What's new

ACT [wolfenstahl] geisterhand


B

bleahblah

Guest
Re: geisterhand

Honestly, I loved the cg, the gameplay, and the writing. Makes me wish wolf would do something like Nanocrisis using the current game engine. Just have a much closer perspective, sprite sex (the characters are too hot not to!), corruption, and different penalty effects if the enemies finish cumming....
And of course the awesome game over stuff.
 

PerBert

Demon Girl Pro
Joined
Apr 5, 2012
Messages
148
Reputation score
15
Re: geisterhand

i think we should let them see if a game like this can sell well without sprite sex... because more of that wonderful artwork would be a good thing imo...
Given the overall quality and applied the right price (hint: look at Kyrieru's strategy, it pays off on the long run) I do believe it will sell.

And I'm not saying that you have not to go for that awesome GOR screens in the future (even if I'm not a fan of "explained rape"), I'm just suggesting to keep this gameplay and go for both sprite rape and GOR.

The more, the merrier :D
 

Torgent

Grim Reaper
Joined
Feb 17, 2012
Messages
468
Reputation score
31
Re: geisterhand

Pretty nice gameplay, and hot CGs as usual. Only major things I have to complain are:

-It is a hell of a challenge to even hit enemys who crawl on the ceiling, and a tad to complicated to hit flying enemys (So I just tend to run away as quickly as possible), so a diagonal shooting or something like that would be nice

-The Wall Jump is a catastrophe, I died more often then not, because the blonde bimbo rather stuck to a wall and get shot instead of jumping over it.
My suggestion would be to add an additional button to be pressed to cling to a wall or only clinging to a wall when she is already falling instead of jumping upwards. Letting go of the directional key is not a solution since it just makes jumping very unprecise.
 

Papanomics

Lurker
Joined
Dec 2, 2008
Messages
1,754
Reputation score
657
Re: geisterhand

I would love some sprite sex up in here. But it's not a bad game at all.
 

gaywizard

Newbie
Joined
Jun 1, 2013
Messages
2
Reputation score
1
Re: geisterhand

Is there a release date set for the full version of this game?
 

azurezero

Tentacle God
Joined
Feb 22, 2010
Messages
2,993
Reputation score
315
Re: geisterhand

okay rant time, eroico, made sprite sex meaningless by having it optional, and no one gave a damn, if it actually added difficulty to the game then i wouldnt care, but adding sprite sex to gameplay in geisterhand would be counter-intuitive, as the focal point is being able to speed through areas with skillful play... now i really like the game and it will be a shame if you guys ruin it with your complaints...
 

SethK

Evard's Tentacles of Forced Intrusion
Joined
Feb 4, 2011
Messages
639
Reputation score
115
Re: geisterhand

okay rant time, eroico, made sprite sex meaningless by having it optional, and no one gave a damn, if it actually added difficulty to the game then i wouldnt care, but adding sprite sex to gameplay in geisterhand would be counter-intuitive, as the focal point is being able to speed through areas with skillful play... now i really like the game and it will be a shame if you guys ruin it with your complaints...
Unless the sprite sex only happened after you died, like in say, Unholy Sanctuary..

As for "Complaining", I don't buy porn games unless they include sprite sex. CG just doesn't do anything for me.
 

azurezero

Tentacle God
Joined
Feb 22, 2010
Messages
2,993
Reputation score
315
Re: geisterhand

Unless the sprite sex only happened after you died, like in say, Unholy Sanctuary..

As for "Complaining", I don't buy porn games unless they include sprite sex. CG just doesn't do anything for me.
still, this game, as a game, is way better than eroico...so i dont get why kyrieru gets no flack for bad design choices
 
B

bleahblah

Guest
Re: geisterhand

I agree the gameplay is awesome. The cg is awesome. The sprite sex the author has done in the past is awesome. I do not see anyone really giving flack here, just some "I wish" posts from people who like what they have seen and want more.

People read things the way they want, not the way its meant.
 

azurezero

Tentacle God
Joined
Feb 22, 2010
Messages
2,993
Reputation score
315
Re: geisterhand

I agree the gameplay is awesome. The cg is awesome. The sprite sex the author has done in the past is awesome. I do not see anyone really giving flack here, just some "I wish" posts from people who like what they have seen and want more.

People read things the way they want, not the way its meant.
plenty of people have said "you're losing 80% of sales by not doing sprite sex"
and this has disheartened wolfenstahl... people simply havent gave them the idea that it will be worth their hard work
 

Kyrieru

Sensei
Joined
Dec 28, 2010
Messages
684
Reputation score
225
Re: geisterhand

adding sprite sex to gameplay in geisterhand would be counter-intuitive, as the focal point is being able to speed through areas with skillful play... now i really like the game and it will be a shame if you guys ruin it with your complaints...
When a good percentage of your target audience says "A game without this feature does not interest me", it is not a complaint, it is a fact you will have to take into consideration as a developer. Considering the fact that the majority of English sales are either directly or indirectly coming from Ulmf as a community, being dismissive of it's honest feedback isn't exactly the brightest idea.
 

golwas

Jungle Girl
Joined
Jan 15, 2013
Messages
46
Reputation score
4
Re: geisterhand

still, this game, as a game, is way better than eroico...so i dont get why kyrieru gets no flack for bad design choices
Kyrieryu does get flak for some of his design choices. A lot of people complained about the difficulty, specifically the learning curve, in Eroico and I recently played Kurovadis again and I have a lot of issues with it now. His good design choices though far outweigh anything else in my opinion.

I'm not sure why your against sprite sex Azurezero since I feel like that's partly why Damsel Quest has been a bit of a success. People like sprite sex, that's just how it is.

For me I just like to see something animated, it doesn't have to be sprite based. Not to say I'm not interested in Geisterhand as is. The CGs are fantastic and the game is fun which really surprises me cause I thought Paperheads was a chore.
 

azurezero

Tentacle God
Joined
Feb 22, 2010
Messages
2,993
Reputation score
315
Re: geisterhand

that's good to hear, i think geisterhand is a much better game than paperheads too... and im not opposed to sprite sex i just don't think wolfenstahl should be forced to invest extra time in doing something they don't want to...
they don't think they can do sprite sex that small and make it look good.
 

kenkashi501

Demon Girl Master
Joined
Jul 19, 2012
Messages
194
Reputation score
14
Re: geisterhand

The option to change the control would be fantastic. I hate how the jump is bounded to the spacebar. If jump was on a, s, or d it would be faster to press than space.
For some reason the controls seems a little slow to me. I would hit the jump key and the control won't activate and i end up falling. This creates makes a bigger problem when i have to do an accurate sprint jump.

Wouldn't the spider web catching you equal the time loss if sex sprites were implemented? The speed of the gameplay won't change much from what it is now if there was IGR.
Unless they add in the tedious grapple escape system from the last game. If they made the enemies give a signal before a h-grapple you can just dodge it like everything else.
 
Last edited:

Wolfenstahl

Demon Girl
Joined
Apr 1, 2012
Messages
100
Reputation score
32
Re: geisterhand

Please people, don't start arguing o_O
(well, maybe I just missinterpret this, but still, please don't start a fight)

I think the whole topic about sprite sex is important.
But at the same time, it's also a lot of work to make hentai sprite animations for every enemy.
So it's nothing that can be pulled off in a short time period.

And as far as things are looking, I guess the best solution would be to implement the sprite-sex after you lose all HP.
Making the player press a button to "respawn".
And after losing all continues, you get the CG scene for the last enemy that hit the player character.
(I maybe should mention, that defeating a boss, should unlock all CG scenes available in that stage, so losing is no requirement to "see" all the scenes, since winning would unlock them all at once, at least that's the idea)

And yup, the spider web does slow you down (as well as two other things, that are not appearing in the jungle stage).
But I thought that giving every enemy an option to slow the player down (I mean, if every enemy has a grab), would be too much.
Most of the time the player can avoid being stopped, by evading the spider webs, or the other two enemy types.
But giving every enemy such a move, would decrease the game speed too much.
(thus the decision to use the hentai sprite sex when HP drops to zero)

Currently progress is reaaaally slow (kinda no progress at all), since we're focusing on real life and jobs and stuff.

And yes, I also thought about redoing the controls.
Though I'm not sure if I'm able to implement custom controls into this game.
But at least chosing a more comfortable button layout or something.
(or having "controls A" and "controls B", that should work out somehow)


P.S:
I highly value any form of constructive criticism.
And I also think that doing a "perfect" game is impossible, especially because everyone has different tastes, opinions and everything, but that's fine.
One simply has to do the best to create a game that appeals to as much people as possible.
(and this isn't as easy as one might think it is)
 
Last edited:

krisslanza

Lurker
Joined
Dec 6, 2008
Messages
1,121
Reputation score
52
Re: geisterhand

Good to hear from you again Wolfen!

And yeah, I agree, it's not possible to really make a 'perfect' game. I can understand why some people want sprite sex though, since it just kind of adds more H-content. Maybe it's also them trying to wonder why she has to run out of lives before she's raped or some such...

Also, I still really like that avatar of yours.
 
OP
lhurgoyfguy

lhurgoyfguy

Demon Girl
Joined
Sep 6, 2010
Messages
109
Reputation score
30
Re: geisterhand

wolfy wrote:
And as far as things are looking, I guess the best solution would be to implement the sprite-sex after you lose all HP.
Making the player press a button to "respawn".
And after losing all continues, you get the CG scene for the last enemy that hit the player character.
(I maybe should mention, that defeating a boss, should unlock all CG scenes available in that stage, so losing is no requirement to "see" all the scenes, since winning would unlock them all at once, at least that's the idea)
i highly endorse both those ideas, if the first one is able to be done.


And yes, I also thought about redoing the controls.
Though I'm not sure if I'm able to implement custom controls into this game.
But at least chosing a more comfortable button layout or something.
(or having "controls A" and "controls B", that should work out somehow)
i also believe thats a good idea if you cant program custom controls. if you cant make sprite sex, what are the chances you would be able to do minor animation on the cgs? some form of animation, sprite or otherwise seems to be a major selling point. did you ever think about doing a picture in picture for the sprites if they were animated?
 

Wolfenstahl

Demon Girl
Joined
Apr 1, 2012
Messages
100
Reputation score
32
Re: geisterhand

Also, I still really like that avatar of yours.
Thanks ^^
Cres drew it as a commission for me.
I really love it.

if you cant make sprite sex, what are the chances you would be able to do minor animation on the cgs? some form of animation, sprite or otherwise seems to be a major selling point.
The sprite sex can be done, though the graphics are really small.
Animating the CGs now is a bit difficult, since the way they have been drawn (layers, coloring etc.) is not ideal for animating them.
(I'm talking about good looking animations, not cheap/weird ones)

Of course the CGs could be edited, but it's more work that could have been avoided in the first place.
If this is taken into account from the very beginning, it would be a lot easier.
(LineArt and coloration can be drawn accordingly, as well as the layers and everything else can be adjusted to perfectly fit for an animation, this is of course more work, but it's even more work if one has to edit the already "done" graphics later on, instead of doing it right from the start)

Also, I guess we would have limited the number of CGs, and instead focused on animating them.
(but since a lot of the CGs had already been made, it would be a waste of time to switch to animations now)

did you ever think about doing a picture in picture for the sprites if they were animated?
Pardon me, I don't really understand your question?
(maybe you can show me an example? since I'm having difficulties to image how this might look like)
 

PerBert

Demon Girl Pro
Joined
Apr 5, 2012
Messages
148
Reputation score
15
Re: geisterhand

The sprite sex can be done, though the graphics are really small.
That's not really a problem. Kyrieru's Kurovadis had sprites so small that a lot of imagination was needed to actually be excited by them.
But it worked.

Our brain is really a scary thing: you could draw a detailed image, write lines and lines of text describing every detail of what's happening... and then a small pixel animation inserted in the heat of the action with the "life" meter going down or the "lust" meter going up will surpass it.

As always "imagining" beats "seeing" by far...
 
Top