Shyao
Grim Reaper
- Joined
- Nov 23, 2014
- Messages
- 420
- Reputation score
- 45
Re: Lightning Warrior Raidy III
You don't seem to understand, so let me just explain it to you. If every dungeon had the standard one boss per floor, do you realize how many trips you'd be making? Keep in mind that for normal bosses, there's four CGs for losing and four for winning, one of each per form. Just for the first dungeon, doing eight fights per boss gets really old really fast. It just turns into so much padding and, let's be honest; do you really want to see THAT many bosses with the various partners doing the same kinks? Forres and her enemas, Tis with her wax fetish, and Fonfon with her whip? Or spankings? Or Raidy trying to find something, anything, to punish her foes with? Seems like they'd get very old, very fast.
My theory for why there's fewer bosses in the rest of the game is because who the fuck wants to fight THAT many bosses eight times each? Even in the first dungeon with it's three bosses, you fight the first one eight times, the second another eight, and then the final one five times since everyone shares the same victory scene. That's twenty one CG sets. If you're going for 100%, that's maddening. Imagine if the second dungeon was just five floors deep; That would be 37 CG sets, assuming the final boss of the dungeon doesn't have individual victory scenes. If it did, that would be 40. FORTY. Do YOU want to fight bosses that many times? Much less the same bosses eight times each?
As for the scenes per floor in Raidy 2, am I the only one who remembers them? Who remembers running into the same group of girls and hearing the same information every single time? And another negative against per floor bosses; They make longer dungeons take FOREVER! I don't want to be delving into a dungeon with ten or more floors that just go on and on, with regular bosses at every single floor and multiple scenes per floor that tell me how to beat the boss or essentially just sum up "I'm here to save you" in a long, lengthy conversation.
Remember, we spent about $40 on a h-GAME. The most important aspect of any game is it's gameplay, not it's hentai. If I just wanted the hentai, I could look up the CG sets on other websites.
Again, the game doesn't go quite fully awful until after the first dungeon.
First dungeon has one boss per floor, Raidy 2 had the same throughout the game with other scenes sprinkled throughout the dungeons to find, as well as gold (which you needed) equipment and tools you needed to fight bosses.
Raidy 3 has none of that, there is a boss key somewhere in the dungeon and that is the only thing you will ever need, there is a SINGLE scene in a dungeon at the very start with the girl assaulted by snakes, and that is the very last scene of the sort.
After the first dungeon you will get three MASSIVE dungeons with ONLY ONE BOSS and no other content besides.
If you don't want to stop playing I can understand that, but do yourself a favor and find a walkthrough and don't bother with fully exploring the maps.
You don't seem to understand, so let me just explain it to you. If every dungeon had the standard one boss per floor, do you realize how many trips you'd be making? Keep in mind that for normal bosses, there's four CGs for losing and four for winning, one of each per form. Just for the first dungeon, doing eight fights per boss gets really old really fast. It just turns into so much padding and, let's be honest; do you really want to see THAT many bosses with the various partners doing the same kinks? Forres and her enemas, Tis with her wax fetish, and Fonfon with her whip? Or spankings? Or Raidy trying to find something, anything, to punish her foes with? Seems like they'd get very old, very fast.
My theory for why there's fewer bosses in the rest of the game is because who the fuck wants to fight THAT many bosses eight times each? Even in the first dungeon with it's three bosses, you fight the first one eight times, the second another eight, and then the final one five times since everyone shares the same victory scene. That's twenty one CG sets. If you're going for 100%, that's maddening. Imagine if the second dungeon was just five floors deep; That would be 37 CG sets, assuming the final boss of the dungeon doesn't have individual victory scenes. If it did, that would be 40. FORTY. Do YOU want to fight bosses that many times? Much less the same bosses eight times each?
As for the scenes per floor in Raidy 2, am I the only one who remembers them? Who remembers running into the same group of girls and hearing the same information every single time? And another negative against per floor bosses; They make longer dungeons take FOREVER! I don't want to be delving into a dungeon with ten or more floors that just go on and on, with regular bosses at every single floor and multiple scenes per floor that tell me how to beat the boss or essentially just sum up "I'm here to save you" in a long, lengthy conversation.
Remember, we spent about $40 on a h-GAME. The most important aspect of any game is it's gameplay, not it's hentai. If I just wanted the hentai, I could look up the CG sets on other websites.