Re: [酸遁] 放浪都市
This is the sort of game I really want to help make. The creator, it seems (by the looks of their previous work and this one) is an artist/animator first, sound designer/composer second, programmer third, and writer last. It makes for games with a brilliant visual style, but a game with mechanics like this and this much (presently 'unreadable') writing should really have some skill in both of those areas that the designer is least capable in. Hell, just a translation would do this game a lot of good, especially if it's done by someone who can punch up the writing in both languages.
Aside from that, mostly I just realized while playing the game that I was being inspired. Imagine fixing up the old beaten-down and broken "Vault 101" for in-game months, only to have a whole event where the vault is overtaken, and you're forced to leave and use the skills that you learned while working in your old vault to make a living out in the harsh wasteland. A year or two passes, and eventually you return to your vault, finding it abandoned and destroyed and with the occupants scattered, and you start building it up from scratch again, with nothing but your wrench, your skill, your cap-bought walking guns that can't wait to betray you, and whomever/whatever else you find out there in the dust.
Anyway, as for the actual game in its current state, I've done some experimenting with this vault-door problem, and I haven't actually found a solution at all. The most I've 'found' is that normally when I buy a bunch of supplies and then go and fix most of the underground in one go, the doors tend to be open when I get back to the surface, whether I've slept or not. This isn't always the case, and really, I have no goddamn clue what's going on. I have figured out, however, that time advances one hour every time you switch screens, but time doesn't seem to have much to do with when the door is open. It does have to do with which NPCs are where, though, so keep that in mind.
Finally, if you're having trouble killing the flies, the girl who sells you your wrench upgrades has other options within her buy menu, all for 100 caps. These are upgrades for your wrench's attack power, and they all have different effects. Be careful, though, because you can only have one, and if you buy one, buy another, and want the first one back, you have to re-buy it for 100 caps. So far, the first option increases melee damage, the second one is a long-range thrown weapon that deals a lot of hurt, and the fifth is a sort of shotgun of low-damage bolts. I find the fifth the most useful so far in dealing with the flies, along with the leeches outside. Also, if you're hurting for caps, the second option in Takahashi's Power Noodles allows you to sell him corpses and brain fungus for his food. You can also sell scrap at the supply shop, but one of the main functions of caps is buying scrap, so I don't really know why you would...
Sorry about the long post, by the way. I'm sort of excited for this one.