There's a Mimic Island where you can random-encounter all the mimics. You can recruit them all there.It was foolish of me to not save the game before realising I defeated all the mimics without recruiting them. I read that mimics can be found in the admin tower basement but I cannot find them. Does this mean I really have to go all the way back to a save file that has not defeated all mimics?
Try this.Does anyone have an older version of the game than 2.1? I recently bought the game and it came with the most recent download, but unfortunately this doesn't work with the Dargoth translation, so I was curious to know if there was either a place I could find previous version files or if anyone here has some I could use. Thanks!
Try this
There's a Mimic Island where you can random-encounter all the mimics. You can recruit them all there.
Warp to Rustorumu (the destroyed one), get on your boat, sail up until you see some rocks in the water and then sail right.
Just play the main story. After some events the gate-thing next to the Marine Headquarters will be removed and you can sail anywhere you want.Ohhh thank you for the advice! May I know how to get the boat to manually travel to the island? I have never sailed before other than to Port Natalia.
Yes. It's in part 2. You travel to the Marine HQ from Port Marle, which is also in part 2.Is this Marine Headquarters a location in part 2? I only have part 1 so far. The wiki mentioned quests related to the hq for part 2 only.
Does anyone know how long it takes for DMM to update their version to 2.11?
Meanwhile, apologies for a final set of inquiries. Does anyone know how to unlock NG+? I have completed the main storyline (Adramelech) but still have not unlocked it. Also, does anyone know exactly what data would be integrated from part one to two?
Could be a problem with some of the translation files not being applied correctly. Might happen if your default non-unicode language is not Japanese.I'm having a slight issue with the translation where the lines of dialogue are cut off. They don't have page breaks and therefore just have part of the message on one line. I can figure out most of what's going on from context, but it's still somewhat irritating. Picture included showing this.
Latest bitbucket translation only works with v2.11. If you want to use the last version for v2.10, it's availableI have used the English patch for Paradox part 2, and everything seems to work except when I open the abilities tab, and it pops an error message and shuts down.
Below is the error that was shown. The Japanese version can open abilities no problem. Only abilities have this error. Opening Skills and other tabs work fine.
["( 画面/アビリティ編集 ):523:in `start'", "( トリス簡易操作説明 ver5 ):317:in `start'", "( Scene_Base ):12:in `main'", "( ベース/Module ):130:in `run'", "( 【WF-RGSS】Exit-EX 終了処理 ):118:in `run'", "( 【WF-RGSS】Exit-EX 終了処理 ):127:in `block in <main>'", ":1:in `block in rgss_main'", ":1:in `loop'", ":1:in `rgss_main'", "( 【WF-RGSS】Exit-EX 終了処理 ):127:in `<main>'", "ruby:in `eval'"]
*Error - v2.10.00 - 2017-08-16 17:34:29 (Wednesday)
Exception : NameError
undefined local variable or method `create_ability_help_window' for #<Scene_Ability:0x21aa2334>
Advance the main story. The next thing you need to do is probably warp to Plansect Village and head left, then enter the village (Esta).Am I missing a step?