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nothing that ive seen on the Ci-en page. i check daily, the last post talked about one more month. that was on the 18th of last month.

hopefully it will be later this month. If i see a update on their page ill post it in here.
The last thing that they wrote on CI-EN is still the apology thing, and it's been a month since they have posted it...
I just hope they don't have anymore interruptions as the game looks quite interesting and i will surely enjoy playing it, even if i won't be able to understand a thing because of language barrier lol
Oh, and keep us updated!
 
Well, guys, looks like the dev is ready to launch the game soon, because in the twitter page is talking about updating the playable demo before the 25 of this month and a few hours ago posted new images of the game and saying "it will be on sale soon". Lets hope it come in this week.
 
Should only take them 24-72h to get through the final check before it's posted for sale then.
 
Should only take them 24-72h to get through the final check before it's posted for sale then.
Someone was faster than me at posting LOL XD

Yea it's coming out once storefront gets refreshed in 6 hours and 20 minutes, time to delete all my save files and start off my pure/ true end run...

Edit: Wrong info, my bad
 
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Yea it's coming out once storefront gets refreshed in 6 hours and 20 minutes, time to delete all my save files and start off my pure/ true end run...
are we sure about the timing? it looks like the mentioned time passed... but there is no new info on neither ci-en, or dlsite
 
Someone was faster than me at posting LOL XD

Yea it's coming out once storefront gets refreshed in 6 hours and 20 minutes, time to delete all my save files and start off my pure/ true end run...
i know there was talk of a updated demo on their twitter, which was suppose to be out around the 25th. hadnt heard anything about an actual release other than it was close.
 
i know there was talk of a updated demo on their twitter, which was suppose to be out around the 25th. hadnt heard anything about an actual release other than it was close.
Yup throw me under the bus guys, thought I've read it somewhere on twitter saying it's releasing...
 
Well...the dev just added the last demo in time on his Ci-en, but he still did not release the game.... At least he say the game is completed now, and it will release it soon. The new and last demo now have a size of 1.17GBs with a bunch of things:

You can play until just before the thief's hideout.
Character scenario can proceed to L2.
There is H during the battle between Goblins and Roper. / Without critical climax - complete down.
Ends when pregnancy is discovered.
♥ is up to 2 / Ends when goes to ♥ 3
You can use the save of the demo to continue in the commercial version.

That is all. Hope the dev can manage to release the game in this month.
 
That is all. Hope the dev can manage to release the game in this month.
Reading all the other stuff, now it has to go to DLsite for review to make sure it doesn't break the rules/law(ie. mosaic). Since that's just an asset scan it might be on sale tomorrow or tuesday with any luck.
 
I'm trying out the new demo and I'm getting stuck right in the beginning. Can't remember how to get out of the starting town.
 
Gonna comment twice because this is going to be a different topic to the previous comment, here's some tips for playing the game:

Fire: Does single hit single target and aoe damage, have SP skill that ignites the enemies and do % damage on enemies, and have damage stat amp skill. (Usage: A niche usage considering your damage most of the time is gonna be blocked by enemies defense)

Water: Have medium debuff skills, SP skill which heals and negates a percentage of damage, and defense stat amp skill. (Usage: Not exactly sure other than the SP skill is great for defense of enemies special 100% skill)

Wind: Does multi hit single target and aoe damage, have SP skill that hits # of random enemies with agility boost, and agility boost stat. (Usage: Great for enemies with low defense considering it boosts the highest damage compared to fire, but will fall short if the enemy have high armor)

Stone: Does Single and later on aoe defense ignore damage, have defense increase skills, SP skill regens characters a certain amount of hp per turn, and have heath stat amp skill. (Usage: Pretty much your go to if you're behind on damage and want to chip away at enemies health, or the enemies armor is ridiculously high)

Holy: Does single target or aoe healing skills, single target attack buffing skills, SP skill recovers from debuffs and heal 30% hp, and have MP stat boosting skill. (Usage: Your go to for healing and strong buffs, but water SP skill could do the job also on top of damage neglect, so for high buffs and mana stat only)

Dark: Does single target space distorting skills, high debuff skills, and SP skill will do healing damage and later regular defense ignoring damage, and SP skill will increase space distort. (Usage: Not exactly sure what the space distort thing is about, but the debuff is really impactful in the game.)

Should be in etigoya's guide on post 264

-Single circle: One target atttack
-Multiple circle: Random amount of one target attack
-Multiplier: Single target # of hits
-Big circle: Aoe attack
-Purple attack: Inflicts magic damage
-Sword: Armor ignore damage
-Shatter symbol: Secret skill that does a lot of damage
-Void attack: Debuff
-Heart: Lewd attack
-Blue and pink avatar: Restraint attack, immobilizes the character
-Electric sign: Clothes tear

-Try to get 9 stars and your light to rank 2 as soon as possible, as the stars you trade in will give you a hat, which increase the maximum energy per day by 20.
-If the current available map mob's exp seems low, try spending your time in the training regime instead for stat up items.
-Try to get the double exp equipment as soon as possible, it'll save a lot of grinding if your goal is getting lots of exp. (Forgot which map has the treasure box for it)
 
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Gonna comment twice because this is going to be a different topic to the previous comment, here's some tips for playing the game:
To add to this:
Wind is a really good early option, since both the goblin woods and tentacle forest are filled with low defence foes. Buy your way into the 3 random targeting SP skill and eat the +starting SP food at the restaurant and you can often sweep enemies on the first round.
Light had (before the skill point split, unsure if it still does) a passive that increased the skill points you earn on killing foes. Naturally this is an excellent early investment if you want to progress through the main story, which entails lots of combat.
Fire has the king of all self-buffs; a single target boost that greatly increases attack, defence and restores SP. It has a heavy MP cost but I made heavy use of it in tougher battles to maintain buffs and more frequently unload with the powerful SP skills.
 
To add to this:
Wind is a really good early option, since both the goblin woods and tentacle forest are filled with low defence foes. Buy your way into the 3 random targeting SP skill and eat the +starting SP food at the restaurant and you can often sweep enemies on the first round.
Light had (before the skill point split, unsure if it still does) a passive that increased the skill points you earn on killing foes. Naturally this is an excellent early investment if you want to progress through the main story, which entails lots of combat.
Fire has the king of all self-buffs; a single target boost that greatly increases attack, defence and restores SP. It has a heavy MP cost but I made heavy use of it in tougher battles to maintain buffs and more frequently unload with the powerful SP skills.
Imo the self buff is good if you're investing damage on one character and having the other on support, otherwise investment in fire is kind of a waste because it gets outclassed by other elements. The self buff imo falls off since 4th tier dark skill has party damage increase and enemy defense increase, which is for more damage oriented situations. If you're in need of armor, rock tier 4 also gives increase health and armor for 9 turns, which is kinda overpowered. All in all I think the fire will get outclassed towards the end due to other elements doing better in a more situational field, if you're going for specialists for each member it might help, but going specialists when enemies do a mix of aoe and target damage on a regular basis will be more difficult in the long run.
 
What I am more curious about is how you unlock new areas to go to. I never figured out how to unlock the thiefs hideout or the roper forest and just cheated them open.
 
What I am more curious about is how you unlock new areas to go to. I never figured out how to unlock the thiefs hideout or the roper forest and just cheated them open.
By progressing in the main questline. Roper forest unlocks after the goblin boss and the crystal collection quest get wrapped up, likewise once you've finished the questline for the forest continuing the main quest will lead you to the hideout. The arid zone and snow zone are the only exception to this, being unlocked after a specific number of days.
 
I'll also add that the game is exponentially easier when you run a translator program along-side it. Even Textractor with Google Translate, as rudimentary as it is, makes it so much better to know what you're doing and where you have to go.
 
Does anyone know exactly how space works? From what I've read, I'm assuming it has something to do with debuffs and stuff, with it being at 50% initially with a scaling of 1, going up to 100% for 2 times debuff effectiveness ,and 0% for debuff multiplier of 0...
 
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