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RPG RPG Maker Vore Loli Shota [Toro Toro Resistance] もんむす・くえすと! ぱらどっくすRPG中章 / Monster Girl Quest: Paradox (RJ201109)


BluFalcon

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Considering that there are two routes + potentially a combined True End route, as well as hundreds of variables depending on how you played the first two games, it feels like they're almost making 3 games at once. Did they have to do that? Probably not, but that's what they wanted to do I guess. All I'm hoping is that the ending is good and won't sour my feelings on the trilogy as a whole like Mass Effect 3 did.
 

Civilincubus

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All I'm hoping is that the ending is good and won't sour my feelings on the trilogy as a whole like Mass Effect 3 did.
As I age, I find that no matter the story/gameplay/h-factors, the end of is always a let down. I might rationalize it on artistic/development choices, but I'm probably duping myself for the personal factors. I find that I experience stories less and less compelling as my lived experience and trope awareness increase, and as my experience of novelty and vibrancy goes down. Indeed, I think being a fan almost inevitably turns into a chasing the dragon dynamic where we chase the child-like glee of riding raw intense/emotions and new experience. In this case, I think the genre and our experience as a whole are so much more matured since part II that Torotoro will be unable to live up to our expectations, regardless of what they do.
 

J300mer

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You're asking some good questions, but I have an even better one: How the hell is the game supposed to goddamn run within the VX Ace engine?
Well, "Size of the game" and "Wear on the ol' engine" is two different things
You can technically cram TB's worth of png files into the game-- it's moreso just rendering multiple objects/multiple NPC's/goofy effects where the engine really blows a gasket. I don't think our precious time with the seaweed girl is going to be interrupted by the 300 other questionably fuckable fauna.

Unless you pull some weird png orgy like other games that give you less than a second to see the art before spamming another variant irreversibly, not naming
Exorcism Shrine Maiden
anyone in general
 

JakeMSG

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Well, "Size of the game" and "Wear on the ol' engine" is two different things
You can technically cram TB's worth of png files into the game-- it's moreso just rendering multiple objects/multiple NPC's/goofy effects where the engine really blows a gasket. I don't think our precious time with the seaweed girl is going to be interrupted by the 300 other questionably fuckable fauna.

Unless you pull some weird png orgy like other games that give you less than a second to see the art before spamming another variant irreversibly, not naming
Exorcism Shrine Maiden
anyone in general
Normally, you'd be really right, but it's the RPG Maker Engines we're talking about here (especially the old ones). Due to possibly them being unoptimized or some other backend issues on them, they lag way faster as you try to add more and more Entries. It could possibly be on how the engines (the old ones, including the VX Ace one) handle its Database, possibly having the Database pre-loaded or loaded more than needed.
A test of this situation you can do, if you wish, by opening a random (smaller) VX Ace game in the Editor (you can open any game in the Editor by copying the "Game.rvproj2" project file (of any Project) into the game's folder. It should load the game up (including its database etc) fairly fast.
Now, do the same thing with MGQP. In my own experience (and this on a decent PC, capable of running modern AAA games, so no excuses for an VX Ace game), you'll have an extremely slow time doing this, with just the Current Part 1+2 game.

Now I'll admit, I'm one to notice this Lag issue moreso because I like modding my games, so I did try to touch this game with various tools (including the Editor, MTool, Cheat Engine for Speedhack etc.). Specifically using the Speedhack since I almost always feel like RPG Maker games are way slower (in various animations) than they should be. (On this note, I did Mod MGQP to be able to get fair Exp scaling according to the Difficulty chosen).

Still, already the Engine is creaking at the seams with having such a ludicrous amount of Entries in the Database, especially for a VX Ace game (check it out, I was seeing, even in a random category such as Items, Weapons or Common Events, up to 5000~ Entries, when most games barely breach 200-600 per category). If we're to believe Part 3 adds 150% more content, I feel like we'll truly have the game goddamn crash upon opening the TitleScreen, regardless of our own Gaming Rig.

In all honesty, VX Ace wasn't the right call for such an immense game. Even switching to just MV would've made a world of difference, in terms of overall Performance and capabilities. I'm guessing they went for VX Ace due to familiarity with the old engine (at the time they started development on MGQP), and as they most likely weren't fully aware of the sheer size of the final product they'd end up having, within that engine.

Still, if it works, it works.... But holly hell, that would be a miracle surpassing Ilias of all the Worlds.
 
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It's a passion project at this point. TrTr probably decided this will be the last game he makes featuring Luka & co, so he wants it to be perfect.
Anything he comes up with during development has probably been added because he can't save it for the next game.

Part 3 of the OG trilogy was criticized when it came out. So maybe he's feeling this one has to be perfect?

Either way, I don't agree with the "outdated gameplay" argument. It's fun having a billion options with all the classes and races. It makes the game replayable for me when trying different routes!
Funnily enough, while I'm on the side of wishing TrTr had been less ambitious with the game's size, I agree with you regarding the gameplay. It's one of the things I enjoy most about Paradox, more than the story and far more than the porn.

They tend to drop something golden then disappear for more than 6 months

It's honestly fine. I'd rather them keep the passion than grind out Patreon shillfests.



Honestly I'm glad about the new mob count-- but that makes me wonder two different things.
-Firstly, how the hell are you going to fit over 1200 MG's in that castle without it seeming like just quick ero-bait,
-And can you imagine how long that whole game is going to take to get translated?
Unless people on this forum pull some weird Infinity War level gettogether and somehow grind it out, I'd expect it would at least take 3-5 years to get a legible game, and even then it's probably going to be broken english like how the last chapters of Shrift wound up.

I stg if half of the mobs are made by the same psychopath who made the insect/plantvillage/EGG ANGEL I'm pirating this shit. Almost as cursed as Terraurge.
I'm pretty sure the game will have about 950 monsters in total, rather than Part 3 introducing an additional 950. Even the previous estimate for total monster count was about 800.
 

BluFalcon

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In all honesty, VX Ace wasn't the right call for such an immense game. Even switching to just MV would've made a world of difference, in terms of overall Performance and capabilities. I'm guessing they went for VX Ace due to familiarity with the old engine (at the time they started development on MGQP), and as they most likely weren't fully aware of the sheer size of the final product they'd end up having, within that engine.

Still, if it works, it works.... But holly hell, that would be a miracle surpassing Ilias of all the Worlds.
With how they allow us to merge the games together, we wouldn't be able to play the entire trilogy from start to finish with one client if they did end up switching to a different version of RPGMaker.
 

goldendark

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well the games are already merged if you only buy part 2 you have part 1 as well just no scenes meaning when part 3 comes out if someone new buys only part 3 they have part 1 and part 2 story but they will get black screen when trying to view older parts scenes that why we have to add the cg of part 1 into part 2 to be able to view them.
 

JakeMSG

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With how they allow us to merge the games together, we wouldn't be able to play the entire trilogy from start to finish with one client if they did end up switching to a different version of RPGMaker.
Well, the short answer to this would be this:
well the games are already merged if you only buy part 2 you have part 1 as well just no scenes meaning when part 3 comes out if someone new buys only part 3 they have part 1 and part 2 story but they will get black screen when trying to view older parts scenes that why we have to add the cg of part 1 into part 2 to be able to view them.
Essentially, you only transfer the unique Assets of previous parts (such as the Images and Sounds) to the Part 3 game, as the code itself is already there. That's how they generally handled the Development of the game in Parts. To that end, for the sake of a possible Port to a newer Engine, they could write the new code in the new engine, and then similarly require you to paste the Assets from the previous Parts in it (the general folder structure, at least between VX Ace and MV, is largely the same; at worst, they could make an easy "Patcher" exe file that would allow you to choose the Folders of your previous Parts and automatically import the Assets by itself).

However, it should go without saying that any attempts to port the game to another engine (even within the RPG Maker suite) would take an even longer development time, such that I don't think they'd go for it this late into development, especially after taking so long overall to make the final Part (unless, of course, in secret they actually did it already, and this to be the reason Part 3 took the longest, and is capable of actually adding a lot more content)
 

ntoiuxn

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Funnily enough, while I'm on the side of wishing TrTr had been less ambitious with the game's size, I agree with you regarding the gameplay. It's one of the things I enjoy most about Paradox, more than the story and far more than the porn.
Paradox has hands down the best gameplay of any H game I know. I think that I would place it as one of the best JRPGs I've played in general, even.

...and the story is pretty engaging as well. I don't think the H content is bad but I would probably be picking this up even if it didn't have any at this point.
 

TheUnsaid

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Paradox has hands down the best gameplay of any H game I know. I think that I would place it as one of the best JRPGs I've played in general, even.

...and the story is pretty engaging as well. I don't think the H content is bad but I would probably be picking this up even if it didn't have any at this point.
I disagree.
A good RPG isn't so easy to break numbers wise.

I also don't think the fights are very memorable because even playing normally, the girls you fight all feel too similar to each other. There's not enough personality given to the monster girls in terms of combat.

It's super customizable and that customizability is rewarded, but the rewards are too strong, and the game honestly does a worse job at being erotic than the original Visual Novels.
Not to say it's a bad RPG. Hell I've played a ton of those, but I don't think the gameplay is THAT good.

In fact I do think the SEQUEL series, and Innocent Rules are overall better games, and have much better boss designs than MGQ.
Hell I don't even remember what the final boss of that game does while I can remember the dumb bs most bosses in the original VN does.
 

J300mer

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In fact I do think the SEQUEL series, and Innocent Rules are overall better games, and have much better boss designs than MGQ.
Been meaning to look into that series but for the life of me I never bothered for some reason.
 

TheUnsaid

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Been meaning to look into that series but for the life of me I never bothered for some reason.
Well, they're extremely unerotic games that follow more along the playback of linear VNs when it comes to erotic progression than anything.

On a general RPG game design perspective, I have more respect and faith in Leaf Geometry than I do in ToroToro Resistance, but on an erotic level if you think Paradox is bad... SEQUEL is much worse. At least the erotic writing in SEQUEL is better.
 

Civilincubus

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Well, they're extremely unerotic games that follow more along the playback of linear VNs when it comes to erotic progression than anything.

On a general RPG game design perspective, I have more respect and faith in Leaf Geometry than I do in ToroToro Resistance, but on an erotic level if you think Paradox is bad... SEQUEL is much worse. At least the erotic writing in SEQUEL is better.
Yeah, gonna have to disagree on personal preference.

Gameplay:
MGQ-P - Variety in combat, map design, massive variety in skill trees, and variety in companion quests; old RPG setup
Leaf Geometry - Balanced yet simple and Formulaic; old RPG setup, satisfactory, but nothing new or notable

Story:
MGQ-P - Unique universe, multiple paths, combo of slow and fast burn
Leaf Geometry - Unique universe, paths fit formula, generally slow burn

H-Scenes:
MGQ-P - Has massive femdom/vore variety, variety in quality, scenes are short and not interwoven into story
Leaf Geometry- Some variety, less quantity, higher quality, limited artistic approach, longer scenes, interwoven into story

In sum, Leaf Geometry is great if you like their formula of slow romance/femdom, intermingled combat, and a formulaic dystopia/cute storyline. MGQ is better for those who like novelty, world exploration, changes in gameplay but is harder to enjoy scenes since they are compartmentalized and limited mostly to the castle. Combat system is deep, but imagination limited.

Personally, I like Shrift series and Circle-Tekua best for intermingled combat/h-scenes with animations; though both are limited in artistic style. Succubus Covenant is a great if you like dark-femdom and a unique approach to story-telling/lore, but weak artistry/gameplay variation; and Domination Desire: Banished is great if you like kink variety. Lust Academia and Incubus Quest are good in some ways, but also have significant limitations; i.e. replayability and artistry/variation respectively. There are other notable side scrollers and such like Castle Repuraria. Anyway, I still think MGQ series including Paradox is the Lord of the Rings for the genre; even if it has some limitations, everything else is a bit derivative to some degree with some pushing the bounds more than others and a lot of formula cookie-cutter games in between.
 
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Troy168

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Fellas. Fellas. Let's not argue among ourselves. There's plenty of monster girls for everyone.

That and Monster Girl Quest Paradox is much better than Pokemon Scarlet & Violet and Pokemon Sword & Shield.
 

TheUnsaid

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Fellas. Fellas. Let's not argue among ourselves. There's plenty of monster girls for everyone.

That and Monster Girl Quest Paradox is much better than Pokemon Scarlet & Violet and Pokemon Sword & Shield.
Pretty civil disagreement you're getting worried about XD. Not even close to an argument, and there's definitely not enough monster girls to go around.
Yeah, gonna have to disagree on personal preference.
Appreciate you specifying personal preference.

Gameplay:
MGQ-P - Variety in combat, map design, massive variety in skill trees, and variety in companion quests; old RPG setup
Leaf Geometry - Balanced yet simple and Formulaic; old RPG setup, satisfactory, but nothing new or notable
No. The Map Design in MGQ-P is not special. In fact it's quite bad especially in later areas. No congruity, no puzzles, no real backtracking... nothing. Music and fights are literally the only standouts. The only half-decent dungeons are the early game ones and even then barely.

Sure it gives you variety in combat, but I don't think variety/freedom is always a good thing. Skyrim lets you be free, but that freedom comes at a cost. Enemies must scale to your level to truly allow freedom, and enemy variety can't account for any abilities you have making them only stat-checks because you're free to build anything and have any ability.

Leaf Geo games can have expectations of who you have in your party, so you can actually think about party composition. Bosses can have unique gimmiks that certain party members have a stronger specialization towards giving a stronger identity to those enemies and letting the girls shine. Not only that but the map design is generally better. Hakika does it all himself and he is an artist. Not only does he include puzzles in his Maps, but he even knows how to create good shortcuts for future exploration needs, and his artistic background leads him to creating levels that are aesthetically pleasing.
H-Scenes:
MGQ-P - Has massive femdom/vore variety, variety in quality, scenes are short and not interwoven into story
Leaf Geometry- Some variety, less quantity, higher quality, limited artistic approach, longer scenes, interwoven into story
Not the full story.
Sure MGQP has more variety, but the scenes largely play out the same because the writer doesn't feel the need to diversify when writing the girls and the girls don't matter. T_T
SEQUEL has romantic progression happen and show through the scenes. Important character information is in those scenes, like why Lusica has a robot arm.
The writing in the scenes actually takes into account the girls and their personalities and while it's mostly femdom, the girls still feel distinct from each other sexually.
Personally, I like Shrift series and Circle-Tekua best for intermingled combat/h-scenes with animations; though both are limited in artistic style.
I agree, I probably prefer SHRIFT to either of them.
Devil's Office has a good grasp of game design and eroticism as well as romance and interpersonal relations.

I disagree on Circle Teckua cause the romance in those games have been shit ever since Succubus Tower 2. Games have ridiculous tonal dissonnance and don't know what to do with their own characters erotically let alone, when it comes to combat.
 

Civilincubus

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Fellas. Fellas. Let's not argue among ourselves. There's plenty of monster girls for everyone.

That and Monster Girl Quest Paradox is much better than Pokemon Scarlet & Violet and Pokemon Sword & Shield.
TheUnsaid, you're wrong, something ad-hominem, all justified by the merit of my opinion and selective arguing points. Rawr & Hiss! Maybe a Meow... later.

That said, I experience the battles in Leaf Geometry as more of a grindy chore with less variation and no real eroticism most of the time. MGQ-P admittedly can get grindy too, but it also allows for being overpowered, which has it's own merit, plus their are a lot of rewards from combat that keep it interesting. Like farming bondage ropes from succubi early on, stat ups later on, crafting materials, and of course panties! That said, I think we can ultimately agree we are grateful for the games and just have differing palates/priorities in what makes a good game.

The virginity, harem, lovey-dovey, and slow-burn themes while fun are just too vanilla for me these days. It's the most common trope since it fits the palate and fantasies of many young adult gamer types. That said, I enjoyed them too until I burned out those tastebuds after a couple Eushully games. I think that is also why I prefer MGQ, not as much overlap into those tropes.
 
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DarkFire1004

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I mean, you guys are still talking about about MGQ. Nothing wrong with that.
 

Civilincubus

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Oh boy here I go spiralling the conversation off topic again
We all have different parts of the game we like to talk about. I'll shut up though, because I suspect the frustration with tropes and game quality is more just displaced frustration from the thread notification. Hard hearing me and Unsaid yammer about the game when what I think we are all waiting for is a notification from Torotoro about a release date.
 

J300mer

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I think my honest concerns with quality are the... Weird girls that don't really make sense as to why it's a thing.
Like, Watermelon, seaweed-- that one... Caterpillar?
I enjoy strange tastes but I've yet to meet someone who saw seaweed and had enough to drink to think it'd make a great MG?
I'll pay $20 if there's a bucket of paint MG
 
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