Threshold
Jungle Girl
- Joined
- Sep 24, 2017
- Messages
- 232
- Reputation score
- 247
v24.b bug fix update is now out and should fix some major issues, also it has some smol balancing adjustments.
(And the mechanics weren't as much of a time sink as people prolly think, i had a lot of other things happen.)
And ye I'm very free to do whatever I want for a bit before I start onto the capital. First tho I need to stop the game from exploding from bugs.
I have a lotta ideas for the capital, but there's a lot to decide on for it.
Labyrinth was kinda always meant to be a bit of a weird one with the mini game. And I don't intend to add more characters to it. Though I would like to expand on the 4.edit: If I'm honest, the minigame feels a bit superfluous. Ren'py isn't the best engine for that, and "Monster Girl Dreams is a text based BFRPG".
The WP temple's gimmicks weren't over the top, but I was still glad the caverns reverted to the good old card-based or random dungeon delving, thus leaving more dev time for what we all care most about: headpatting more and more cute monster girls.
In case no more MGs are planned for the labyrinth, this might be a good time to tackle one of these "Side areas and side quests, such as an Elf Village" next, if that allows for a more relaxed, less constraining development that'd still fill we ravenous players' bellies.
(And the mechanics weren't as much of a time sink as people prolly think, i had a lot of other things happen.)
And ye I'm very free to do whatever I want for a bit before I start onto the capital. First tho I need to stop the game from exploding from bugs.
And if you mean more people to help on the game, logistics are hard, but ive been working at it. xDI might be speaking out of turn, but MGD's grown a big girl; single parents are often advised to look for a suitable partner to help raise the kid healthy & strong.
I think the labyrinth prolly needs more balancing tuning to be a bit more enjoyable for floor 3/4.edit 2: I have now finished the Labyrinth and thoroughly enjoyed my time trying to beat it. Spent a lot of time losing on Floor 4. It's pretty punishing to go through a trap to get a key and then have to go back through the trap because the key was in a dead end, but that's just how it is I guess, unless I missed a key mechanic. I did end up escaping eventually. I think the Labyrinth is a fun addition and I look forward to seeing if any new interactions get added there (like how other enemies allow you to visit them instead of only re-fighting them). Capital city hype is at an all time high for me now. Super interested to see what direction it takes. Will it be another town or will it kinda be a dungeon? Maybe the laws are a little more lax there and assaults might be a little more common? Time to wait and see.
I have a lotta ideas for the capital, but there's a lot to decide on for it.
Boobs indeed good.Ceris > Iabel > Ushris > Beris is my ranking. Can't help it though, I just love boobs and Ceris is very good at using them. I very much appreciate the added Headpat content as well. Especially the hat trick with Ushris.
New Slime CG is cute. Slimes are cute. Vili, Mika, and Aiko CGs are also good. I like the use of CG variations and effects to kinda give that animated feel. Very good update overall. Congrats to Threshold and the team of people contributing. OH! Also the new map is looking great!
Not to discourage you, but I'ma be blunt/honest and say 'that's hell you're walking into.'I wanna make a game now...
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