Re: Sword and Sweetie (ソード アンド スウィーティー ~果てしなき欲望~)
Been playing this myself for a while, figured out most of the menu (trial and error).
F1 - Status
F2 - Attributes
F3 - Avatar/Health/Mana bars
F4 - no idea
F5 - Inventory
F6 - Equipment
F7 - Commands
F8 - Spellbook/Skill listings
F9 - Hotkey configuration
F10 - also no idea
F11 - Combat text/chat log
F12 - Map
From there the quill is the quest log
Sword with the play symbol is I think music settings
Floppy disc is save/load, left click a slot and left button saves, right button loads
Hearts are the gallery (not 100% sure how the gallery itself works yet)
Clock is a running timer of time spent in-game as well as an fps counter
Question mark is the help page
Wrench is the options menu
And door is the exit button with "to windows" and "to title" options
Also note EVERY WINDOW IN THE GAME IS RELOCATABLE AND RESIZEABLE
Also in the 6th section of the options menu you can change HUD opacity and colours (sliders for opacity and buttons for colours [attached is a screencap of my hud as proof])
Also, I saw somewhere people were complaining about the teammate being useless? Few things.
A. Characters can not attack unless they have an equipped weapon. Double-check both characters are armed before heading out, or they might not be able to fight.
B. When shopping, the shop will deal with the currently selected character exclusively. So if one character is a warrior and the other is a black mage, but the warrior has all the money, then if you open the shop with the warrior you can't buy any spellbooks, but if you open the shop with the mage you can't afford anything. So you'll have to pass your gold pile back and forth between the characters to buy all of their stuff.
C. Characters will automatically use any and all abilities that are on their hotkey list (F9 menu). If it's there, they'll use it automatically. If it isn't, they won't use it at all. This means you can put auto-target on the hotkey bar and the companion will spam it, the same with spells. If you have a mage you want to stop running in for melee hits, simply remove auto-target from their hotkeys and they'll only use their spells.
I think weapons provide stat bonuses, but due to my inability to read moonrunes, I don't know what they are, nor what the differences between weapons are. I would assume that, based on traditional logic, the clubs are slower and more powerful, while the swords are more balanced. There are also rods (can only be purchased by casters) that I assume give some sort of magical bonus.
On the attributes menu, each level-up gives enough stat points to put 2 in each category and 1 point for one of three.. let's call them "skills"
I think the attributes are as follows (not sure on any of these, so forgive me if some are wrong)
Health
Mana
Strength
Magic strength
Defense
Luck
Points Remaining
/////Skills/////
Warrior
Damage (Black) Mage
Healing (White) Mage
Points Remaining