I can read all katakana/hiragana, not a whole lot of kanjis, but that's what I use rikaikun for.Just curious, but you guys can all read Japanese?
I should have remembered from the conversation we had back in 2016. Good to see your work. We need more non-MTLs around here.Dude, I'm translating games as a hobby. I can read Japanese (albeit I do have to look up a lot of words, but that's what Yomichan is for).
せっかく助言していただいてありがたいですが、遠慮します。I can read all katakana/hiragana, not a whole lot of kanjis, but that's what I use rikaikun for.
If you want to start, I'd say those basic characters + learn the grammar helps a lot (there's some variation due to dialects or speech style, but so long as you can guess "X is either doing or having Y done to it" you can usually get close enough by paying attention to context)
Show offせっかく助言していただいてありがたいですが、遠慮します。
I am grateful that you went out of the way to give me advice, but I think I'll pass.
(No sarcasm or anything. The Japanese is just a bit on the polite/formal end of the scale, because I tend to speak that way in Japanese.)
Seen the website. Mind if I give a few suggestions and/or minor corrections via PM?Show off
Anyhow, for the non-Japanese speaking crowd who don't keep up with Tsuki-no-mizu's blog, I'veYou must be registered to see the linksfrom the last few months. So if you're interested, have a look? To be honest there isn't that much new info, although there's quite a few new pictures. And pictures are important.
Well, he did mention on his blog at some point of time that he wanted to squash all the bugs before game's release this time around so that's what made him break trough his initial release date by about eight month now.Author has another blog post up (with another pic posted). Game is STILL NOT done, 'though he seems to be finished with playtesting and is now moving towards debugging, which is expected to take around two weeks (the author hopes you understand). He has made advance arrangements with DLsite though, and is aiming to release the game within this month (September).
(Reading the author's recent tweets does give me the impression that he's faffing about a bit during the last few days ["I find it hard to touch a computer after slipping into a few days break, but, eh, might as well update the blog at least."]. Even if that's the case, it's his prerogative though, and I certainly can't blame him, especially not after all that hard work. Not to mention the current weather in Japan...)
Of course. I'm always willing to learn where I've made mistakes.Seen the website. Mind if I give a few suggestions and/or minor corrections via PM?
Hmm, he did talk about debugging and playtesting in one of his previous blog posts so my impression was that he was fixing bugs as he found them during playtesting although i must admit that i don't ever read anything he posts on tweeter so i might have missed something important (i know just what i read on his blog) so that may not be the case...And my reading of the blog post was that T.O.D. is moving onto squashing the bugs uncovered during playtesting - other types of bug fixing have been going on before. If memory serves, the development of this game has been delayed for a whole load of reasons, but mostly because of a vast underestimate in the amount of work needed for the both drawing and integrating into the game all of the pictures.
The previous blog posts deal will sometimes mention adding a feature, 'playtesting' said feature to make it works, and then debugging it to make sure it's bug free. Sort of likeHmm, he did talk about debugging and playtesting in one of his previous blog posts so my impression was that he was fixing bugs as he found them during playtesting although i must admit that i don't ever read anything he posts on tweeter so i might have missed something important (i know just what i read on his blog) so that may not be the case...
At the very least i have to admit that he is being very thorough this time around which certainly beats having to waste time having to put out updates during a long period of time like he had done before...
Wow, i always thought that playtesting and debugging went hand to hand with one another and that you couldn't advance one thing without the other (it made sense to me that you would do debugging as you found bugs during playtesting and squash them in that order) ...The previous blog posts deal will sometimes mention adding a feature, 'playtesting' said feature to make it works, and then debugging it to make sure it's bug free. Sort of likeYou must be registered to see the links.
The playtesting mentioned in the August 28 blog post is a comprehensive playtest, an internal beta test to make sure the game works from start to finish, and to identify any design flaws (game balance etc.) or anything he missed (like the character portrait scenes recollection feature). Once he knows what to fix or add, he does that, putting the finishing touches to arrive at a release candidate, as mentioned in the title of the Sept 14 blog post ("...putting the finishing touches before debugging"). Once he's done, he still decides to debug the resulting release candidate, to make sure no other bugs has crept in when he added and modified stuff (and to potentially catch any bugs he missed).
This debugging is not the same as the previous debugging. This is more like a combined integration/feature test, instead of the individual unit testing he had been doing earlier.
In game-design terms (such as 'taught' academically in courses), Tanabe is nearing the end of the cycle, at the playtesting, polishing and debugging phase (He's done with playtesting, now he's polishing it and moving on to debugging).
Note that playtesting is to find design flaws and to fix them. Not programming ones. Once he had found those flaws, he has to fix them, and then to proceed to debugging to identify any programming bugs (part of this process is to reproduce and isolate bugs so he knows how to fix them). Playtesting and debugging are different.
In any case, I really do admire Tanabe's work ethic.
Sometimes. When you lose a battle your party is warped back to safety at the base, only every now and then there's an accident and one party member except the MC is is sent into a monster nest instead of the base. There's an accessory that you can equip on a girl to increase the odds that she's the victim of this.I've just took a look at this demo and as long as there's no schedule envolved I'm good with it.
You'll end up getting all the stuff
One question though. Do you get any h-scenes from losing battles?
Oh, which acessory is it? Are you saying that each girl has a gor scene?Sometimes. When you lose a battle your party is warped back to safety at the base, only every now and then there's an accident and one party member except the MC is is sent into a monster nest instead of the base. There's an accessory that you can equip on a girl to increase the odds that she's the victim of this.
Rape-on-loss, not game-over-rape. She's rescued after the scene.Oh, which acessory is it? Are you saying that each girl has a gor scene?
Edit* I think I found it. It's the rope one ,right?
Oh, you don't have to follow the 'phases'. Ad hoc playtesting and debugging is probably more convenient for most solo hobbyist projects (which most doujin games are, by definition), since segmenting the work flow itself takes up overhead, wasting some time.Wow, i always thought that playtesting and debugging went hand to hand with one another and that you couldn't advance one thing without the other (it made sense to me that you would do debugging as you found bugs during playtesting and squash them in that order) ...
I actually had no idea it was divided in all the phases you mentioned. Well, i guess you learn something new everyday...
And yeah Tanabe's work ethics improved compared to before as now he has that much more of a complex project to complete so he had to adjust to all of that (i mean even i see that much)...
He did mention he made prior arrangements with DLsite. Since he has his release candidate already, I suppose he could upload that earlier and have them clear it, while promising that he's just debugging things and is not going to add any new pictures/music/voice/text(aside from typo fixes)/etc. Processing the master copy after that would just be a matter of formality.Really? I suppose if they've tightened up their processes recently, but in my experience DLSite has taken anywhere up to 5 days to review a game for compliance - depending on a lot of things. There might be some ways around that (perhaps you can submit the game assets independently of the game itself?) but I wouldn't be too optimistic on this.
For the trial? Three scenes, one each for the the three girls other than Yatsuha (the MC). They correspond to three computers/access terminals on the second table in the CG/Event Review room.Oh, which acessory is it? Are you saying that each girl has a gor scene?
Edit* I think I found it. It's the rope one ,right?