I disagree to an extent.
There are some factors in the game that are point-blank "You lose if this happens", meaning the experience is mostly just either lowering that chance to enjoy the game or raising that chance to make impossibility a more common wall, not difficulty.
In other worse
Any total-loss RNG defeats the purpose of difficulty altogether.
Hell I just stopped playing during the boss fight.
You have to spam a certain chain of events for 10 straight minutes, repeat for the second form, and the third/fourth form completely ends you if you make a 50/50 option wrong that gives you no hints on what you're even supposed to do in the first place.
That means a person who hasn't beaten it or hasn't looked up a walkthrough just wasted 20 minutes of gametime over a completely unguided playtime.
Even after that, you have to beat the entire game *again* to get the perfect ending if you spent the points that are required for you to beat high difficulty runs.
How many hours does that add up to? I imagine more than 4 hours to get the best ending.
If I have to spend that long to get something, it better damn well be more than the amount of animations or quality of animations I could get on another game.
I disagree, i find that all fights are 100% winnable (on normal difficulty) if you follow the proper strat and you play the game by maxing everything.
They only complain i might have is that some fights might get a little grindy.
If the only thing you want is the animation, you can always get a savefile or even just go into the Graphics/Pictures folder and gif it up.
To many people is not just about the animation, but what brings to it, from the characters interaction to the fight mechanics. SHRIFT hits right home on many of this points.
Also having those decision that can bring to unexpected game overs sequences, is another huge positive for many people, especially as it fits within the narrative of the game. A similar example would be in MGQ when you attack an enemy in counter stance, or don't defend a charged attack. (Even if here the effect diminish with every fight as the same mechanics repeat every time and you actually have to make a mistake on purpose if you want to see it).
And on a personal note, stumbling through the sphinx fight while she kisses your brain out, was probably even better for me then when i first got counter by queen harpy on MGQ1 (and that was my first time playing a monstergirl game so the surprise facotr was greatly enhanced).