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RPG WolfRPG [あせろら / Acerola] 錬精術士コレットのHな搾精物語~精液を集める錬精術士~ (RJ249908)


English Google Translation. The quest menu, items, craft and something else.
Unzip to the folder with the game, delete BasicData.wolf file.
Is this for what version? or works for all?
 
works for all. If you have 1.10 version just unzip BasicData and Picture to game Data folder and delete BasicData.wolf file.
Tested with 1.09, game launches but only black screen and error, gotta update to 1.10

delete Picture folder
Oh okay. will do that after 1.10 stops downloading.


Works great, this partial helps a lot completing the quests, since textractor cant catch all the mission stuff.
Thanks!

one probem i found, is that it deletes some chats with random NPCs and or party embers in their homes. not a big problem, just brought it up so you know.
 
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Tested with 1.09, game launches but only black screen and error, gotta update to 1.10
delete Picture folder
if you have version 1.09 or higher copy only BasicData folder delete BasicData.wolf file
 
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So it was asked once before, but no answer: what's the deal with the slum town where everyone/thing is fucking?
 
So it was asked once before, but no answer: what's the deal with the slum town where everyone/thing is fucking?

As far as I can tell, this game's incarnation of the Pervert Village just provides hints (e.g. where to get crafting mats for ultimate equips) via talking to NPCs.

--

Edit: Huh, so I was trying to figure out why I'm missing the recipe for Berserker Pills (狂戦士の丸薬), despite being able to craft it earlier. Apparently it's caused by bad copy-pasta coding for Quest #58, where it wipes out (i.e. sets the "get" variable to 0) said recipe if you complete the quest, like how it does for quest-specific items. Normally, once you complete a quest that requires crafting a quest-specific item (under the Quests tab in the crafting menu), it disables the recipe afterwards so it doesn't clog up the crafting menu (it also helps avoid wasting materials on useless quest items). Quests that require generic items (e.g. consumables, equippable weapons/accessories) aren't supposed to do that though; otherwise you won't be able to craft those items anymore. But Quest #58 does it anyway, which is a big oversight.

So... yeah, don't complete Quest #58 if you want to craft Berserker Pills. This bug is still present as of ver1.13.

Now, with all the above said... does anyone know how to fix this problem? I don't feel like going for New Game Plus and completing all the sidequests all over again (not to mention that New Game Plus is still buggy). I would like to try manually editing the save file (to set variable 40:74:get to 1), but I'm not familiar with Wolf RPG's save format. I tried opening up two saves (one immediately before and the other immediately after turning in the quest, after going back to an earlier save) in a hex editor and then comparing them, but both files look completely different, so I can't pin down which addresses to change.

Save Editor Online is slightly more useful, but trying to use it to locate unnamed 0/1 flags is a pain, and I don't think it lets you insert new addresses anyway (by default it seems to ignore all null/0 entries).

I could, like, insert a line of code in Wolf Editor and modify a quest or some other common event to add the recipe back (then reverting to earlier data files after 'fixing' the issue), but I'm not familiar with modding a game in Wolf Editor, so I fear unintended consequences (like breaking the game completely and corrupting saves). I ran a quick 'sanity check' by exporting the relevant game files (BasicData.wolf) without doing any modifications, which is supposed to give back the same file as the original, but they wind up with different hashes (i.e. both files are different). It could be because of different encryption and/or different Wolf Editor version, but this just makes me even less confident of doing "modding" on my end.
 
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anyone know how to clear quest no.64? find nothing inside the cave, kinda stuck.
 
anyone know how to clear quest no.64? find nothing inside the cave, kinda stuck.

Visit the Tranquil Cave (静寂の洞窟, second dungeon, the one with all the insects) solo, with only Colette in your active party. Go all the way back ("north"), towards where you fought the insect boss earlier. You'll find the Retired Adventurer there (his map sprite looks like an bald old guy in robes with a lightbulb icon over him). Talk to him, pick the first option to spar him, win the fight, then pick one of the three weapons from his collection as your reward to finish the quest.

That guy won't appear if you have anybody else in your party.
 
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English Google Translation. The quest menu, items, craft and something else.
Unzip to the folder with the game, delete BasicData.wolf file.
if you have version 1.09 or higher copy only BasicData folder delete BasicData.wolf file
Thanks, this appears to work with the most recent 1.14 patch as well. I couldn't figure out want a lot of quests wanted, this makes things a LOT easier.
 
does any one know how to make Colette a Demon Lord. I wanna know how to unlock the 2 CGs for Demon lord colette, Please help
 
does any one know how to make Colette a Demon Lord. I wanna know how to unlock the 2 CGs for Demon lord colette, Please help

Defeat the "Demon Lord?" (Chapter 5 Boss, 4th Dungeon, Demon Lord's Castle), then walk into the guild with 90 Karma or above. You know you're on the right route if Sylvia goes missing and you skip directly into the 6th Dungeon (the Ruined Keep) and get two castle maps in a row, skipping the Abyssal Caves.

It's a surprise Genocide Route (well, halfish).
 
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er copy only B
Defeat the "Demon Lord?" (Chapter 5 Boss, 4th Dungeon, Demon Lord's Castle), then walk into the guild with 90 Karma or above. You know you're on the right route if Sylvia goes missing and you skip directly into the 6th Dungeon (the Ruined Keep) and get two castle maps in a row, skipping the Abyssal Caves.

It's a surprise Genocide Route (well, halfish).

should i do that before the "Ending" or after the ending. Because i'm already at the story where I saw Treasure Hunter Clair and co.
or should i go back to before to the save before that?
 
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should i do that before the "Ending" or after the ending. Because i'm already at the story where I saw Treasure Hunter Clair and co.
or should i go back to before to the save before that?

You're in the True End Route, Chapter 8. The route split to the Demon Route is only available at Chapter 5 (when you visit the Demon Lord's Castle for the first time). You will need to either reload an earlier save, or go into New Game Plus, then rush your way into Chapter 5 (no need to complete any side quests).

Chapter 6 starts when you enter the guild after defeating the "Demon Lord?" (question mark included), the dungeon boss for the Demon Lord's Castle (4th dungeon) in Chapter 5. This will trigger an automatic event (technically the route split/chapter transition happens in the middle of the conversation with Sylvia, but you're committed as soon as you step inside the guild). If your karma is at 90 or above (buy/craft Negative Hearts or spam the Brothel events with "Skip Already-Viewed Scenes" turned on), Sylvia will act less friendly (even if you're at 4 hearts with her; Friendship doesn't matter, only Karma does), and you will transition into the Demon Lord route version of Chapter 6. Sylvia will go missing and your party will head directly to the Ruined Citadel (normally the 6th dungeon) to find her.

Demon Lord Route Chapter 7 is when the Bad Stuff™ happens. You're Gonna Have a Bad Time.

If your Karma is at 89 or below, Sylvia will be more trusting, and you will transition into the vanilla version of Chapter 6, where your party goes into the Abyssal Caves to find the sword. Sylvia will stay with you instead of going Leeroy Jenkins as she does in the Demon Lord route. You only visit the Ruined Citadel in Chapter 7. (There's another Bad End trap here if you trigger the rest event at the Ruined Citadel with all party members having the Lewd status effect.)

Edit:
Summary of ending conditions:
Route Split #1, at the end of Chapter 5: Defeat the "Demon Lord?" (4th Dungeon Boss), then enter the Guild.
If Karma >= 90:
· · Go to Demon Lord Route (Sylvia goes missing, skip directly to 6th Dungeon, no Abyssal Caves, etc. etc.)

Else:
· · Route Split #2, in the middle of Chapter 7: Explore the Ruined Citadel (6th Dungeon), trigger the rest event on the way to the boss.
· · If all party members have the Lewd status effect:
· · · · Go to Orgy Bad End

· ·
Else:
· · · · Route Split #3, at the End of Chapter 7: Defeat the 1st dungeon boss of the Ruined Citadel.
· · · · If Quests #125 & #126 are completed:
· · · · · · Go to True End Route (fight the 2nd boss, unlock the extra 7th Dungeon, meet Claire, etc. etc.)

· · · · Else:
· · · · · · Go to Normal End Route:
· · · · · · If Colette is S-Lewd:
· · · · · · · · Go to S-Normal End
· · · · · · Else if Colette is M-Lewd:
· · · · · · · · Go to M-Normal End
· · · · · · Else:
· · · · · · · · Go to Normal End
 
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Blog says next work is NTR, as per tradition, and they planned huge than ever before.
also, they had intention to collaborate with banshee scream production oneone1

holy shit
 
when i try to translate with translator++ i get a 404 error saying i might be banned (which is not the case), anyone else tried this and got the same error?
 
Hello! In which part of the map or quest can I see petrification in this game?
 
Hello! In which part of the map or quest can I see petrification in this game?

Getting hit by the Gradual Petrification status effect in combat, which progresses to Petrification after a few turns. King Slime can inflict Gradual Petrification, IIRC. It's found as a possible wandering mob in the Demon Lord's Castle (4th Dungeon).

There's also Sylvia's first heart quest, as part of the second Count-to-50 puzzle. During the "group exercise" when the party splits, you can trigger petrification beam traps to fire at her, which will disable her for a few seconds to let you complete the puzzle in relative peace without her mucking things up.

I don't think there's a specific event/H-scene with petrification though. The above are just cut-in CGs.
 
Thanks for the info! A save with that part will be awesome, but I know that is much to request. Thanks anyway.
 
I cant find the item in quest #118 to make the "Hyper Mara" the item they give is only used on the lesser recipe not the higher one.
 
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