JohnDoe
Banned
- Joined
- Sep 18, 2009
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Re: Random Idea I had to get out of my head before I start obsessing over it.
Well, the power point thing wasn't exactly serious, but making a diagram about the way you want to proceed in developing a project is a functional way to understand the amount of work that is in front of you and gives you a chance to divide the work on a daily or weekly basis, this way you can understand how to take a pace that is more in line with your personality and real life. This means being organized, most people throw themselves in a project doing all the work they mentally and physically can till they drop dead in the beginning and as an obvious consequence they begin to lose interest, decide to take a break and will find it hard to restart. You need to first understand your limits and then adapt your schedule in a way that let's you dedicate some time to your project but won't destroy your passion in the process.
Making a game is not like drawing a picture or writing a book, it requires making many small things and being able to put them together so they fit with each other, so you have to have a clear idea of what you want to be in the game, because if you decide to add something at a later time it might cause troubles with the rest of what you already did.
Also keeping a log is a good idea, keeping track of your work will not only help if you meet some compatibility problems, but also give you a reminder of how much you already did, which in some cases can help psychologically.
This comes from my personal experience with RPGM2K, which really used to be a pain in the ass.
It doesn't need to be a powerpoint, but keeping your workload organized and healthy is what will most likely make the difference between you completing the game or not.
lastly- this is the second time i was tricked. i am too damn naive. i was actually gonna make a power point
Well, the power point thing wasn't exactly serious, but making a diagram about the way you want to proceed in developing a project is a functional way to understand the amount of work that is in front of you and gives you a chance to divide the work on a daily or weekly basis, this way you can understand how to take a pace that is more in line with your personality and real life. This means being organized, most people throw themselves in a project doing all the work they mentally and physically can till they drop dead in the beginning and as an obvious consequence they begin to lose interest, decide to take a break and will find it hard to restart. You need to first understand your limits and then adapt your schedule in a way that let's you dedicate some time to your project but won't destroy your passion in the process.
Making a game is not like drawing a picture or writing a book, it requires making many small things and being able to put them together so they fit with each other, so you have to have a clear idea of what you want to be in the game, because if you decide to add something at a later time it might cause troubles with the rest of what you already did.
Also keeping a log is a good idea, keeping track of your work will not only help if you meet some compatibility problems, but also give you a reminder of how much you already did, which in some cases can help psychologically.
This comes from my personal experience with RPGM2K, which really used to be a pain in the ass.
It doesn't need to be a powerpoint, but keeping your workload organized and healthy is what will most likely make the difference between you completing the game or not.