A couple things to consider: Having looked at things from the RPGMaker side, too: your "life" in the game actually uses the protagonist's MP value as handeld by RPGMaker, not his HP. If you're trying to change values that will reduce what RPGMaker is seeing as HP, that may be why you're not getting the results you want. Look for parts of the script that change MP, instead, and that might lead you where you want to go. Also, there is a switch that gets toggled if Life hits 0 (or less) in battle, and then when the battle ends, the game calls a Common Event that sends the protagonist to the dying dream if the switch is on. Nina's repeatable first phase (as well as Mochizuki's) is not set up to call this Common Event regardless, so you would need to make changes to the Map event data that triggers her encounter in the RPGMaker data as well or you won't actually "die" when the event ends.
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