Re: Aylia's Story - English H-Game Goodness!
I stated earlier that I would make a bet later.
I bet that we'll reach 100 pages first
Cheeky.
It looks like we're not all that far off now, though I keep thinking to myself... maybe I should lock myself up away from the game until the whole thing is complete so I can binge it. Dilemmas, dilemmas.
Sorry if this has been stated before but I can't really seem to find the info, maybe I'm just dumb. Does anyone know how the chapters will actually *work*? Will they be separate games that read the same save file or files added to the first? Since they'll need information to carry over, correct?
I imagine we'll just be dumping new files into the chapter 1 folder that adds the next chapter to the game?
I'd recommend binging it, but that is your call. The full game will by far be the best experience. It might be worth playing Chapter 1 to get the full feel of what to expect and then waiting until next fall for the whole thing (I swear, development will go faster).
Ultimately, all five chapters will make up ONE single RPG Maker game. It will be ONE download and you will play the entire thing from prologue to ending in one game.
Early access games have patches/releases and get released as they go, this is my way of doing that. Instead of small, monthly builds, I've decided to do 5 larger builds. The other BIG reason I did this, was I wanted people to have a pretty good idea exactly how many pledges there would be per game. I pledge to a number of patreons, but one thing that bothers me is I never know just how many pledges I'll have to make before a game is complete. Am I going to be pledging for 2 years and have to make 24 pledges? So, in doing a release-per-pledge model and creating 5 chapters, people can be fairly confident that there will only be around 4-5 pledges for the entire game. You can then calculate how much you'd like to pay accordingly (or just play if for free). If that makes sense.
A really annoying issue is that I still don't have save transfers working. I use a lot of scripts, and one in particular (achievements) is posing a problem. I add achievements via the script, and since I have no way of setting up all the achievements for the entire game at this point, I will be adding more and more as chapters are developed. Achievements are my way of making Aylia's development dynamic. Levels will improve her a bit, but most of her development occurs through her actions and earned achievements. Does she serve as a tavern wench often? Well, then she starts to earn achievements related to "wenchin'" and will develop things dexterity from dodging those groping hands, and skills where she can tease enemies, etc.
I do have a programmer helping me, but since I can't pay him regularly, it is off and on. He is tackling the save transfer issue, and it will be resolved for chapter 2. That does mean, you'll need to start over once more after chapter 1. Sorry about that, but I think the trade-off of a dynamic experience is worth it. Plus, I'm sure someone will post a save download along the way.
Whew, I started rambling a bit, hope that answered your questions.