To both Yoshiiki and Captainstarfish, why is splitting by funding better than splitting by completion status? That's the question I've wanted to know this entire thread. Every complaint I've seen seems like it would be addressed by simply requiring all incomplete games to be in "Under Development." It would also eliminate the issue of what do you do when a DLSite game also runs a Patreon/Enty/or any other crowdfunding-style account, since that would be irrelevant.
Not sure about Captain idea on it, he can speak himself.
First of all, that was the most common element I saw around threads related to this. I guess main part comes from the fact that there is a lot of finished games from Japan and not as much finished from west/russia/other. Being often in constant development hell or taking tons of time to finish something that shouldn't take as much for a team. It's easier to find translations for Japanese games than finished western products.
Second, while there are threads for non-released J-games, very often release date comes and you can get that game. Considering frequency of such things, there will be much less moving threads around - meaning, less work for mods. In case of "in-development"/"finished", each time a J-Game changes status to "released" someone will have to move that thread. And we are adding that on top of already taking time to moderate everything. This is going to be extra mundane task. Though, funny enough, majority of games that will be left in "in-development" will have that "patreon" tag next to them. Irony.
And again, there is a lot of stigma with western patreon games, let's not pretend there isn't. And to state my case, how many years has it been for Aylia's Story? (A note, this is rare case where no milking of people occurs, just to be fair).
Just to say it in more graphic manner: You don't mix sick people with healthy ones during outbreak, you contain sick people, sometimes getting healthy ones in there too.
Now, what's the issue if game is developed by Japanese and also on patreon? I don't see any.
This all falls under one thing, western developers did this to themselves because no one bothered to speak loud enough. Instead of solving the problem, I see more causes popping up. Sure, there must be problems with Japanese games too, statistically must be. But, until it turns out to be as bad as it is in the west, none is visible for average adult game player.
Funny thing though, I know it will sound weird, coming from me, but I generally came to dislike a lot patreon dev community. Especially after I got to discord server or two. And I am not even talking about anything money related. It's this weird mentality of "I am a gift to the world" with a stick so deep their ass, they can taste the wood. Then comes laziness with money flow and product is never finished. If I were to take a wild guess, I would say it's because there is no personal investment, so no possible loss, which creates lack of care. And I had enough of all of this "It takes time!", "We are just a small team!", "come on!"... Well, Japanese don't need as much time, they are also small teams and yet, they provide. Yes, yes, I am speaking like I found a high moral horse. But it's the same, I have to constantly keep slapping myself to not slack off. As soon as someone says they liked my thing, I have to slap myself again to not get into narcissism. This shit is tough to control, but neither me, nor you, or that dev or any other. None is special enough to treat himself higher than it should. Would I like to get more money? Fuck yeah, dumb question. Am I going to maximize things I could do to get that money? Honestly? Tried in a way, but was bothering the living fuck out of me.
Plus, I have seen all of this before. It's the same thing when a certain "-gate" turned from something that had a good reason behind it to money, shilling, shitty behavior and everything else.
Btw. Seems like Dark is doing what he thinks he needs to do, neither demand him changing his mind (would want to? Yeah, so?). What will happen, will happen, so I am generally treating this as discussion that won't change anything. Which is fine, you can't satisfy everyone.