It's a minor thing, but it's also one of the few things that I think could be easily addressed. In combat, you have things like this:Again, my sprite work comes up, guess I really need to improve my style. When you say combination of certain details,what do you mean exactly please? I'm interested to know what you think I should change to improve the issue you have there?
Fair enough. Mostly it feels like an opportunity for some situational humor.I could certainly have a moment in the game to explain why she wears what she does, but I feel like it's not necessary, it's just one of those things that is world of theirs is normal for them.
That's odd but yes, I should have mentioned that a new save is necessary for this update, my fault there. As for the scene itself, what do you mean by off screen and flicker please? I may want to look into it in case the loaded save is the cause of ittried out the new update. May have been because I used my savefile from the previous build but the final scene was both mostly off screen and would flicker
the image flickers in and out of existence but the text and background remain.That's odd but yes, I should have mentioned that a new save is necessary for this update, my fault there. As for the scene itself, what do you mean by off screen and flicker please? I may want to look into it in case the loaded save is the cause of it
Looking into how the scene plays after losing, turns out I made a few mistakes. I guess during testing my testers nor I never lost to the Biobab to see the error in the scene. Thanks for pointing it out Synn! I've fixed it for the next version of the game, sorry about that mistake being in this version.losing the fight. viewing in the gallery plays the scene correctly
I would like an explanation for this comment please, I laughed at it, but I sadly don't know who Kevin Bach is. Also thank you for saying my art is goodThis kind of seems like an alternate dimension Kevin Bach game where he's better at art/animation and isn't completely fucked.
Not the guy, but I think I can answer this if wrong, I'm sure someone will yell at me then correct me. Kevin Bach made a few games on a website called tfgamesite, the one(s) I remember the best was Tower of Change ch 1 and 2. The game had the look and feel of an old game almost nes or early computer game style. Those games I mentioned had the following themes, petrification, death, mtf, possession and more... I forget off the top of my head what was where it's been a bit.I would like an explanation for this comment please, I laughed at it, but I sadly don't know who Kevin Bach is. Also thank you for saying my art is good![]()
I know about those games, never knew the developers name though. I know someone recommended I examine the fluidity of their animations when I first started working on Agents, really helped me to start learning to animate sprites better. And thank you for explaining who Kevin Bach was to meNot the guy, but I think I can answer this if wrong, I'm sure someone will yell at me then correct me. Kevin Bach made a few games on a website called tfgamesite, the one(s) I remember the best was Tower of Change ch 1 and 2. The game had the look and feel of an old game almost nes or early computer game style. Those games I mentioned had the following themes, petrification, death, mtf, possession and more... I forget off the top of my head what was where it's been a bit.
New version of my game's Beta is out now! I've updated the initial post with the link, but the new update introduces the second major section of the game, along with three new enemies!
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Be warned though, gallery saves of previous versions will not work with this one due to me updating the size of the gallery. I hope you enjoy it, and any feedback and opinions is appreciated!