Public hosting on places such as MEGA isn't exactly out of the question.
This doesn't really have anything to do with what I was talking about. I was stating that a lot of devs don't have their demos publicly posted on Patreon posts because of Patreon's own rules.
Your first demo should be the hook for your project, not the means by which you procure funds to continue with it. Too many times, we've seen devs who have bitten off more than they can chew with a project, have had anything except death prevent them from continuing, dropped off the face of the earth, and then returned saying "Hey guys, we're still alive!" as if that somehow makes up for the fact they were taking money for doing virtually nothing.
Yep, just like AAA projects. It's something that happens even on 100+ person teams, and while I'm not excusing games dying and such, I am stating that this isn't something exclusive to Patreon games, not by a long shot.
Also, I find a lot of what you say is unsubstantiated by reality, and it reeks of outright bullshit and propaganda to validate your narrative while foregoing the necessity of evidence. You say "hundreds of AAA games have died during development", but I'm curious what ones you're talking about. The most recent example is Silent Hill PT which was actually a matter of Konami shifting gears and them having a falling-out with one of their lead developers. Heck, it was little more than a "proof of concept", so attributing that to "examples of games that died during development" isn't a major stretch, but still one.
There are countless examples if you do research instead of assuming devs are here being "hysterical" or using "propaganda". Here's a few you can find with 5 minutes of googling;
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(Amazon's first big foray into gaming, sank millions into it and multiple huge events)
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(A playlist of 35 cancelled games by AAA licenses or companies)
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(games that changed drastically and had to scrap most of their stuff)
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(more of the above)
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(has a list of quite a few big name games that were stuck in development hell that came to exist eventually, like Mother 3, which literally jumped from the N64 3D to GBA in 2D and after a cancellation that lead to nearly 5 years off the map, it came back in 2006, making total "development time" effectively almost 10 years between announcement and actual release)
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(more of the above)
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(and even more)
And a wikipedia list of literally *over a thousand* games cancelled;
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And another list of unreleased games;
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And on Cutting Room Floor too, you can find countless games that had massive changes in content during development, like TF2 and Overwatch which I both named and many others.
Every one of these was on the first page of results on google besides the youtube videos.
Darkfire adjusting the forums as he has wasn't due to a recent discontent with patreon btw. While you've been taking money for FF (been about 3 years?), people have been discussing the subject to Hell and back.
Yes, and I've been right there discussing it with them in every single topic, as I wrote earlier in the thread, besides the most recent one, as have most of the devs in this post and most of the forum at large. Did you read my earlier posts?
I also like the jab at FF as "taking money" implying we haven't been investing all that money back into the game
There's also been a growing annoyance with devs who either post nothing, will straight-up vanish during development (coincidentally never closing/changing their patreon), or who get an ego and act like they're top dog until the threads turn purely vitriolic.
Now if we're talking hyperbole, or propaganda, this would definitely fall in line with that, because objectively if this were the case as I stated in my earlier post, Patreon campaigns would not be continuing to grow as they are. It's definitely a very tiny minority of very vocal people who are annoyed with Patreon devs as a whole, whether you want to believe this or not.
I'm not excusing vanishing during development or not getting things done, especially if they continue to take money, nor am I advocating people thinking they're "top dog" (although who even does this? I can think of maybe like two devs and AFAIK they both got banned for their attitude). But objectively, it
is the minority, a tiny one, that is upset with how Patreon is going.
The last point I'll note is that the hentai games section needed to be cleaned up. If I'm looking for a patreon to support or want to sift through the Japanese stuff for something which might tickle my fancy, I don't want to sift through a buttload of stuff which doesn't interest me. I know I've been one of the most vocal persons on the matter of "use the search function, etc", but simplifying the sections like this is a godsend and improves the stance of persons such as myself, that being if you're not going to put in the legwork, you're a lazy cunt through and through. Especially when the mods have turned it from an over-sized garage sale into a Wal-Mart.
And I'm not against simplifying the sections, but what you just wrote therein is where the problem lies;
games that are made with Patreon or any other crowdfunding method aren't inherently or fundamentally different than a game not made with crowdfunding. There's this weird belief a small minority has that somehow, inherently crowdfunded games are different than non-crowdfunded ones, when there are games that did amazingly well that were crowdfunded and games that did awful that were typically funded; it's about the same on both sides. (It's actually probably a lot moreso with games doing awful that were typically funded, to be honest, but that's another story.)
I'd be fine if it were just "incomplete games" regardless of funding method, but to leave incomplete games in the main section while putting crowdfunded games here only makes no sense at all and pretty much just confuses people more.
Nobody is isolating or hiding the threads. Please contain the calamity that is your mammaries on the matter and recognize two very important points you've conveniently overlooked for whatever reason.
If they aren't in the main section, they're objectively hidden. This is like saying "If you put something at the back of a grocery store or a magazine, it's not isolated or hidden". It is because most people will not walk that far back or read that far back, and you know it with your own statements made in this very post.
1) Having sections for the different types of games
Gonna stop you right there, because as noted earlier, crowdfunded games and non-crowdfunded games are the same types of games. If we were doing it by genre, sure, or by incomplete games vs complete games, sure, but crowdfunded vs not is objectively the same type of game.
With refinement and proper management, the patreon-only section could, in effect, be made to promote projects that have ongoing development while either burying those that don't, or, at the very least, marginalizing them into oblivion.
This is true, but it also will get visited far less for the simple fact that people won't go that deep into forums. Notice how the other subforums in Hentai Games get practically no posts? Remember how the old "Under Construction" got practically no posts or views?
Your second point disregards a fact about the internet, that being people are generally stupid online, and do stupid things.
I'm pretty sure I covered this in my own post (which I'm starting to think you never read), which was the entire crux of why we were saying that people's funding patterns/behavior were part of the fault of why "bad patreon campaigns" continued to succeed.
Basically, to quote the man himself "Do people want more quality?" If the overwhelming majority is "Yes", then there is no reason this change shouldn't last.
There is; the reasons I listed up above regarding exposure. You're basically punishing the good Patreon campaigns that are delivering to punish the bad ones by keeping things this way.
Mods have had to sift through hundreds of pages historically just to figure out which games were dead, which ones needed their thread locked for any reason, and which ones should be left alone. How about you go through the current h-games section and tell me how many deserve their threads locked? How many ought to be kept open? How many still have ongoing, on-topic discussions? Perhaps after page 20, you;'ll realize the immense amount of work staff have had to do over the years and recognize how overwhelmingly-difficult it is when a new thread is popping up almost every day.
To be totally honest, not to say the mods aren't doing work (especially DarkFire), but if you give me two weeks I could run through all 200+ pages.
229 pages x 20 topics = 4460 topics
Check the first page to see if topic info is relevant/good and click link to go to game to quickly gather a few core tenets of the game if not listed in the topic = 30 seconds
Check the last page of the topic to see if conversation has stagnated or is just people necro'ing it = 30 seconds
Write down topics etc. and info about the thread to report back to a mod = 30 seconds
90 seconds x 4460 topics = 401400 seconds, or 111 hours, so in 2 weeks = 7 hours a day
And that's assuming I'm doing everything myself; if you split up the job into going by tags (Full Game, Incomplete, Other, etc.) the job could get done much faster with a few people. I'd be happy to do that come later in September or even on my spare time by checking 100-200 threads a day and reporting those back to DarkFire.
Your other point about the "out of sight/out of mind" mentality of "haters" is irrelevant by its own measure. If people didn't have any interest in seeing a patreon game, why should they be forced to sift through them to begin with?
They shouldn't, but that mentality can just as easily be flipped; what if I think Japanese games, on a forum
built after a guy who was the forefather of western adult games, don't belong here and should go get cornered off in their own sub-section while "Hentai Games" remains at the forefront for western games? I don't think this, obviously, but that mentality goes both ways.
Or, are you of the mind that "any press is good press?"Because, we've never had patreon games bumped to first page and getting people hopeful for new content only to see the thread instead devolved into shit-slinging. Nope, never happened except all the time.
That's where moderation comes in (and has came in). This is effectively saying that you assume the mods are incompetent and won't defuse this stuff or get rid of shit slingers, especially when they've literally set it as a rule now.
I think the devs in this thread went into hysterics without first contemplating (extensively) the merits of a separation, and how it actually helps them generate exposure while keeping the h-games easier to navigate.
It doesn't help generate exposure. People will not click on the link to go here simply because that's how it works on forums. It's the same reason all the sub-forums for Hentai Games saw exponentially less traffic than the main board for years as did Under Construction.
This is as much a benefit to you guys as it is to the users, and I find it both incredibly arrogant and inconsiderate that you're so about yourselves that you'll demand the regular users suffer for your greed.
I find it arrogant and inconsiderate that your post is laced with disdain for people making crowdfunded games to the point that you'll take any chance you can to take a shot at them instead of debating things without having to throw insults around or personally attack people, let alone your constant assumptions and generalizations of developers of crowdfunded games.
Yeah, I'm getting personal because your ego's annoy the crap out of me, so I'll stop here. Feel free to negrep me, whine, and post non-sequitur arguments that only further demonstrates your tenuous (at best) grasp on the situation rather than fear-mongering about how you're not gonna make as much shekels off the masses. Boo-friggin-hoo.
Honestly, ULMF is probably 5% or less of my traffic.
I'm debating about stuff in here because I actually give a shit about the forum's traffic and success (especially after such a drastic downturn in visitors due to a lot of earlier issues) because there are so few places to talk about adult games in the west (especially given the legacy of this place), and to my knowledge, a solid chunk of it was the Patreon games as of late.
I'm also heavily against inequality and unfairness in general when it comes to people getting equal attention and equal treatment; if the situation were flipped and ULMF were actually segregating everything
but Patreon games into its own section, leaving the main section ONLY Patreon or crowdfunded games while shuffling off everything Japanese (regardless of state of completion) into its own category, I would be just as much against that as I am this (and I've written as such in earlier topics concerning splitting the forums up).
Feel free to continue assuming that all crowdfunded devs have a huge ego or are only in it for "the shekels", though.