Does anyone have a save for the 1.16a? It seems the save two pages ago doesn't work on this update.
Zell just tweeted a size comparison between the largest enemies.
So the new one is the biggest one yet (assuming she has legs), but not quite as big as some of us thought.
no, and neither is the one holding the large mace. all the others are.Is the biggest one in the middle in the game yet?
I believe that the only way to technically see some of them is in the slot machine game in the mansion, all three of the summoned enemies use the panel variants instead of their normal animations. As for all other monsters? The only way to see panel variants of animations is in the gallery. Sorry.Is there any way to get panel animations in the wild? Do i miss something? I feel like using gallery is not that satisfying.
I was as well. Zell probably just wanted to get this one out of the way.Hey, I’m new here but I’ve been lurking this thread for a while.
Anyone slightly disappointed with the brown rabbit panel? Like when I saw her pose before you “interact” with her, I was excited and thinking I was about to see a mating press or something of the sort.
I was as well. Zell probably just wanted to get this one out of the way.
Sad
Here zell's talking about putting in the Minotaur girl and I'm still waiting on my mouse girl panel. :T
Afaik last few updates were all about polishing previous animations and adding a few new ones.i see the genderbender ghost highlighted,does that mean he might give her a chance one day?i can't read moon runes.
from top to bottom is "want to put in next", so they'll probably be next release. "want to do best at/work at", so they may also show up soon. "others", will probably show up further down the line, and I don't know the last one, but google translates it as "stray", so I wouldn't be to hopeful for them being put in any time soon, if at all...i see the genderbender ghost highlighted,does that mean he might give her a chance one day?i can't read moon runes.
One with parts made in the last 5-6 years.Sorry for asking again, but what would be the best computer to play this on?
One with parts made in the last 5-6 years.
No sarcasm in the least. 100% being serious. This game isn't exactly demanding. If you have a computer made or bought in the last 5 years, you should be able to play this smoothly.
he did make a post about mv... i wonder what that was about hoping he doesn't plan to change to it then no ones pc could really handle his game
While that's a very neat idea, unity is "too powerful" for FOBS, as in unless the game gets heavily rewritten from the ground up, there's absolutely no reason to make the switch to unity.Since he's working with Anaela on Succubus Affection, I wonder if zell is using the opportunity to get into Unity programming and then port his game over there.
I'd really recommend him to do so. I've looked around here and there about the engine he's using, and besides being kind of spartanic, it also seems to be highly limited. Like, RM2k levels of limited, and people seemingly have to spend a lot of their time coming up with ideas to work around these limitations, since the community is much smaller, almost to the point of non-existence ever since the creators dropped support. It also still seems fairly bugged, which is the worst thing to deal with when using a game creator engine.
Learning Unity seems more straightforward overall, though the logic is completetly different at first glance. But if my thought is correct, I believe we may eventually be able to look forward to a more dynamic and scalable FOBS than ever before.
!!!DISCLAIMER!!!
I'm mostly talking out of my ass, so take my piece here with as much salt as you can manage. My research on the engine zell uses is rather sporadic and limited, so it's ill-advised to use this as a recommendation, critique, or even worthwhile opinion. I also have no evidence to support the idea that zell could be learning Unity. Don't mistakenly think I do. I can't even read most of his tweets with my scrub-level moonspeak skills.
I think it's more that since Anaela is really amazing at programming he's challenging himself as a programmer with the FOBS project. That's why he's adding zoom and stuff. I bet he asks Anaela how he does the stuff he does for Succubus Affection, out of curiosity and that's pushing his programming spirit.Since he's working with Anaela on Succubus Affection, I wonder if zell is using the opportunity to get into Unity programming and then port his game over there.
I'd really recommend him to do so. I've looked around here and there about the engine he's using, and besides being kind of spartanic, it also seems to be highly limited. Like, RM2k levels of limited, and people seemingly have to spend a lot of their time coming up with ideas to work around these limitations, since the community is much smaller, almost to the point of non-existence ever since the creators dropped support. It also still seems fairly bugged, which is the worst thing to deal with when using a game creator engine.
Learning Unity seems more straightforward overall, though the logic is completetly different at first glance. But if my thought is correct, I believe we may eventually be able to look forward to a more dynamic and scalable FOBS than ever before.
!!!DISCLAIMER!!!
I'm mostly talking out of my ass, so take my piece here with as much salt as you can manage. My research on the engine zell uses is rather sporadic and limited, so it's ill-advised to use this as a recommendation, critique, or even worthwhile opinion. I also have no evidence to support the idea that zell could be learning Unity. Don't mistakenly think I do. I can't even read most of his tweets with my scrub-level moonspeak skills.