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Thoughts of an Ikki Tousen RP

Thoughts of an Ikki Tousen RP

  • Freeform

    Votes: 6 75.0%
  • Traditional RP

    Votes: 2 25.0%

  • Total voters
    8

Re: Thoughts of an Ikki Tousen RP

Rather than quoting and debating Cross endlessly, I'm simply going to sum it up as this:

Stop citing my one example as the end-all reason why my system sucks.
My "advantage" (not immune) system was meant for first-moves, to let better fighters show off that they can shrug off early blows. So by suggesting an impalement could be shrugged off, YOU were the one who directly said that you would try to auto-kill people with your early attacks.

Beyond that, it seems like we're generally in agreement about how things should work out. I think the biggest problem is that while neither of us want to resort to dice rolls, I would prefer some kind of system behind the mechanics that shows what everyone can and can't do and helps to organize combat.

Is this even about the sex anymore? Because that's all I really saw that interested me.

If you guys are all about the fighting though, that's fine.

I think we got off on combat because it's naturally the most contested part of a freeform system.

I had full intentions and hopes of this entire thing being a highly sexual world with fighting involved, but the more I read on how many people want to haul around weapons, the more I'm starting to think RJ may have a point. Is there going to be anything but murdering with some of these fighters?

I really prefer the referee idea Tent had. I mean, I figured he himself would decide who wins because of this or that, but if he wants a co-whatever that's fine too. I just can't stand stats, because they're emotionless. Sure, they give bad roleplayers guidance to stop them from ruining the scene, but they lack the fluid flow a logical mind can provide. I'd rather have a GM say, "Their blow hits you, it hurts, but you're still fine" and give me a valid reason as to why, than have 'the system' say 'you suffered five hits and now you're dead amen.'

Have to agree with this. Although SOME kind of system around what is allowed and disallowed is good, I think it should be more like Tenta's original suggestion with a few vague additions. Anything that goes too far into declaring what you can and can't do on each turn is just restrictive.



@Wushu:
The raw idea of this is freeform, with dice giving advantages to players who do more and try more (and post more). Reading more on it, parts are fine, and parts are ... Bad.

I think a large problem with this system is it encourages a degree of twinked combat, simply declaring all of your hits and then stepping back afterwards to check how effective everything was. While this is tolerable to some degree, when you have suggestions like impaling someone on your spear, the entire system quickly falls apart.

This system would only work if it was tweaked heavily.
 
Re: Thoughts of an Ikki Tousen RP

I've waffled a bit back and forth between pure freeform or small rules, but I think I'm going to have to throw in with Tenta and RJ. Instead of having a set of rules that restricts our actions, we can have some referees who can make suggestions. Afterall, the goal of this game is to be fun, and by the nature of Ikki Tousen, it's going to be fun even for the loser.

As for weapon users being rampant murderers, I disagree. Speaking personally, with Akemi, she's opposed to killing for any reason. Speaking generally, I think that, barring exceptional circumstances, characters should not be able to be killed in combat. Maybe it's some magic of the magatama that prevents a fighter from being killed until their fated time. Their clothes on the other hand are free game.
 
Re: Thoughts of an Ikki Tousen RP

Okay. If anyone knows of anyone who would be interested in officiating combat between players ( I amy be able to handle PCvsNPC combat) who isn't signed up to play in the game him/herself, that would be a tremendous help. A PM/OOC/ notification that they are planning to do more damage then glancing blows or something ( I'm talking about combat ending hits/injuries [like I'm all cut up, bruised and exhausted, not dismemberment or death] ) to the referee and/or participating player might be a good rule of thumb, even if it slows things down; or perhaps better make your post and if someone disagrees or something then it could be sorted out between the players and the ref or the players and myself as the case may be.
 
Re: Thoughts of an Ikki Tousen RP

If nobody else is willing to step in I'd be willing to take that role. How active are you wanting this judge to be?
 
Re: Thoughts of an Ikki Tousen RP

I think I might be able to handle the non PVP combat as I said before, but if two members end up in the same thread and doing combat, I'll need someone to handle that. So fairly active but not necessarily on the site 24/7 or anything.
 
Re: Thoughts of an Ikki Tousen RP

Well on the days I work I'm usually in here in the mornings and at night, but I'm usually missing from about 2:00 to 11:30 from Friday thru Monday because I'm off making some money.
 
Re: Thoughts of an Ikki Tousen RP

@Wushu:
The raw idea of this is freeform, with dice giving advantages to players who do more and try more (and post more). Reading more on it, parts are fine, and parts are ... Bad.

I think a large problem with this system is it encourages a degree of twinked combat, simply declaring all of your hits and then stepping back afterwards to check how effective everything was. While this is tolerable to some degree, when you have suggestions like impaling someone on your spear, the entire system quickly falls apart.

This system would only work if it was tweaked heavily.

Not necessarily. In Wushu, you can declare a veto every time you think someone went too far. The premise is that players and the GM have to cooperate with each other to create a story, and things like impalement should be reserved only for moment when one person won a fight and wishes to write a fancy end to it. Since damage application occurs after both parties declared their moves (an declared how many dice to use in attack and defense), the posts have to be consistent with each other. At least in situations when PC's and important enemies fight - mook battles are a different story, you can just go nuts. After all, the GM can call more mooks - they're only to make you look cool or give other players something to do while someone fights his nemesis.

And I repeat for the last time, I was thinking about FINISHING MOVES back then, not opening moves. Turns out we were thinking about different things. I didn't read carefully enough and assumed it'd apply regardless of other conditions, sorry.
 
Re: Thoughts of an Ikki Tousen RP

Finishing moves IMO should be reserved for major enemies, such Toutkato or boss characters, as I said before main cast will be limited appearance NPCs, and vastly important at that (I.E. advancing the plot when the player is ready; possibly testing players before going against some major baddies). Mooks i.e.: thugs, non magatama fighters, etc. will be easily dispatched and handled by me. As well as non PVP combat. I'm hoping to find someone to help with any PVP fighting we might get. Fights between non important NPC enemies of equal rank will more then likely consist of multiple posts.
 
Re: Thoughts of an Ikki Tousen RP

As for weapon users being rampant murderers, I disagree.

The whole issue of rampant murders came out of Cross' suggestion that he intended to impale people on the end of his spear. It was rather clear he meant to start killing people as early as possible and as often as possible.

Not to say everyone will, but this was where the discussion stemmed from.

Okay. If anyone knows of anyone who would be interested in officiating combat between players ( I amy be able to handle PCvsNPC combat) who isn't signed up to play in the game him/herself, that would be a tremendous help.

Might I suggest alternately: You can select players to rule over fights. Simply disallow anyone related to the battle to rule over it. If not a single player, then perhaps a chatroom where players can log in and create a "Council of PvP" approach, any players not involved in a fight can discuss a single PvP battle, and make rulings on it. Just require 2+ players to be there to judge a fight, and put their stamp of approval on each round.

Of course, since we're all in the same school, we would also have the option to bypass the council entirely (sparring), where when a disagreement occurs, the fight simply ends. Besides, typical full-on PvP is less likely to occur, since we're on the same side for the most part. This way you don't have to isolate off a single person as the PvP referee and have them sit around not being used for days or weeks, until they tire of having no purpose.

Thoughts?
 
Re: Thoughts of an Ikki Tousen RP

Killing people as soon and as often as possible? That's a rather far-fetched assumption. I didn't state I wanted to kill anyone, nor did I state that this example reflects my intentions in any way. I was worried, however, that if killing became necessary, your system would get in the way. Please refrain from making such hasty judgement.
 
Re: Thoughts of an Ikki Tousen RP

I've personally seen that Grave knows how to stay his blade(or fist, whatever). He's fine.
 
Re: Thoughts of an Ikki Tousen RP

Kathy's idea seems to be the best I think. For any occurrence where PVP happens it would be good to have an unrelated party chime in and regulate the outcome.
 
Re: Thoughts of an Ikki Tousen RP

I have to admit, it makes sense. Might make things progress a little slower, but at least some of the problems should be eliminated. I kinda like it.
 
Re: Thoughts of an Ikki Tousen RP

Kathy's idea seems to be the best I think. For any occurrence where PVP happens it would be good to have an unrelated party chime in and regulate the outcome.

For the sake of fairness, either both parties could agree to a single PvP judge (of their choosing). If a single judge is agreed upon, then they need only wait for this one player to rule on the combat, which will keep it as quickly paced as having a non-player judge.


If they disagree on who will be their single judge, or simply cannot pick one, it would only require 2 or more other players rule on combat, in which case any 2-3 players can rule on it (majority decision wins. So at 2, they both would need to agree, while at 3(+), it needn't be unanimous anymore, just a majority). This way no player can feel that their opponent is being unfairly favored for any reason, and decisions should either be fairly clear, or can be added with slight commentary about why it was decided, to smooth resolution.

And finally, with sparring, you can allow quicker combat without a judge, that is simply brought to a halt if the players cannot agree amongst themselves. This way unimportant fights and simple tests of skill against each other, can be dealt with as quickly as possible simply with the players involved and no wait time for judges.
 
Re: Thoughts of an Ikki Tousen RP

*ponders* Are just about ready to begin then? Are there any more issues need resolving or ironing out? If not people may begin sending in their sheets and I will begin whipping up location sheets, rules and such for the game.
 
Re: Thoughts of an Ikki Tousen RP

Me and Maiko are still working out our character's relationship together. We should have sheets ready to send in by the time you'll have your rules in place.
 
Re: Thoughts of an Ikki Tousen RP

God...i feel like im gonna have one of most basic character sheet ever lol.
 
Re: Thoughts of an Ikki Tousen RP

For whatever reason I cant put up a second actual poll on the forum; SO what I will do instead is put it up in a post.

Which school would you like for the PCs to be in?
A.)Nanyou
B.)Youshuu
C.)Rakuyou
D.)Kyushou
E.)Ugan
F.)Gogun
G.)Seito
H.)Ryoushuu
I.)Nanban
 
Re: Thoughts of an Ikki Tousen RP

For whatever reason I cant put up a second actual poll on the forum; SO what I will do instead is put it up in a post.

Which school would you like for the PCs to be in?
A.)Nanyou
B.)Youshuu
C.)Rakuyou
D.)Kyushou
E.)Ugan
F.)Gogun
G.)Seito
H.)Ryoushuu
I.)Nanban

Did you try a second thread?

as for the schools... weren't you going to use original locations? I really have no idea what any of these are.

Maybe you should make a second thread as a recap thread, telling everyone what your rules are and what you've decided on, so we're all up to date and we can actually get to the character creation and RP start?
 
Re: Thoughts of an Ikki Tousen RP

Iv'e got to agree with Kathy here,i don't have the slightless clue about what or where are those school's.
 
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