Actually you can unlock this feature really early in the game and it unlocks so many scenes that it is hard to get all of them in your first run . For me personally I completely disagree with you. I love the game as it is. Many games want to force some dull and boring combat system into their games and a lot of times it completely kills it for me. Yes there are some incredibly good games with combat systems, but
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is a good example of an otherwise amazing game that suffers from a bad grindy combat system. Making a great and interesting combat system in games which are designed to fab to is super difficult, especially if you do this kind of stuff for a living. And I love Acerola for this games, another great example of a game like this is
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. As long as Acerola continues these ntr games I gladly support them with my money.
But that is just my opinion of course everyone has other tastes.
no problem man, we debate taste here, so it's fine to find people with different opinion.
btw, it's no matter if u can unlock some scene earlier or later, the bad design here is that the dev force the player to see a chain of 3 events that are unskippable and are a big time sink. it's the forceful and stupid repetition that slow down the game that i hate of this system.
cmon, i am forced to see that bastard come home, dinner time, bed time, sleep song in between EACH h-event, after the third times my angry versus that guy hit the stratosphere lol
for the grind part i agree with you, some dev want to do original combat system and fall down on the grind path.
normally in every h-game i play (except those with BF system), i completely skip the combat part with the add of some istakill item/ability for both enemy and MC, so when i judge an ntr game i totally ignore the combat system.
NTR means plot, means context, means iteraction between the protagonist and antagonist of a story, and how bad or good that story is (and its always on the MAN pov, except extremely rare case). this game is cheating more than ntr.
the system the acerola team (and other) continue to use is the most lazy simple and economic to make becouse dosent require any kind of complex plot, or any plot at all. it's a bad thing? of course not, some people like that system and as long people will buy this kind of game, those dev will continue to make countless clone of the same game (to H, young wife souffle, this one, meer's occupation and so on).
but it's not a "good" ntr game, because a good ntr game require a good plot and a good written story and those game dosen't have neither (well, perhaps young wife souffle have a nice plot, better than the other clones for sure).
exemple of good ntr games based on plot is the pick ones already named, ntrpg2, bear ntr games (horrible mapping, questing, combat and event, but really good story, plot and sex scene), thug hero party etcc
so what's the real difference? this one is more a simple
cheating game than an ntr one (and the female POV is another validation for that), and that's why i dont consider ntr anymore this kind of games.
ntr games is completely another cup of tea.
and here taste play a large role, because people who like simplicity, cheating and whoring with (sometimes unlogical) corruption will love the acerola system, the other who love plot with real ntr event that deeply cover the
stealing part and the following slow corruption and bad endings will love the other type.