azurezero
Tentacle God
- Joined
- Feb 22, 2010
- Messages
- 2,993
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Re: geisterhand
paperheads did not sell successfully for the time put into it, this game has more solid gameplay, a better concept, and the controls feel solid for me except for the placement of the jump button, everything feels like it was designed with a purpose...the lack of a grapple system also speeds up gameplay, and considering the time slowing...this also feels intentional...But after trying the demo, it feels like you have taken a step back, if this is planned as just a quick development > quick game compared to paperheads I can understand, but with gameplay, content, H content, and graphics being vastly inferior to paperheads I can't say this one intrigues me, more like an "extract CG, move on" kind of game.
Outside personal opinions; Wall jumping was incredibly unresponsive and annoying to control, and a diagonal shooting method would be nice also.
I'll take this one, no sprite sex... they decided to spend more time working on cgs instead for several reasonsI couldn't find any sprite sex in this game, do you intend to put it in the game before release, but it didn't make it in the demo? or do you intend to just have the GoR scenes?
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