Re: YOU design a platformer RoR game: need opinions!
I went way out of my way to find good ror games, and man are the really good ones rare and mostly unfinished.
anyway here's what I disliked most about the ror games I dont consider good.
-pixelated stuff, artwork/apearances do mean alot, eyecandy and well done animations are much more apealing.
-dodgy or absent animations
-out of action sex events (as in you have a game and when anything sexual happens, it goes to CG pictures or small/basic/weak non in game animations
-game mechanic detached sex (as in no consequence or actual gameplay mechanic to handle sex, it jus happened completely detached of situation or gameplay mechanics of the actual game)
-mechanics done with good intention/ideas but either unpolished or poorly implemented that end up ruining the "flow" of the game.
those are kinda generic statements so I'm gonna give a list of the best ror games I know and what they done very well and what they done less well.
1) Corta's splatformer
the good:
-awesome animations and artwork
-simple yet solid and interesting gameplay mechanic, actually intention for those mechanics since they weren't actually coded in, he intends for a item based rpg gameplay and a sex level up system
-interesting and diverse npcs with their unique sex animations; front, back and some even gangbang.
-good/juicy sounds
-customization, this is actually unique, even if there isnt that much customization types, just basically skins of different known chars it is something very nice to have, be able to have input on what your character looks like and what weapons/armor it uses.
the bad:
-hard to say since the game is being made so slow and technically doesn't even have a single made level yet nor the mechanics been polished or even finished, the game simply shows alot of promise with what it has done and what it aims to do
-no storyline/goal/background.
2) Guild Meister
the good:
-awesome animations and artwork
-good/juicy sounds
-solid gameplay
-decent pose/situational variations, particularly the gangbang combos
the bad:
-streamlined poses, some npcs do exactly the same animations and gangbang
-oversimplified gameplay (even if solid, simple isnt necessarily bad tho)
-feels rushed and short with alot of "generic" npcs and their actions being the same with different artwork.
3) Shinobi girl
not going into details on this one since its basicly a good yet less polished mix of the two above.
also good to mention nanocrisis/hound of the blade and mitsuko space escape.
>>my RoR game of dreams<<
a superheroine themed (preferebly Wonder Woman/power girl my favs

but any superheroine or action girl will do) action/rpg sidescroller/platformer.
no overkill rpg or action mechanics, have a equipable weapon, a few equipable abilities and equipable armor.
the weapon can be upgraded for damage I guess or something else more interesting
the armor can be changed for looks and utility like take less dmg, prevent rape more efectively, break less quickly etc
the abilities can be upgraded into doing more healing, more damage or doing different things, like power beams, power healing, power shields, power knockbacks, super flight etc.
sex should have gameplay mechanics aswell, depending on how you build your character you should have negative or beneficial consequences to how sex hapens, meaning when you gain levels you can spend points upgrading the combat ability or the sex ability, higher sex ability will allow you more interactions during sex and less negative consequences, at the cost of having less combat ability, maybe there could be abilities to use specifically during sex to turn a rape around into her favor (to kill/stun her rapist during it or something like that)
ps: most ror games have weak or non-existant tentacle action, wich is odd, since its the hottest enemy of any heroine tbh lots of action possible with lots of tentacles >_<