New blog post explaining how the dog scavenging mechanic works.
As mentioned previously, the pet dog will collect "trash" in real time. This equates to loot which Miko can claim for herself (and get her hand bitten to shreds for doing so).
The dog's ability to collect "trash" is dependent on how proactive players are at completing "Map Missions", an explanation of which will be revealed in the near future.
At level 1, the dog after 12 hours will gather hardly anything of note.
At level 700(!), 12 hours will net Miko a literal mountain of loot.
Quite a unique mechanic. Very few RPGmaker games implement a real-time game mechanic into the game framework, so it's commendable the developer is trying something innovative.
For the paying subscribers, a new playable demo is in the works and will be available to enjoy very soon.