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So, after an hour writting answering everyone, had to go afk and when I get back I find my dear pc restarted, dunno if it was because of a windows shit update or what, but lost everything I written, so I'll sumarize everything up xD, sorry about that.

The mission purposes (whether the level is straightforward or not) are there because we wanted and because they're necessary for testing and fine tuning everything.
About the corridors on the Mansion, we know that, but, for a testing map, we won't be remaking them, we're not that crazy lol (the same applies for the rest of the maps, even when we find something is not cool or that's ugly, we won't lose time changing them, since that's not the purpose of these releases, we'll try to make the maps beautiful for the real game).
This is the same reason why we used an already created map with some modifications for the Mission 3. We just found something that fitted the purpose of that mission and we added it. But this is not any stealing or some shit like that. This is a bought asset from the marketplace that includes this map made by the author that gives you the permission to use it however the buyer see fit.
The "bloody screen" system has indeed that purpose, to reduce visibility,that's why it's not just a small red indicator to show where the damage came from.
The weapon glitch where it appear to be unloaded when changing between levels is something I fixed with this revision released today ^^
The camera during Sexttacks is something that will be revisited in the future to make it better and maybe adding more control to it, but as said, in the future.
Losing focus on menus while alt-tabing is something I can't control, I mean UE4 gives no checks for that.
The mouse, as I mentioned earlier is something I was adding for this release, but then ran into some problems and I was forced to chose between two options: remake a lot on the code behind the menus or scrap the mouse comp., for times and stress' sake I chose second one, besides mouse control for the inventory was never planned to begin with.
Graphics settings not saving was a bug, now fixed :)
There won't be expanded inventory. But you can discard items as needed ^^ (better not discard the pistol lol)
We'll definitely try to make something with making the items more noticeable, but first we need to think the best approach for that.
A lot of future stuff can be guessed by the options on Title screen and Intermission menu.
My last post gives a link to a post we've been updating with bugs and stuff, where it's clearly mentioned that there's a bug preventing the unlocking of some unlockables and giving the advice to just wait for the new revision fixing those before trying to unlock anything.
As for the number of outfits, you can see them in the download blog post along with their requirements.

This said, thank you all very much for your feedback and bug report (specially the screenshot of the area where Julia gets stuck).
 
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So, to avoid mixing posts up, here's is the important one.

Please, make sure you read it all, to avoid confusions.
It's a patreon link to a public post, so don't worry, it's free, doesn't bite, in there, you can find the download link along with (once again) the requirements for the unlockables


Hope you like it and enjoy it :giggle:
 
*snip*
As for the number of outfits, you can see them in the download blog post along with their requirements.

This said, thank you all very much for your feedback and bug report (specially the screenshot of the area where Julia gets stuck).
Helps if I open my eyes. xD

Thanks!
 
I completed the 4 missions with life at max (using red + green herb at end of level) and no seccret outfit....

btw I have a new computer now your game looks awesome nice art

EDIT: replaying mission 1 full health gave me the outfit
 
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Yeah, you have to do several missions a couple of times. I've gotten several unlocks now. And mission 3 you have to do really fast, which is easy after you memorize where everyone is.
 
So, to avoid mixing posts up, here's is the important one.

Please, make sure you read it all, to avoid confusions.
It's a patreon link to a public post, so don't worry, it's free, doesn't bite, in there, you can find the download link along with (once again) the requirements for the unlockables


Hope you like it and enjoy it :giggle:

Nice play I got....

When I started playing she had nice "boob shaking physics", after I put a code her boobs no longer jump, they are firm, I want those jumps back. The code I put is in your PM
 
Could my issue be that the playthroughs to get the unlocks have to be in the same session (without closing the game)?
I've played all missions at least twice (more for 1 through 3, screw mission 4's unholy length) across several play sessions, but everything in the customization screen remains locked.
I'll try playing through again on the Rev2 version.

Finally managed to unlock stuff in Rev2 version.
 
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Double posting to bring attention to a bug.
Thus far I've been able to find 43 of 45 emblems, but one of them at the bottom of the red spiral "staircase" cannot be hit due to some stalagmite's oversized hit box.
I've tried several angles to no avail, and it certainly didn't help that there's an unkillable, feather-footed fat zombie breathing down your neck in this area.
Consider adding the stomping sound to the fatties in this level, stealthy insta-kill stalkers in a giant level with no check points is zero fun.
 
Anyone know how to trigger the ground h-scenes? I think it was in v2 and removed in v3. I have both versions
 
The ground scenes in the old version were triggered when you were hit when you were low on stamina.
Try to get hit by attacks from behind only, as it lowers the damage you take while draining stamina faster.
 
I was under the impression that ground scenes are currently not in the game. The only ones available are from dog enemies.
 
The ground scenes in the old version were triggered when you were hit when you were low on stamina.
Try to get hit by attacks from behind only, as it lowers the damage you take while draining stamina faster.
It must be on the very first demos, the ones without arena in the title. I tried 0.1, 0.2, 0.3 and either stamina regenerates too fast or there is no stamina bar, depends on version.
 
I think it is pretty much RNG to get that scene. It should make a comeback.
 
Right, pretty sure I killed more then 203 enemies over three missions, but I havent unlocked the outfit, do you need to kill the 203 enemies in one mission?
 
how about after getting fucked, jullia knotted by the zombie dog and dragged all over the place, till the time shes knotted she keep on losing her Health bar, we can add 'A' 'D' buttons to get her free from the knot or she dies? can we add something like this?
 
Right, pretty sure I killed more then 203 enemies over three missions, but I havent unlocked the outfit, do you need to kill the 203 enemies in one mission?
It does have to be in one mission, which means the monumental task of either running a mission with lots of zombies and intentionally dying to keep kill count running, or running in and out of the mansion in mission 2 killing the respawning zombies and dogs over and over again.
Either way, ammo may become an issue unless you get lucky with consistent ammo drops, so the CQC moves may need to be mixed in to conserve ammo.
 
It does have to be in one mission, which means the monumental task of either running a mission with lots of zombies and intentionally dying to keep kill count running, or running in and out of the mansion in mission 2 killing the respawning zombies and dogs over and over again.
Either way, ammo may become an issue unless you get lucky with consistent ammo drops, so the CQC moves may need to be mixed in to conserve ammo.
ah thank you for the answer. Ammo would probably not be an issue, the dogs seems to drop ammo quite well.
 
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