Re: Random Idea I had to get out of my head before I start obsessing over it.
All pretty straightforward stuff, not even any scripts, I guess it really comes down to having good images, I really wish I were more artistic, it would be so much easier to make things work if I could nudge the graphics even a little
On the plus side, I finished building the menu system for my pg game (ie the one I play with while I'm at work, so I cant play with anything H-content wise) today.
oh, and the knockback being at an angle up instead of straight back is so obvious in hindsight, but not as obvious as you might think otherwise, I will definately change that.
-Oberon
Alright here ya go.
.gmk file of previous sample with a few small changes.
Its not a .exe file so most people wont be able to run it (Youre not missing anything).
Also I have to stress the importance of not using the sprites I included in this sample.
If you have questions about any of the lines just ask and Ill try my best to explain it in detail.
In other news my real game is comming along quite nicley! Almost finished with the first level and even started playing with some sprites and designs for the second.
Character-wise I finished the jump sprites (still need to do falling) and even made one h-death.
No official enemies yet. Although I did jot one down in my philosophy notebook last week that I may trace into paint with the tablet and start making 16-bit.
All pretty straightforward stuff, not even any scripts, I guess it really comes down to having good images, I really wish I were more artistic, it would be so much easier to make things work if I could nudge the graphics even a little
On the plus side, I finished building the menu system for my pg game (ie the one I play with while I'm at work, so I cant play with anything H-content wise) today.
oh, and the knockback being at an angle up instead of straight back is so obvious in hindsight, but not as obvious as you might think otherwise, I will definately change that.
-Oberon
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