, in the central floor head upstairs to the guest room 1 and interact with the space of the red eye on the mascot. This gets you the green key for the library.
I tried to interact but nothing happens. I can't get the key. Did I miss something? :confused:
 

Eab1990

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

Statue room had me stuck for the longest time. Doesn't help that there's no trigger when you do get the right solution, so you have to check the door each time.

I only figured out the "fire and water love each other" part, had to guess which directions the other two had to face.

Everything else was mostly doable with some trial and error. Pretty decent game overall.
 

sureaboutthis

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Re: [Dot Ero] [Sprite Hills] Inter-dimension Mystery Estate Records "異次元屋敷怪異録"

What does the book at the end say?
 
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