Re: The Rescue of Mermaids [Free Demo]
It doesn't have as much to do with difficult as it does with poor controls and game feel. I get that maybe you don't feel this way, but as you've just stated you're pretty alone in that feeling. A player shouldn't have to battle against the game mechanics as well as the game itself when the punishment for failure is as severe as having to constantly replay through the level.
Hey, the control is not poor, it's working as intended. The problem is understandably, "Flappy Bird-ish" mechanic is not everyone cup of tea. Also, to make sure you don't take me the wrong way, i'm fully on board with anything that can make the game less "Flappy Bird-ish".
You do realize competing against game mechanic and the game itself is totally a valid game design? The true problem is when the developers do it wrong, resulting the game as a whole is too frustrating to even play.
Lastly, i agree about the "having to retry from the beginning" bit. Checkpoint is the greatest gameplay innovation of all times, along with Save Data.
Hey guys :3
Thanks to the feedback from everyone who played and opined, now I have new updates that significantly improve the game, you can check it here
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Nice! You go gillenew!
Time to wait for the new public demo!