Wow, i always thought that playtesting and debugging went hand to hand with one another and that you couldn't advance one thing without the other (it made sense to me that you would do debugging as you found bugs during playtesting and squash them in that order) ...
I actually had no idea it was divided in all the phases you mentioned. Well, i guess you learn something new everyday...
And yeah Tanabe's work ethics improved compared to before as now he has that much more of a complex project to complete so he had to adjust to all of that (i mean even i see that much)...
Oh, you don't have to follow the 'phases'. Ad hoc playtesting and debugging is probably more convenient for most solo hobbyist projects (which most doujin games are, by definition), since segmenting the work flow itself takes up overhead, wasting some time.
If the project is complicated, however, and/or if it is collaborative work with multiple programmers, then you'll want some sort of 'version control', since otherwise you might lose track of what bugs have been fixed and how some of the changes you made will affect some other part of the game. (causing you to, say, accidentally 'fix' a bug twice.) Segmenting the workflow into 'introduce new feature' → 'playtest new feature' → 'fix design flaws' → 'debug version' steps becomes a rather natural way of doing things. Same goes for the release candidate, except the playtest/fix/debug are more comprehensive.
It's sort of like the difference between, say, a course assignment and an undergraduate research thesis. Less complicated project, you don't divide up things too much, because dividing itself takes up time and can distract you (like focusing work on one section of your assignment at the expense of the whole). More complicated stuff with different things to do, you divvy it up to make the workflow less intimidating and to let you keep track of changes and how the whole thing meshes together.
With that said, these days you generally can get away with far less QC, thanks to digital releases. If you using physical media, then you'd want to be damn sure that the your master copy (the gold master) is relatively free of bugs or design flaws before you release it, because pushing patches later can be slow and expensive. With digital releases, patching can be done conveniently and cheaply. You can even get away with using your customers as free 'beta testers', *cough*, that is to say, rushing a release candidate out for sale with minimal QC and then fixing bugs as they come in from all the bug reports.
(Wings of Lohrdea is sorta like this. Still has serious bugs, still not fixed yet.
And of course, Ubisoft is infamous for this. Bethesda somewhat too, but I give them a pass because their games are complicated, design-wise.)
Really? I suppose if they've tightened up their processes recently, but in my experience DLSite has taken anywhere up to 5 days to review a game for compliance - depending on a lot of things. There might be some ways around that (perhaps you can submit the game assets independently of the game itself?) but I wouldn't be too optimistic on this.
He did mention he made prior arrangements with DLsite. Since he has his release candidate already, I suppose he could upload that earlier and have them clear it, while promising that he's just debugging things and is not going to add any new pictures/music/voice/text(aside from typo fixes)/etc. Processing the master copy after that would just be a matter of formality.
That said, I wouldn't be too optimistic either, yeah.
(Tanabe also seems somewhat distracted to me as of late, judging from his Twitter feed)
Oh, which acessory is it? Are you saying that each girl has a gor scene?
Edit* I think I found it. It's the rope one ,right?
For the trial? Three scenes, one each for the the three girls other than Yatsuha (the MC). They correspond to three computers/access terminals on the second table in the CG/Event Review room.
The accessory is Eau de Tentacule (触手アロマ, "Tentacle Aroma"), as mentioned by Froggus. IIRC, you get in one of the chests after defeating the Witch (forest stage boss).