Dawn of mana!!!4) And AngelKara, what do you think if we said that the curse that the girl got actually gave her some weird magic that allowed her to make a mystical bean sword appear around her arm at will. it would be easeir to draw the rape sprites that way because i didn't know what i would do with her weapon once she was caught
The idea of her being able to create her weapon kind of clashes with the storyline but it could also work with a few minor alterations.
As for the idea of her being naked It's an intriguing idea and does make sense especially considering that if she wasn't naked the shock tentacle would be kind of impossible. I say go with it for both of them. I really am glad you're doing all this for me Neko.
Sure, need all the help i can get, but rydin32 is right, i won be able to focus on it until im done with my first mission.Neko, do you want some advice on creating game graphics?
what about this, Have you guys ever played Scott Pilgrim vs the world. Lets say thats how the game looked. ( minus the moving up and down, only left and right and jump/ were staying 2-D if im not mistaken) and maybe i can draw her in similar what of the same style as the ones below. ( couldn't find the one i was looking for. was a rly cute one of a girl in a white and pink dress standing there dancing in place mainly with her hips to the beat. twas cool. made me actually notice the nice art work of the game)I was going through al the old posts to make sure you guys were on task and I noticed something that it seems you still havent resolved yet (something really important too!). Kara is seeing this game as being a platformer simular to MilaWars but Neco is seeing it as a fixed scroller like Jungle Girl. Now is a very good time to decide which one its going to be!
Also somethign to think about. What is the art style going to be like?
Drawn like Jungle Girl?
or 16-bit style like MillaWars?
i knew that would haunt me. i should have played the game when i had a chance, but.... sigh. did that happen in the game? with the curse giving you power?......Dawn of mana!!!
Seeing as neko bought a tablet, going 16bit might look like a waste.
Hell... Yess... My head almost exploded when I saw the preview for the Scott Pilgrim game.what about this, Have you guys ever played Scott Pilgrim vs the world.
oh.... and what is 16 -BIT ...
I like the idea of something similar to the Scott pilgrim design from how it looks in those gifs. I am adamant though that it has to be a platformer with free movement. Anything else really doesn't work at all with most of the enemy designs. The ability to run and dodge being integral strategies for many of them.what about this, Have you guys ever played Scott Pilgrim vs the world. Lets say thats how the game looked. ( minus the moving up and down, only left and right and jump/ were staying 2-D if im not mistaken) and maybe i can draw her in similar what of the same style as the ones below. ( couldn't find the one i was looking for. was a rly cute one of a girl in a white and pink dress standing there dancing in place mainly with her hips to the beat. twas cool. made me actually notice the nice art work of the game)
but anyway, i was planning setting up the game by having the option for the main character to hit the enemy and kill it ( then move on to next enemy) or get hit, lower determination bar a bit, then cue rape animation. Like mega man, but with a sword, and when you get hit, you don't flash, you get raped for a few, then etc. does all of this sound gud
Already made the alterations one thing necessary though is that the weapon would have to look like it was made out of a tentacle or something. Because the curse is very centralized in that way. (The reason is obvious after the ending which I realize I'll have to give away for this to work.)Awesome. But i don't want to hurt the story much. If the alteration can't be made smoothly, then we could go with a regular Katana or Sword.[/COLOR]
thank you. i've been at the mario game for a day and it has so much stuff in it, soo many objects, and ....GAH... i don't know where to start. but idid learn something though. i didn't know you created a start menu as a room. i was wondering how to do that but, i just found out. ^_^Here, to make this easier, Ill throw toghter a quick game in game maker using the few sprites I have for my new game in the style I think your trying to make. That way, we can visually see if we are on the same page or not. I wont be able to do it untill later tonight, but Ill try to throw it toghter quickly just to give you an idea of what I think you mean.
In DoM you have that plant sword grow on your arm, literally, the game itself is enjoyable, but the story is damn short and barely interesting, i'd preferred they keep going with rpgs than making an awkward platformer...not a big loss.i knew that would haunt me. i should have played the game when i had a chance, but.... sigh. did that happen in the game? with the curse giving you power?......
oh.... and what is 16 -BIT ... (google searches) it looks like the not so ole but old megaman and mario stuff. not too old like the zelda: a link to the past, but like Megaman X Series or street fighter... right, and how would that be a waste since i got the tablet? wouldn't it make it easier?
Yes. You need the actual Game Maker file if you want to take it apart.i can play it just fine, but i can configure it or see how it was made...
maybe i need the file and not the published game. idk though.
lol. still wont understand it thoughYou could code it in binary so all the bad words will be gone!
These words are not important to you because you can really name the variables whatever you want. For example a few of the varable names I use arelist of bullshit terms
DN-
ATJ-
ATM-
bc-
spr-
vspeed - vertical speed