Deathman Forces
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So where can i find these new enemies? Or probably a save where we can find these new enemies.
Down in the southwest, if you look at the map the area now looks like a town except now inhabited by shirt wearing octopuses and, um, spuds? The developer, he is brilliant. Looks like we will soon have a new boss as well.So where can i find these new enemies? Or probably a save where we can find these new enemies.
Finally an enemy that makes Miko lactate and not having to buy the status potions.The whiptit grannies and the shirtopuses are not bad additions either, the former probly being this game's version of the giant tiddied ladymonster in Taimamiko Yuugi. Looking forward to those crit H attacks, especially having high hopes for claybro getting Miko stuck in nicely.
Damn, and you already explained this way back in 2018, all I had to do is search the topic for ヒラメキ率 and not go to google. Thanks!Way back in one of the older developer blogs, he explained the ヒラメキ率 determined the probability the Miko would spontaneously relearn one of her old combat skills. The higher the rate, the more likely she (re)learns a new skill through combat.
Can someone help me in understanding what a ヒラメキ率 (Hirameki Rate) is? Cause google-foo and google-translate failed me. It can be seen in Map & Stats Other Abilities, here:
ヒラメキ can mean flash/insight same as ひらめき?
As far as I understood, with it 熟練度 (Proficiency/skill level - on the left side of screenshot) is increased? So this means that if this Hirameki Rate is 5%, then with each skill use, Miko gains 5% to the skill used EXP?
Higher Spark (Hirameki) rate means a higher chance of learning techs (techniques)/ active skills, but it's kinda deceptive. Sometimes I can't spark a tech even with a rate over 80% over 10 turns, so there are probably some hidden factor at play (like in SaGa). Also it seems easier to spark techs in boss fights for some odd reason (again, like in SaGa). My theory is that the displayed Spark rate is a bonus applied to some hidden 'base' rate that is likely dependent on enemy level (which scales with Miko's), with a further bonus for bosses (also, like in SaGa). Advanced techs probably have lower 'base' spark rates (again like in SaGA) Also some techs may have requirements like prerequisite techs or character levels, or maaaaybe (magic/weapon) proficiency level (I doubt the last part, as it's not SaGa-like).Way back in one of the older developer blogs, he explained the ヒラメキ率 determined the probability the Miko would spontaneously relearn one of her old combat skills. The higher the rate, the more likely she (re)learns a new skill through combat.
Techs/skills are classified under certain categories (like SaGa's weapon and magic types). Each category of skill comes with its own proficiency level that is tracked separately. Spamming the relevant tech will slowly increase proficiency. (From personal experience it seems to be per enemy hit, so AoE techs seem to increase prof levels faster, but I may be wrong.) Higher proficiency levels will increase the effectiveness (e.g. damage dealt, health healed) of relevant techs.Damn, and you already explained this way back in 2018, all I had to do is search the topic for ヒラメキ率 and not go to google. Thanks!
Even then each skill has its own level/proficiency. When skill level is increased, does it become better? And how does this skill level is increased? By using the skill?
It's exactly like SaGa's "Sparking" mechanic, which is also called "Hirameki" in the original Japanese.I'm personally more familiar with the term "Sparking" as it's a very common mechanic in the SaGa franchise (you know, by Square, makers of Final Fantasy and the like).
But yeah, it's just the probably of learning a new ability while in combat.
No, it's not. The mechanic is imported wholescale form SaGa games and uses the same terminology.Hirameki is parody of seishin skill in SRW that call Flash, that also how Newtype sense something in Gundam series.
That why developer use it to make her sense her new move.
Its pretty likely it will get translated but also likely that nobody will even start until its done, and for good reason.Has anybody expressed interest in translating this game?
Can't imagine what a huge undertaking that'd be but I've constantly been blown away by the work translators put into everything.