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ACT [Terrarium] Anthophobia (RJ166403)


foamy111

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So yeah one of the cards is definitely bugged. I got all of them now and I still can't access the last area that requires all 5 of them.
 
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Sourjelly

Sourjelly

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So yeah one of the cards is definitely bugged. I got all of them now and I still can't access the last area that requires all 5 of them.
Actually the cards are not bugged, the "card reader" at chapter 5 is bugged X_X;;
Currently card reader is works after revisit area by exiting to title screen and press continue key. It won't open if you collect all cards at once.
I'm working on fixing it with upcoming sound bug hotfix build
Also I'll add ammo box on chapter 5 area since some "card" is hidden inside "things". and If you are out of bullet, you can't get it X_X;;
 
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Tenchi757

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Congrats on the release. I'll wait for the fixed build before playing.

I would also like to 2nd a list of where (generally) all the gold cards are. I am missing a few and it's been a while since I played.
 
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Sourjelly

Sourjelly

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Congrats on the release. I'll wait for the fixed build before playing.

I would also like to 2nd a list of where (generally) all the gold cards are. I am missing a few and it's been a while since I played.
Thank you! and feel free to ask me for the hint of gold card location.
that's the fun part of internet. right? I can help you! XD
 

alimagno619

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If you could implement a skip function like the first 3 levels and alt routes, that'd be great. (unless I'm just a nut who doesn't know how to do it)
H-replay bugs out and reverts to an older build, I think it happens if you right click.
The combined ceiling licker and root guy seems to leave behind the camera and I think you become unable to break free.

Other than those bugs, sound issues, and ones that are known,
I just think that the G-escort part was extremely hard without cheats. More so with light effects On.
 
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Sourjelly

Sourjelly

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If you could implement a skip function like the first 3 levels and alt routes, that'd be great. (unless I'm just a nut who doesn't know how to do it)
H-replay bugs out and reverts to an older build, I think it happens if you right click.
The combined ceiling licker and root guy seems to leave behind the camera and I think you become unable to break free.

Other than those bugs, sound issues, and ones that are knows,
I just think that the G-escort part was extremely hard without cheats. More so with light effects On.
H-Replay bug.... Ouch X_X;; alright, I'll let the programmer know about it. I'll do my best to release hot fix as fast as possible.
and could you give me little more detail about combined guy bug? when did that happened?
Also you can not escape from that guy if you enjoy watching H animation. it's purposely built that way XD

regarding G-escort mission : You don't need to protect G, she's strong woman ;P You must focus on surviving yourself.
For hint of surviving : leave strong one to G. she'll handle them. Molotov is key for survivor.
 

alimagno619

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On the very first area that the ceiling licker appears.
It was on my 2nd playthrough when I let things do their H-content. I let the ceiling guy combine with the root guys that never dies and let it carry me to the other side to where the door was. I thought that I'll just get off since it escorted me past the waves of enemies, but then the camera stopped to where the door was, and the combined guy kept going left even when out of view. I tried breaking free for like 20-30 seconds but I don't think it did.
 
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Sourjelly

Sourjelly

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On the very first area that the ceiling licker appears.
It was on my 2nd playthrough when I let things do their H-content. I let the ceiling guy combine with the root guys that never dies and let it carry me to the other side to where the door was. I thought that I'll just get off since it escorted me past the waves of enemies, but then the camera stopped to where the door was, and the combined guy kept going left even when out of view. I tried breaking free for like 20-30 seconds but I don't think it did.
LOL omg I never thought of use him that way XD!!!
Thank you for the detail HAHAHAHA I should try that too!
 

Kekster

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Is version 2 a completely new game? I think i played the demo version some time ago. What exactly changes in v2?
 

Freunde

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Escorting the giantess is quite difficult for me, dunno how you guys passed that
 

bluewr

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Is version 2 a completely new game? I think i played the demo version some time ago. What exactly changes in v2?
It's an expansion with new stage, new enemy and new boss and a ending.
 

Tenchi757

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Thank you! and feel free to ask me for the hint of gold card location.
that's the fun part of internet. right? I can help you! XD
I appreciate the kindness. I already decided to search for hints in this thread and run through the game again finding what I missed. I was only missing 8 and 9 and already found 8. Looking for 9 now :) I'll post some hints for all the cards in 1.5 once I'm done.

LOL omg I never thought of use him that way XD!!!
Thank you for the detail HAHAHAHA I should try that too!
Maybe I just don't remember but I didn't know that enemy could combine and trying to use it to get past the enemies is hilariously clever. If only it worked :<
 

Ghotty

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Finished. One hell of a cinematic finale, but the actual gameplay is as weak as ever, still a good one.

Gold cards are in the baloons in the daycare, in the panda box at the keycard door, behind the painting, in the co co clock, and in the bouncy ball before the daycare
 

Freunde

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Finished. One hell of a cinematic finale, but the actual gameplay is as weak as ever, still a good one.

Gold cards are in the baloons in the daycare, in the panda box at the keycard door, behind the painting, in the co co clock, and in the bouncy ball before the daycare
Are there more than one Coo-Coo-Clocks? I opened the first one when going back to the bunker but the clock was empty
 

YooEllEmmEffu

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having opened the final gold card keyroom in the daycare all it had was a radio transmission. Upon clearing the game I got the same ending...is there something I'm missing?

Are there more than one Coo-Coo-Clocks? I opened the first one when going back to the bunker but the clock was empty
It's the coocoo clock outside the dayarea. you're supposed to hit it several times (preferably with your jumping melee attack) until you rotate the clock to 12 o clock, which then gives you the card
 

Freunde

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It's the coocoo clock outside the dayarea. you're supposed to hit it several times (preferably with your jumping melee attack) until you rotate the clock to 12 o clock, which then gives you the card
I did, but as I said, it was empty
 

Tenchi757

Demon Girl
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Anthophobia 1.50 Card and Achievement Tips

I made a mini-guide for 1.50 to help those playing this for the first time or anyone who missed something before. I only had trouble with a few Agent ID Cards and a few achievements but I've put together all the good bits.

-- The 2.00 mini-guide can be found here --

Non-spoiler text gives you hints but not all the details. Spoiler tags contain more detail. You control your level of spoilers!

General Tips

How do I unlock the 1.50 H Replay with animations?
- You need to beat all six bosses on any difficulty and get all six achievements. Not sure if cheats count. I did everything on hard mode >_<;;

How do I unlock Gallery images?
- For most gallery images you need to get a Game Over after losing to a monster or boss. Do not select "Continue" or "Restart from Checkpoint" or it won't unlock the image. The rest are unlocked by beating the game or getting certain achievements.

How do I beat the Imposter (tree monsters) in stage 2.5?
- They have a weakness. Use your headphones and carefully listen.
They will approach you from one direction and make a noise as they get closer. They will not move if you look towards them. You can defeat them before they attack you.

Spoiler Hint:
Look back and forth until you see the Imposter close to you. Then walk up and jump + attack their flower and one-hit kill them. You can also shoot up at their flower if you have spare bullets.

I would collect boss monster tips and such but effort. Maybe in the future.

Cheat Codes

How do I enter cheat codes?
- On the title screen press numpad minus (-) and type the word followed by another numpad minus (-) and press enter. You will hear a chime. Using exclamation (!) in place of minus (-) should work.

Where do I find cheat codes?
- In the credits room on the wall.

Which cheat codes do what?
"-calluna-" - Adds a 3rd person FPS mode where you can use your mouse to shoot things! Left click is to shoot and right-click is a grenade.

"-crocus-" - HP recovery and teleportation cheat.
- Use Page Up and Page Down to increase or decrease your HP.
- Use numbers to teleport to any part of any stage in v1.50. Pressing more than once goes to the next checkpoint.
-- You can use the numpad or regular numbers. Numpad works better.
-- Numbers 1-3 are for stages 1-3.
-- Number 4 is for the ending.
-- Numbers 5-7 are for the EX stages (1.5, 2.5, 3.5).

"-auricula-" - Restores your stamina, clothing, and gives you all offensive items (ammo, glow sticks, and Molotov cocktails). Clothing doesn't appear changed but will update the next time you take damage.

Citizen Cards

Citizen cards seem to drop randomly as you kill enemies. Kill lots of zombies!
Stage 2 after you get the park checkpoint is a good place to farm with lots of zombies. You can get here easily using the teleportation cheat and pressing numpad 3 twice.

WARNING: citizen cards only save when you die or get to another checkpoint. Make sure to die or checkpoint before you go back to the title screen.

Agent ID Cards (Gold Cards)

This covers the locations of all Agent ID Cards or Gold Cards. Find all the cards with ease! Click spoiler tags for better hints. There is a cheat code for this as well but that defeats the purpose.

Card #1 - In stage 1 somewhere after you get your first kitty female zombie.
It's behind a locked door after you get the your first kitty zombie partner. Come back once you get all the keys.

Card #2 - In stage 2 near the start. Find a way to get above you.
It's in the very first screen of stage 2. Jumping on a certain enemy will let you get up top.

Card #3 - In stage 2 during the chase sequence. Find a way to get above you.
Jumping on a certain enemy will let you get up top. Same screen as the card reader.

Card #4 - In stage 3 part 2 after the turrets and riding the elevator. It's locked in a small room with no enemies nearby.
It's locked in a small room to the right of the B1 elevator near the radio and woman. Come back once you get all the keys before fighting the boss.

Card #5 - In stage 3 part 2 after the turrets and riding the elevator. It's on the far left side of B3.
It's in the room with the girl in a capsule. Look above you. You can jump on the desk and such.

Card #6 - In stage 2.5 near the middle where you fight the Imposters (tree monsters). Look above you.
It's on top of the crates next to a pole.

Card #7 - In stage 1.5 in a locked room in a long hallway.
It's locked in a small room to the left of the TV.

Card #8 - In stage 2.5 near the end before the boss. Look above you.
It's in the safe room before the boss near the ceiling. You can jump on the desk and such.

Card #9 - In stage 3.5 on the water-filled floor where you move slowly.
It's hiding in plain sight on the far right side.

Extra Stage Card Readers

All extra stage card readers require the Agent ID Cards or Gold Cards from that stage. Find them first! Spoiler tags contain more detailed hints.

Stage 1.5 - It's at the very end of stage 1 before the boss in the room to the right. You need to find a key you missed. Don't be so quick to escape ;)
In stage 1 during the long hallway chase sequence don't take the first door and keep running to get a key. Then go through the door you passed. Once you reach the elevator to the final boss go past it and open the locked door.

Stage 2.5 - In stage 2 it's a large container on the ground during the chase by the large monster.
It's on the 4th screen *after* the screen with 3 phone booths. The container is orange. Same area as gold card 3.

Stage 3.5 - In stage 3 after putting the fuel in the generator on B4 go look around.
Go back to B2. Go to the very far left area and the wall is now opened up.

Achievements

I'll only cover the achievements people seem to have trouble with. Spoiler tags contain more hints.

"Try to bomb yourself"
- Shoot something that explodes!
Shoot a barrel with low HP and die :(

"Don't play with flame while you are being controlled"
- It involves the plant zombie that hypnotizes you.
Let the zombie hypnotize you and make you walk into your flames from a molotov cocktail.

"Give love to lonely one"
- Find the easter eggs using the hints below then it should be more obvious.
Let the two zombies from the easter eggs interact with each other again.

Spoiler Hint:
Let the aggressive female zombie grab another puffy flower zombie. Stage 3.5 is good for this.

Ultra Easy Spoiler Guide:
At the start of stage 3.5 enter the room with 4 flower zombies and let them live. Grab the key to the right and then the keys from the 2 bathrooms. Come back and open the door to the left. Kill all zombies going left and wait until aggressive female zombie runs out of energy and starts crying. Don't let her have sex with any zombies. Go back to the right and slowly bring over a dark-colored flower zombie. Let her grab it and you're done!

Secret (Easter Egg) Achievements

Hints credited to Sourjelly's post. Spoiler tags contain more detailed hints.

The first secret achievement is in Stage 2.5 before you climb the ladder to leave the building, as Sourjelly said.
You need to find the fuel canister and start a generator. Setting full screen in the options will make it easier to spot the fuel canister.

Extra Hint:
The fuel canister is to the right of the ladder. Now go start the generator and look around!

The second secret achievement is at the very start of stage 3 before you enter the shelter.
Listen to the sounds made.

Extra Hint:
You will hear a scream before entering the shelter. Go back and investigate.

Credits

I filled in some details using posts from this thread and translating this blog:

I would credit each post but I'm too lazy to find all of them again. Sorry :(
 
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blaster

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I just love how the first part of 4th stage conclude.
At least they'll be happy, I guess ?

Love every single achievement thumbnail tho, it's really cute.
 
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Sourjelly

Sourjelly

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having opened the final gold card keyroom in the daycare all it had was a radio transmission. Upon clearing the game I got the same ending...is there something I'm missing?
That radio unlocks G. girl's ending. Try visit Gallery and you will see what happened to G. girl ;P
I just love how the first part of 4th stage conclude.
At least they'll be happy, I guess ?

Love every single achievement thumbnail tho, it's really cute.
Have you followed both couple (G, and aggressive girl) and found their end?
try visit illustration gallery! there's little surprise for you :D
 
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