OP
Harleyquin13
Tentacle God
- Joined
- Aug 30, 2013
- Messages
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...the amount of misinformation by people who think they know something about programming isn't perhaps staggering, yet it's still significant.
I may not rate a professional programmer, yet my grasp on the basics is good enough.
Putting strings in fixed sized blocks, then embedding that into the executable, even if it seems to simplify retrieving them, is wasteful.
What's worse, it forces you to recompile for any string changes.
Also, while the block size is quite large for Japanese (due to kanji), if you were to translate it into a latin language, there's a good chance you'd run out of space.
Coding something meant to be translated is hard, sometimes even damn hard, but this thing here seems to be done to fuck over any potential translator.
Also,factually wrong - the retrieval of most of those strings is actually quite easy to brute-force (here the way those were embedded actually makes things more simple), it's putting them back that's at very least tedious.
All that jargon, and all you're trying to tell everyone is translating this game can be done provided someone can be bothered to do so since it is more complicated than just copying and pasting from a text hook.
Which is my point exactly. For the first game some lurker claimed he finished a machine translation for the interface. Too bad it was only for a certain game version and was made obsolete by game updates.
For the second game, someone else did come up with a partial interface translation long after the second last patch and additional story was released. My building guide was referenced, everything else was copied from elsewhere since translator had the technical skill and no language capability.
Go ahead and prove me wrong by coming up with a homebrew hack to translate the game. Nnescio has already translated what the brothel rooms do, but that's a fraction of what needs to be translated as far as the blind players are concerned (Tech tree upgrades, item properties, character skills etc). I see no reason to repeat what I did with the previous game's rooms since there's no demand for it and everyone who did finish the game won't bother going back to it.
By the time someone does come up with something, I'll have moved on to something else and won't care about how shoddy the effort is since it won't be done by someone who can actually read the original language without machine help (Google, Bing, Text Extractor, ITH, whatever crutch is available) to begin with.
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