JohnDoe
Banned
- Joined
- Sep 18, 2009
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Re: Random Idea I had to get out of my head before I start obsessing over it.
Making a game is not like drawing a picture or writing a book, it requires making many small things and being able to put them together so they fit with each other, so you have to have a clear idea of what you want to be in the game, because if you decide to add something at a later time it might cause troubles with the rest of what you already did.
Also keeping a log is a good idea, keeping track of your work will not only help if you meet some compatibility problems, but also give you a reminder of how much you already did, which in some cases can help psychologically.
This comes from my personal experience with RPGM2K, which really used to be a pain in the ass.
It doesn't need to be a powerpoint, but keeping your workload organized and healthy is what will most likely make the difference between you completing the game or not.
Well, the power point thing wasn't exactly serious, but making a diagram about the way you want to proceed in developing a project is a functional way to understand the amount of work that is in front of you and gives you a chance to divide the work on a daily or weekly basis, this way you can understand how to take a pace that is more in line with your personality and real life. This means being organized, most people throw themselves in a project doing all the work they mentally and physically can till they drop dead in the beginning and as an obvious consequence they begin to lose interest, decide to take a break and will find it hard to restart. You need to first understand your limits and then adapt your schedule in a way that let's you dedicate some time to your project but won't destroy your passion in the process.lastly- this is the second time i was tricked. i am too damn naive. i was actually gonna make a power point
Making a game is not like drawing a picture or writing a book, it requires making many small things and being able to put them together so they fit with each other, so you have to have a clear idea of what you want to be in the game, because if you decide to add something at a later time it might cause troubles with the rest of what you already did.
Also keeping a log is a good idea, keeping track of your work will not only help if you meet some compatibility problems, but also give you a reminder of how much you already did, which in some cases can help psychologically.
This comes from my personal experience with RPGM2K, which really used to be a pain in the ass.
It doesn't need to be a powerpoint, but keeping your workload organized and healthy is what will most likely make the difference between you completing the game or not.