How good is the sex content?
The sex scenes themselves are very good and fully animated. The problem for me was, that there was quite some time in between the action... and it took a while to even get to the action. There ARE many sex scenes. I think, the author had to use the sex scenes "relatively" sparingly, since they are of such high quality (it's not just one simple animation, a whole scene is often played out), as to not compromise the quality. Again this doesn't mean, that there are not a lot of sex in this game. You just won't see it every 5 minutes—unless you do the free–time sex scenes in the house every 5 minutes.
I highly recommend, giving this a try. Keep in mind, that it can be frustrating at times and it will take some time, to get started on the sexual content.
Notes on the game mechanics.
I advice anyone, to ignore the 1 handed–swords. They are utter trash and their skills are weak (in the mid-late game). You'll have trained yourself in something, which ends up being a burden. The 2 handed–swords have good skills, but they don't have the attack power of some of the other weapons (even 1 handed–ones).
I was reluctant to use axes in the start with their inherent -10% to accuracy against monsters, that were already dodging my attacks. The extra power you got from the store bought ones vs other weapons, didn't seem significant enough considering the risks.
Here's my tip. Take axes (spears are also good, and bows can also be alright. Bow skills are really good). Where your 1 handed–swords later in the game have around 30-50 power, your axes will have around 90 power. This may not seem like much, until you understand the damage increases exponentially. It's roughly the difference between 1-2k vs. 5-10k damage (with around 80 in arm strength) for normal attacks. The difference is the game being a nightmare to a leisurely walk in the park to play.
Healing in combat is very weak in this game. Restorative items are highly prohibitive seeing as each individual restorative item have to be pre–equipped on the weapon slots, before you can even use them. That's "really fun" when magic or "art" resistance is also very hard to increase. A single magic slime with around 15k-20k health will deal around 500 damage to your whole party (each member has around 500–1000 health at the time they start spawning) with it's magic attacks. Have fun "healing" through that, while all the other minions destroy your party. The puny damage from the swords will not be cut for this ordeal (you can for a certain time rely on weapon skills and pure luck, but it will not last and it will be so much more annoying to play).
The magic system is really weird. You can get by completely fine ignoring this aspect of the game. I have.
Does anyone know how to cure the zombie merchant in quest 32? Is there even a way?
A little side-note to anyone reading.
The normal enemies scales, as your characters gets stronger, but the bosses doesn't get stronger. Getting you in the funny situation of having battled several cyber–anubis, arch angels, and mecha–demons etc. Only to have a boss battle be like: "waaaaarghrgh, watch out! I'm a scary werewolf" and then it get's completely pummeled to the ground, as one of your party–members sneezes in its general direction.
You should absolutely save-scum some of the chests. There will be a time it's sadly completely necessary to continue with the game. The stores sells utter trash and when the enemies get powered up it reaches a point, where you can't handle them any longer. Your only option is to either level up yourselves some more or get better gear. "Level'ing up" is as the problem of not-being-able-to-defeat-the-normal-enemies-anymore indicates not much of a solution in this situation. Do you want new chests? They only re–spawn upon a certain amount of successful battles.
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