Oh yeah lets just replicate that AAA ai in a game where the AI was pretty much the selling point.just play RE 2 remake and see how the zombies behave there and try to imitate their patterns as close as possible.
Ok first with that comment i know you didnt play Re 2 remake and 2 you like mediocrety or dont want to help improve the game. Is possible to copy AI behaviours many companies and Indie game developers do it, Heck Hollow Knight has great AI for bosses and was made by what 5 people? Same with cupheadOh yeah lets just replicate that AAA ai in a game where the AI was pretty much the selling point.
Been playing the demo and the checkpoint at the mansion seems to be bugged as continuing after losing puts the player's state at when they died/lose. That means clothes (mostly lack thereof), ammo and infected state will be at the point when the player loses instead of when they entered the mansion for the first which if I remember correctly, how it was in the previous versions. Is this intentional?Well, that's the idea, to have more animations for everyone, but that's for the future. First comes the implementation of all the necessary mechanics for the game.
As for the big guy, he hates Julia's clothes xD. As soon as he rips them off he will stop running and start walking instead so it's easier to avoid.
Well it's nice to know it wont be useless forever. I hope it'll affect gameplay and not be "whoops ur ded" cause i like myself some combat sexThe checkpoint working like that is intentional for now. This way you can maintain any item or keyitem you already collected.
For gang bang/double/triple penetration it's something we'd like to have along the road but it's so f*cking hard to animate (especially when you're not an animator like me xD) that's hard to confirm. I guess it'll depend if we can ever get an animator.
As for the ideas, well I can't spoil anything about it but one of those is specifically tied to that (useless-for-now) bar that goes increasing during the sexttacks. Sorry I can't expand on this
I see. That makes sense. But having to start with no clothes, probably lesser ammo and fully infected/pregnant(?) might be an issue. Perhaps when a player chooses continue at least start with no infection and fully clothed?The checkpoint working like that is intentional for now. This way you can maintain any item or keyitem you already collected.
For gang bang/double/triple penetration it's something we'd like to have along the road but it's so f*cking hard to animate (especially when you're not an animator like me xD) that's hard to confirm. I guess it'll depend if we can ever get an animator.
As for the ideas, well I can't spoil anything about it but one of those is specifically tied to that (useless-for-now) bar that goes increasing during the sexttacks. Sorry I can't expand on this
I think that could make the game really easy, another option would be to allow the player to chose how much infection/clothes they respawn with, or maybe tie it to difficulty. e.g easy respawns with all clothes.I see. That makes sense. But having to start with no clothes, probably lesser ammo and fully infected/pregnant(?) might be an issue. Perhaps when a player chooses continue at least start with no infection and fully clothed?
I hope you can get an animator. Having gang bang/double/triple penetration would make things very hot.
I mean it is a checkpoint. All other games does it like that.I think that could make the game really easy, another option would be to allow the player to chose how much infection/clothes they respawn with, or maybe tie it to difficulty. e.g easy respawns with all clothes.