Re: Violated Hero 6 announced!
This was ultimately pretty disappointing.
The sceenes were all right.
Whether this is a plus or minus will vary by the person, but they took a massive several steps back in terms of hardcore masochism stuff. Up 'till now, each game was getting progressively "worse" (Like that plant girl with thorns in her pussy for example) and this game dials it back to the first game, mostly. Most of the girls actually have practically vanilla scenes that are basically just different positions of vaginal intercourse. Thought there's also a LOT of foot-jobs.
The gameplay is pretty awful though. It's boring and half-baked, the battle system is arguably worse, and the map system is actually much more boring than the one from the last couple games.
Basically, all your characters are on autobattle, but the move they use is determined by their position on the grid. This is a fine idea, but when it comes down to it there's no reason to be strategic with it, the girls all pretty much have a clear "Best attack" like the main girl's all target attack that does more damage than her single target attack, so you just leave her parked in the middle row constantly.
There's team attacks if you position cretin characters next to each other in certain patterns, but they burn so much SP they're not worth it for normal fights, and any team attack between two monster girls is rarely much better than their individual special attacks (But use the male MC for team attacks because his solo damage is pathetic)
There's also a mechanic where placing the MC on the same square as a monster lets her charge up a special attack, but its pretty much never worth it because it takes three turns, for both characters, and the end result of the special move is less damage than just letting the monster and MC attack those 3 turns.
The main annoying thing is that almost every boss beyond the first couple has an all target instant game over nuke they trigger after enough turns. So the only viable strategy is to DPS rush every boss. So trying out different characters is pretty much a mistake. Just keep the characters with the most damage and let them spam their SP attack occasionally re-positioning the MC for a team attack or to move him out of harm's way against bosses that blitz certain squares. There is basically no boss that requires deviation from that tactic, and attempting to do so just gets you game overs.
Also, none of the returning former bosses seem to have scenes. They're just there for optional party members. Unless there's a hidden extra scene from recruiting them all since I'm missing the last three, but you need to do insane level grinding to even scratch them.