Oh I understood gear was not deleted like battle log says it was transported somewhere. I found it in other field of the same location. When I only started game gear was transported nearly and because I thought it was deleted in latest time but understood after recheck it and reread battlelog.ulmfuser3:
If you meant bugs regarding the Mushroom Disarm Trap in Omake Dungeon, then it was already resolved with the new version + patch (make sure to get the proper files).
One of the display options is to have the transformed outfits show when being raped (or defeated or something) IIRC.If anyone knows, how do you get the outfits to stay transformed outside of lance of fire activating? Some of the transformed outfits are really nice but they don't stay that way long enough to fully enjoy them.
It's got a partial for English built in. I'm pretty sure someone translated the options screen in this thread. You'll have to poke around a bit to find it in here.Is there a translation thread for this game already up? I didn't see it in the translation index.
It's got a partial for English built in. I'm pretty sure someone translated the options screen in this thread. You'll have to poke around a bit to find it in here.
-BB
I'm not going to out the person who relayed this to me... If they want to comment here they can chime in.I see. Thanks!
The reason I was asking, is because I want to do a full translation of this game. I was wondering how whoever did the partial translation ran the game in rpgmaker vx ace without getting the error to download the latest version from DLSite. I have all of the patches, and running them on the version that I haven't decrypted lets everything work fine. However, trying to run the game from the VX Ace editor with or without the patches in the root folder gives me errors.
Are you sure it's the .rgss3a file that is checked at runtime? After decrypting it, I remove the file from the folder and it still gives me the "download latest version" error. There isn't much difference if I put the file back in, and modify the modification date to match the original.I pulled apart the game awhile back and tried what your doing. It was pointed out to me that it's suspected that there's some code that checks the RGSS file modification time and dumps if it's not an expected value.
You'll have to go through the code and find that short circuit timestamp check if you want to run it uncompressed. That's about the time I decided it wasn't worth my time
-BB
If you extract the RGSS, then remove it... it's not there so an error is thrown when the code goes to check it. If you have the RGSS in the directory, it will use that at runtime, not the extracted files so you get the default game.Are you sure it's the .rgss3a file that is checked at runtime? After decrypting it, I remove the file from the folder and it still gives me the "download latest version" error. There isn't much difference if I put the file back in, and modify the modification date to match the original.
However, sometimes the error is preferenced with a 4 or a 5 but the message is still the same.
I would be very interested! At the very least, to understand the anti-tamper mechanisms.If anyone is really interested, I can try to dig up some old notes. But do remember that Ramble Rabbit has said they doesn't want anyone to mod their game, and as much as that sucks for English fans, it's probably best to respect their wishes.
Meh... just didn't think it was my place to put someone on the spot. When we talked about this awhile ago it was via PM not in the public topic. I figured you'd jump in, or not depending on how you felt about getting involved.Meh. I don't know why people don't want to out me as the knowledgable person on this games internal mechanics. I also know lots of other things, such as who to blame for Ramble Rabbits hatred of people modding their game, but that's a whole other can of worms that would involve outing someone who did go to some effort to hide their identity. Not very well, I'd admit, but still...