Giron
Lurker
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- Dec 1, 2008
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Re: The Nearly Dead Community Game
Wolf: The idea I had was something similar to Dead Frontier or similar zombie games. The only problem is that to show the effects of defeat the screen perspective would have to change somehow, which could make things play awkwardly. It WOULD be easier to code theoretically though.
Squid: I'll consider that. Most of the enemies wouldn't differ too radically from each other. Flyers, hoppers, walkers essentially. The only big difference would be that I intend to have a lot of different creatures with a lot of different attacks. I'm not sure yet if I can externalize everything as cleanly as I'd like.
Wolf: The idea I had was something similar to Dead Frontier or similar zombie games. The only problem is that to show the effects of defeat the screen perspective would have to change somehow, which could make things play awkwardly. It WOULD be easier to code theoretically though.
Squid: I'll consider that. Most of the enemies wouldn't differ too radically from each other. Flyers, hoppers, walkers essentially. The only big difference would be that I intend to have a lot of different creatures with a lot of different attacks. I'm not sure yet if I can externalize everything as cleanly as I'd like.
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