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RPG Active RPG Maker [Yeehaw Games] Yorna: Monster Girl's Secret


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v1.2.5 monster girl poll is over so let’s see who will appear in the new update. The first place goes to with a score of 51. takes the second one with 41 points and finishes third with 31. is next on the list with 13 points. and finish last with 11 and 9 points, respectively.

Both Genie and Akaname will get into the next update.

Don’t worry if your favorite didn’t make it in the next update and stay tuned for news! You can easily check for new posts with the ”Poll” tag filter by simply clicking it on the left part of Patreon’s page.
 
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The is up for grabs, don’t forget to check it out!

Akaname’s art has already arrived and together with the artist we are working on the H scene for her. The new dress will arrive during this week. You’ll find it in the puzzle rewards in the next release. Genie may arrive a bit later – the artist is moving into the new flat at the moment.

Both puzzles are ready. One of them will be rolling stones with a bit of a twist and the second one is the simple memorization sequence. Since I’m still waiting for the public polls (scheduled for the public release date) about trap tracks, v1.2.5 won’t have one. After getting all the feedback, I’ll think about adding more.

Tech-wise I’m working on the maps (about 70% done at the moment), QTE module for the future use and kitsune’s optional questline. Their quest will receive another step in v1.2.5 and I plan to finish the furball story in v1.3. Don’t worry, Ayane isn’t going anywhere but gets a bit of punishment from her sis :p

Decreased Titania’s lewd damage resistance so players could get the domination scene easier.

Also, I’m working on adding some NPC reactions to naked Ada. No scenes though, but it’s pretty strange that they don’t react at all.

New monster girls 1 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 0 / 1
 

super_slicer

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So I finally played through this, v1.2. Overall I was pleasantly surprised, this is a really good H-game. You've got all the features that RPGMaker H-games NEED but almost never have so alot of the tedium and frustration that we take as the norm are successfully removed. Art and scenes are great, while they don't suit my exact tastes yuri games are still a treat. I really only have 3 criticisms.

First, you could definitely make combat more challenging. I was able to rush through and beat the final 4 dungeons of the main? story without fighting any battles aside from the bosses, nor collecting any treasure or gear upgrades. I didn't even piece together the sword until after I'd finished. That said the final boss was a bit challenging but not as much as I'd expected having skipped a bunch of XP and gear. That said I do understand, and in fact advocate for, not every game being the pinnacle of challenge. Not to mention that combat was never boring mash X to attack while saving your MP or stamina for the boss and unload on them, which is hard to do with RPGs.

Second, that fire dungeon puzzle. Man I spent 2 hours trying to get it and was fuming by the time I decided to just edit the save. I won't claim to be the best at solving puzzles but I'm no slouch either and I just couldn't figure out how to deal with that. Adding on to this, just to keep things together, the wisp puzzle on the island could use a better visual representation of what's going on but I was still able to complete it after I grasped what was going on.

Lastly and this isn't a criticism really, the lust system and domination system could use some kind of in-game explanation. I went through most of the main game keeping lust low as I was unaware that there would be a way to lower it eventually (might also have been banking on an overpowered dress for low lust builds). Moreover, it wasn't until postgame that I realized enemies could be dominated though even now I'm not exactly sure what the reqs for dominations to occur are. Probably doesn't fit too well since this game isn't a battle-fuck but as a bit of wishful thinking; it'd be neat if you could also dominate the bosses,
 
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So I finally played through this, v1.2. Overall I was pleasantly surprised, this is a really good H-game. You've got all the features that RPGMaker H-games NEED but almost never have so alot of the tedium and frustration that we take as the norm are successfully removed. Art and scenes are great, while they don't suit my exact tastes yuri games are still a treat. I really only have 3 criticisms.

First, you could definitely make combat more challenging. I was able to rush through and beat the final 4 dungeons of the main? story without fighting any battles aside from the bosses, nor collecting any treasure or gear upgrades. I didn't even piece together the sword until after I'd finished. That said the final boss was a bit challenging but not as much as I'd expected having skipped a bunch of XP and gear. That said I do understand, and in fact advocate for, not every game being the pinnacle of challenge. Not to mention that combat was never boring mash X to attack while saving your MP or stamina for the boss and unload on them, which is hard to do with RPGs.

Second, that fire dungeon puzzle. Man I spent 2 hours trying to get it and was fuming by the time I decided to just edit the save. I won't claim to be the best at solving puzzles but I'm no slouch either and I just couldn't figure out how to deal with that. Adding on to this, just to keep things together, the wisp puzzle on the island could use a better visual representation of what's going on but I was still able to complete it after I grasped what was going on.

Lastly and this isn't a criticism really, the lust system and domination system could use some kind of in-game explanation. I went through most of the main game keeping lust low as I was unaware that there would be a way to lower it eventually (might also have been banking on an overpowered dress for low lust builds). Moreover, it wasn't until postgame that I realized enemies could be dominated though even now I'm not exactly sure what the reqs for dominations to occur are. Probably doesn't fit too well since this game isn't a battle-fuck but as a bit of wishful thinking; it'd be neat if you could also dominate the bosses,
Thanks for the feedback and I’m glad you liked Yorna ^^

I like “interestingly” difficult games and perfectly understand what are you talking about. Yet porn games have a rather specific auditory, mainly looking for a fap material and the rest of the game can be treated as an extra. You will be amazed at how often I receive feedback about Yorna being too difficult as-is. So, no, I don’t plan to change this.

Yeah, fire caves have the hardest puzzle in the game and it’s there for puzzle maniacs mainly. Since all puzzles are optional, you can skip these. I thought Hanoi towers are one of the classic puzzle concepts that are clicking rather easily with the player. I’ll think about adding a tip tablet in that zone.

Lust skills have domination info in the description. To get domi scenes you need to defeat enemies with only offensive lust skills like “Lust bolt”. Buffs and heals are fine, but using any other offensive means will cancel the domination scene. I decided against dominating bosses since these are unique characters with whom Ada often interacts after the victory. I think they would be pretty offended after the rough treatment :p
 

ilmncsm

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Well I finally got around to playing this, and I must say I've really enjoyed it. You can tell, because I blitzed through it and got to the end of the current public version in two days. I can see the various games you've drawn inspiration from, but that's not a negative for me, I greatly enjoyed those games and enjoyed this one as well. I'm looking forwards to future releases.

I enjoyed the puzzles, and managed to solve all but one without looking up a solution online, but I can see why they wouldn't be everyone's cup of tea.

One question I have that is rather odd considering I'm at the end of the current public release is how do I activate whatever ending I've earned? I beat Yorna, and then just got pulled straight into dealing with the island of fluffy tails. I never saw the original ending I would have earned before the new content released. What exactly do I need to do to see that ending?
 
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Well I finally got around to playing this, and I must say I've really enjoyed it. You can tell, because I blitzed through it and got to the end of the current public version in two days. I can see the various games you've drawn inspiration from, but that's not a negative for me, I greatly enjoyed those games and enjoyed this one as well. I'm looking forwards to future releases.

I enjoyed the puzzles, and managed to solve all but one without looking up a solution online, but I can see why they wouldn't be everyone's cup of tea.

One question I have that is rather odd considering I'm at the end of the current public release is how do I activate whatever ending I've earned? I beat Yorna, and then just got pulled straight into dealing with the island of fluffy tails. I never saw the original ending I would have earned before the new content released. What exactly do I need to do to see that ending?
Thanks! Since Ouroboros didn't take off, I had to go back to Yorna. Thus, the story got another branch where Yorna is not actually defeated at Rivendale and you have to seal the deal with Hanako's help.

Don't worry, all endings are still in place. Plus, I'll add new details to them once we'll hit the finish line.
 

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Since Ouroboros didn't take off, I had to go back to Yorna.
What was it that caused Ouroboros to fail anyway? I did not participate in the vote but I know those voters voted for that to be the next game you were to work on.
 

ilmncsm

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Thanks! Since Ouroboros didn't take off, I had to go back to Yorna. Thus, the story got another branch where Yorna is not actually defeated at Rivendale and you have to seal the deal with Hanako's help.

Don't worry, all endings are still in place. Plus, I'll add new details to them once we'll hit the finish line.
Ah, gotcha. So the endings are still there, but not avalible yet in my version, because we haven't finished up the new story branch, got it.
 
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What was it that caused Ouroboros to fail anyway? I did not participate in the vote but I know those voters voted for that to be the next game you were to work on.
Well, I think that I put a too big emphasis on the plot and it didn't out that great. Plus, I decided to go with some limiters like ammo and medpacks while Yorna was more than generous in this regard. I think Ouro was too serious while players expected more of a traditional approach with the main emphasis on easy-to-understand gameplay elements.
 
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The is up for grabs, don’t forget to check it out!

Akaname’s H scene art is ready so I finally can assemble the whole event and playtest it. Dark Elegance dress is already in the build. Genie takes longer to arrive than expected. The combat sprite should be ready during the next week along with the H scene – I’ll make a separate info post if the usual release date changes.

Tech-wise, all maps are ready and I’m polishing the last bits of logic to test them all out and add counters + hints for all steps.

The new part of the kitsune optional quest will feature a new passive skill and a chase segment. I decided to diversify puzzles with a bit of action. Based on your feedback, I may increase the number of such activities or cut them in the future.

And the usual treasure digging is ready too. This time part of the cache will be used in the puzzle aside from just holding some goodies.

Stay tuned for upcoming public polls – your opinion will shape the future updates.

New monster girls 1 / 2

New H scenes 2 / 4

New puzzles & trap tracks 2 / 2

New dresses 1 / 1
 
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Yorna v1.2 is up for download. You can check the changelog and get the game here:

Windows – |

MacOS X – |

Linux family – |

Android – |


Don’t forget to copy your entire save folder into the new release to keep all your progress.
 

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I adore the "one-hand" controls RPGmaker has. It's so clean and effortless.

Purely from a user experience perspective, being able to play a game with just the mouse is so convenient.
I don't have to worry what buttons do, because it's all on-screen. It's wonderful.
 
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Yorna v1.2.5 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you’ll find 2 new monster girls. After completing the Sealing ritual, kitsune start the hunt for lust cultists. Of course, Ada will participate too. It’s time to find their den and plan the assault!

You can get the new version .

H content

The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – akaname girl with pretty long tongues. You can find them inside the Eastern mountain pass on Ikko island. The second pair of scenes features the new boss – genie on a vacation. She’s in the same zone.

New features and activities


The new part of the kitsune optional quest will feature a new passive skill and a chase segment. I decided to diversify puzzles with a bit of action. Based on your feedback, I may increase the number of such activities or cut them in the future. I plan to finish the furball story in v1.3. Don’t worry, Ayane isn’t going anywhere but gets a bit of punishment from her “sis” :p

Both puzzles are ready. One of them is based on rolling stones with a bit of a twist, and the second one is the simple memorization sequence. After getting all the feedback, I’ll think about adding more “action” minigames to the mix.

The usual treasure digging is ready too. This time part of the cache will be used in the puzzle aside from just holding some goodies.

As always, I added new monster girl interactions – check out the kitsune temple on Ikko island to see them.

Small fixes and improvements

Added secondary background tracks (like the birds in the forests from v1.2) to most of the zones that should have them. Some are more problematic, like lava caves – I’ll think about these in the upcoming update.

Decreased Titania’s lewd damage resistance so players could get the domination scene easier.

Added some NPC reactions to naked Ada. It’s pretty strange that they don’t react at all. I will polish and add more in v1.3.

Changed icons for some items and status effects for more descriptive ones.

Ayane now properly takes seal parts from Ada in the library. This change doesn’t affect the logic, just clears up the inventory after the item loses its meaning.


Stay tuned for news and upcoming monster girl poll! As always, if you don’t like something about the game – tell me and if you like Yorna – tell your friends ^^
 
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The monster girl poll is over so let’s see who won this time. The first place goes to with a score of 51 while gets the second one with 50 points. Yeap, just 1 point away from the leader. finishes third with 42. has 15 points and gets 10. Finally, finishes last with only 5 points. Don’t you love them horny?

Don’t worry if your favorite didn’t make it in the next update and stay tuned for news! You can easily check for new posts with the ”Poll” tag filter by simply clicking it on the left part of Patreon’s page.
 
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is up for grabs, don’t forget to check it out!

The art will be arriving shortly. Pharaoh sprite is almost done, and you’ll see her in a preview soon. The new dress is not that far from completion too, and it should be finished before the next week. Anubis will arrive a bit later, while the first scene should be ready during the next week.

Tech-wise, the main maps are about 60% done. I’m focusing on finishing the zones and updating the tilesets with new elements before applying the main bulk of logic.

One of the puzzles is ready. This time it’s one of the pipe-turning minigames where players need to connect two points with different kinds of pipes. The second one is still in production and it will feature the new QTE module so I could get the feedback from you, the players.

The kitsune optional quest will reach the final step in v1.3. Ada will get the last bit of the rewards, including an alter version of traditional kitsune dress, and see what will happen to a certain mischievous furball. At the moment, it’s about 50% done.

Added the second part of reactions to Ada being naked. It’s mainly focused on the castle grounds.

Fixed music not playing after loading a saved game in the new mountain zone.

Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats.

New monster girls 0 / 2

New H scenes 0 / 4

New puzzles & trap tracks 1 / 2

New dresses 0 / 1
 
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is up for grabs, don’t forget to check it out!

Anubis sprite will arrive shortly during this week and the artist will focus on a scene for her. And the second scene for the lord of the desert is already in works. The new dress should be finished before Wednesday.

I’m done with the maps and tilesets, currently focusing on applying the logic. There are several updates on this front:

The second puzzle is ready and this time I want to see how players will react to QTE minigame. It’s not hard to complete and will serve as a feedback test.

The kitsune quest’s ending is ready. Ada will get her alter kitsune dress (with a surprise) and see how the whole mini-story will end. As always, expect a bit of weirdness mixed with cuteness – the usual kitsune stuff.

Also, I’m thinking about adding another soundbar in the options menu. It will regulate new ambiance sounds you can hear in some zones. Since I’m planning to add more of these tracks, a way to mute or make them louder can be handy for players.

New monster girls 1 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 0 / 1
 
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Yorna v1.2.5 is up for download. You can get it here:

Windows – |
MacOS X – |
Linux family – |
Android – |

Don’t forget to copy your entire save folder into the new release to keep all your progress.
 
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The is up for grabs, don’t forget to check it out!

Anubis sprite is ready and I’m currently polishing narrative part for both monster girls. Pharaoh’s H scene is already here, it just needs a few tweaks here and there. Anubis fun pics will arrive right before the release.

Speaking of the release, you can expect the new version to arrive at the usual time – the middle of the month. If something goes wrong, I will make a separate info post about the reasons and the new date. Though, at the moment, nothing suggests the delay.

Tech-wise, the release is ready and I’m simply polishing and playtesting the new content. The game will be ready to roll out once the last bits of art arrives.

I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option. Most of the players want to see it, and I will implement this feature in v.1.3.5. Doing it in the upcoming release is rather risky since modding this will touch the base RPG Maker functions and I will need some time to properly test it afterward.

Fixed a desync between Ada’s emotion and dress layers after the miniscene in the kitsune temple.

New monster girls 2 / 2

New H scenes 2 / 4

New puzzles & trap tracks 2 / 2

New dresses 1 / 1
 
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Yorna v1.3 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you’ll find 2 new monster girls. With kitsunes’ support, Ada is finally able to sneak into the forest surrounding the cultists’ camp. Will she be able to face Yorna to end the story? See it yourselves!

You can get the new version .

Also, I’ve received feedback about PSD and high-resolution art packs being unavailable. Looks like this happens because Google Drive blocks the download option after reaching a certain threshold on the downloads. I’ll upload additional materials on the mirror sites for v1.2.5 (tomorrow) and all the upcoming updates (done for v1.3). Sorry for the trouble, didn’t know about such limitations.

H content

The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – Anubis girls who roam in the tropical forest on Ikko island. The second pair of scenes feature the new boss – Pharaoh Ife with a bit of maniacal lewd ideas. She’s in the same zone.

New features and activities

The kitsune quest’s ending is ready. Help Ayane with all the preparations and see how this mini-story will end. You will get an alternative look for the Miko dress and another pack of kitsune-flavored cutscenes.

The first puzzle is ready is based on the pipe-turning, where you’ll need to connect two exit points with different kinds of pieces.

The second puzzle features a QTE minigame. It’s not hard to complete and will serve as a feedback test for players since I plan to use this module for a greater variety of minigames in future updates and projects. You can use either mouse/touchpad or keyboard arrows to select the runes appearing on the obelisk. Getting the right glyph will allow you to move further and picking the wrong one will reduce the timer you have for the current round.

I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option for them. Most of the players want to see it, and I will implement this feature in v.1.3.5.

Small fixes and improvements

Fixed a desync between Ada’s emotion and dress layers after the miniscene in the kitsune temple.

Added the second part of reactions to Ada being naked. It’s mainly focused on the castle grounds.

Fixed music not playing after loading a saved game in the new mountain zone.

Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats.

Fixed the healing statues. Some of them weren’t blinking with the orb, and players didn’t think they could activate them. Now all healing shrines should have their animations on at all times.


Stay tuned for news and upcoming monster girl poll! As always, if you don’t like something about the game – tell me and if you like Yorna – tell your friends ^^
 
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