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RPG [Kudarizaka Guardrail] 駆錬輝晶 クォルタ アメテュス EG (RJ280540)


No kissing, but lots of ear licking......I like it....
To be fair ears are one of her biggest weaknesses. the enemies goal is to discover and abuse the heroine weakspots to transform her from a magical knight into a sex slave.
That's also the reason why there aren't penetration scenes in the game. Enemies don't care about satisfy their own urges but only want to make the heroine submit just by teasing her (which i love).
Using a translator helps understand most of the scenes, making them way hotter than just the visuals alone.
 
To be fair ears are one of her biggest weaknesses. the enemies goal is to discover and abuse the heroine weakspots to transform her from a magical knight into a sex slave.
Using a translator helps understand most of the scenes, making them way hotter than just the visuals alone.

I need to learn japanese I swear....
 
I'm still too lazy to read most games' story most of the time, but yeah definitely worth learning for the h-scene goodness in its native tongue, couldn't imagine not being able to understand any of that anymore, really sucks how many games there are out there that people won't ever play or fully be able to experience because they weren't translated.. it's getting better though i guess
 
Umm, so after unpacking the game to get Libes translation tool working, the game bloated up from half a gig to nearly 8GB. I feel like there was a similar case a while back where something about unpacking goes wrong and gives incorrect file sizes to stuff. Anyone remember how to fix things like these?
 
Umm, so after unpacking the game to get Libes translation tool working, the game bloated up from half a gig to nearly 8GB. I feel like there was a similar case a while back where something about unpacking goes wrong and gives incorrect file sizes to stuff. Anyone remember how to fix things like these?
The problem is in the Kudarizaka Guardrail\www\js\plugins\追加 where some of the txt files there is at least 500MB+, if i try to open it there will be some parts that is gibberish and some part that readable. I don't know what that file do and i don't want to try it.

Edit : It seems like it's a custom script for the game, some IDS_ text, hex code, some other code, etc...
Private user data inputThis page includes a password or credit card input over HTTP. A warning has been added to the URL bar.Non-secure page loaded in incognito modeThis page was loaded non-securely in an incognito window. A warning has been added to the URL bar.Form field edited on a non-secure pageData was entered in a text field on a non-secure page. A warning has been added to the URL bar.This page is dangerous (flagged by Google Safe Browsing).Flagged by Google Safe BrowsingTo check this page's status, visit g.co/safebrowsingstatus.insecure (SHA-1)The certificate chain for this site contains a certificate signed using SHA-1.Subject Alternative Name missingThe certificate for this site does not contain a Subject Alternative Name extension containing a domain name or IP address.CertificatemissingThis site is missing a valid, trusted certificate ($1).valid and trustedThe connection to this site is using a valid, trusted server certificate issued by $1.Certificate expires soonThe certificate for this site expires in less than 48 hours and needs to be renewed.Connectionsecure (strong $1)Public-Key-Pinning bypassedPublic-Key-Pinning was bypassed by a local root certificate.The connection to this site is encrypted and authenticated using $1 (a strong protocol), $2 (a strong key exchange), and $3 (a strong cipher).obsolete connection settingsThe connection to this site uses $1 ($2), $3 ($4), and $5 ($6).$1 with $2an obsolete protocola strong protocolan obsolete key exchangea strong key exchangean obsolete ciphera strong cipherResourcesall served securelyAll resources on this page are served securely.mixed contentThis page includes HTTP resources.active mixed contentYou have recently allowed non-secure content (such as scripts or iframes) to run on this site.content with certificate errorsThis page includes resources that were loaded with certificate errors.active content with certificate errorsYou have recently allowed content loaded with certificate errors (such as scripts or iframes) to run on this site.non-secure formThis page includes a form with a non-secure "action" attribute.
Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
 
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Umm, so after unpacking the game to get Libes translation tool working, the game bloated up from half a gig to nearly 8GB. I feel like there was a similar case a while back where something about unpacking goes wrong and gives incorrect file sizes to stuff. Anyone remember how to fix things like these?
I just deleted all big txt files from js folder, seems to working fine so far. Had no problems with that on trial versions too.
 
I must be missing something with my searches. Which translation tool are you referring to? I tried following the guide here (https://ulmf.org/threads/rpgmakermvgame-hook-patcher-how-to-hook-rpg-maker-mv-games.8960/) but I just keep timing out due to too many translation requests.
That's exactly the one I'm using, or to be more precise, I get the text out with that and then slap it into Translation Aggregator which is translating it through Atlas program. The problem you're facing is happening because the game is shoveling random menu texts it shouldn't, but I'm no good at doing the filter things and all, so running Atlas instead of some web service translations atleast prevents the timeouts.
DM me if you want some help with that, I'd rather not start writing novels of setup/troubleshooting here.
 
The problem is in the Kudarizaka Guardrail\www\js\plugins\追加 where some of the txt files there is at least 500MB+, if i try to open it there will be some parts that is gibberish and some part that readable. I don't know what that file do and i don't want to try it.

Edit : It seems like it's a custom script for the game, some IDS_ text, hex code, some other code, etc...
The 500MB files are 100% exact copies of the original Enigma-packed exe file. Unfortunately, I don't know if they should contain something else, or if it's safe to delete them.
 
I'm surprise how good the battle rape system in this game is. Even made the effort to translate most of the messages that describe the MCs struggle when she is getting molested in combat. But low and behold the game is bugged at version 1.00 and randomly crashes out in battle. Guess I have to wait till a good soul can deliver version 1.01 before I can continue my efforts....
 
It's only like $12 ish on dlsite. Not a bad price for a game I've already got like 17+ hours on (going for EVERY debuff and still in zone 3).
 
It is indeed a game worth buying. Sadly DLsite wont accept PayPal and my Credit Card. So I sadly can't throw my money at it.
 
Game was updated to 1.02. Attached the changelog.
Generally some bug fixes, something about changing clothes in the recollection room, a crystal near the sink lady for ... something (not available for the 'hero' mode or whatever its called, I checked), and stuff about traps resetting.
 

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  • バージョンアップ履歴.txt
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1.01 Changelog:
-Added "Low Stress+" Mode (reduced number of surprise encounters, increased damage especially on magic, increased evasion against restraining attacks)
-Changed Self Destruct Medicine to always go first in combat
-Changed Recollection Room to allow three types of enemies to appear at once during fights.

1.02 Changelog:
-On "Low Stress" and "Low Stress+" modes, traps won't reset once triggered.
-A crystal has been added at the home base to remove certain bad states regardless of if the requirements have been met once they have already been removed once (Low Stress modes only)
-Added a fairy in the Recollection Room that allows you to change and lock clothing options (Locked clothing options won't change regardless of what happens in battle, this lock is not effective for loss scenes or special events)

Lots of bug fixes in addition to that, including some very game breaking bugs, but I'm too lazy to translate all of them.
 
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Oh, Ametus actually got a game? That's nice, so we'll finally get to see her win, for once. It was a bit hard to take them seriously as heroines of justice when every chapter is just them being molested from page 1 to end, with this we actually get to understand why the enemies even take her seriously. The way the battle fuck works is also one of the best I've seen, with the H actually working as a mean to defeat the player.
 
Game is very high quality, especially when it comes to the H mechanics in combat. The only things holding this game down at all for me personally is:

1) Slow pace of combat: Enemy rounds can take a rather long time, which really hurts the pace of the game overall, especially because of how many turns you can straight up lose due to being bound /surprise attacked/prevented from escaping your bind. This hurts the flow of both individual battles, and with general exploration (can become a slog with all the forced battled and surprise attacks).

2) Clothing Destruction stops too early: Even if the author wanted her covered partially with torn clothes rather than allowing her to become fully naked, I feel like the clothing destruction was still missing 1-2 more break levels (if we keep how much she loses per stage consistent). Its not a big deal by any stretch, but i can't help but notice and wonder why it stops where it does.

3) Lack of Penetration during combat: I know the reasoning behind it from the story perspective, but why does that prevent penetration by any objects whatsoever? If the entire point is to subdue her in that way, why randomly choose to ignore those erogenous zones? I only played partway through the third level, but up to that point i saw nothing (in the gallery i did view a fairy dildo penetration scene, but that was a game over rape). This also made it feel like the combat rape was missing a level of "progression", and seemed like a weird exclusion that is not fully consistent with the lore logic. If there is an additional explanation that I am not aware of for this I would love to know.

I think the first point was the real killer for me, the other 2 are more minor in the grand scheme of things and more based around preference. Great game, just some slow combat and weird oddities.
 
Game is very high quality, especially when it comes to the H mechanics in combat. The only things holding this game down at all for me personally is:

1) Slow pace of combat: Enemy rounds can take a rather long time, which really hurts the pace of the game overall, especially because of how many turns you can straight up lose due to being bound /surprise attacked/prevented from escaping your bind. This hurts the flow of both individual battles, and with general exploration (can become a slog with all the forced battled and surprise attacks).

2) Clothing Destruction stops too early: Even if the author wanted her covered partially with torn clothes rather than allowing her to become fully naked, I feel like the clothing destruction was still missing 1-2 more break levels (if we keep how much she loses per stage consistent). Its not a big deal by any stretch, but i can't help but notice and wonder why it stops where it does.

3) Lack of Penetration during combat: I know the reasoning behind it from the story perspective, but why does that prevent penetration by any objects whatsoever? If the entire point is to subdue her in that way, why randomly choose to ignore those erogenous zones? I only played partway through the third level, but up to that point i saw nothing (in the gallery i did view a fairy dildo penetration scene, but that was a game over rape). This also made it feel like the combat rape was missing a level of "progression", and seemed like a weird exclusion that is not fully consistent with the lore logic. If there is an additional explanation that I am not aware of for this I would love to know.

I think the first point was the real killer for me, the other 2 are more minor in the grand scheme of things and more based around preference. Great game, just some slow combat and weird oddities.


I agree here, I had different expectations than the creator did. It's nice to see a creator stick to their guns though.

I kind of felt like some of the clothing destruction levels didn't make enough of a jump, while others were satisfactory.

Lack of penetration lost my interest more so, but that's a part of what i'm looking for in an H-game. The demo had me expecting some at some point, whether that involved more brazen enemies or some kind of unseen meter or whatnot.

For praise on the game though instead of grumping ~
I did notice the clothing destruction was faster than in the demo, but not too fast, and the combat's flow felt good, some games are too easy and others are too hard, this one had a good balance for the most part. Get grabbed, and you can get roped into several turns so there's a reason to use the higher costing evasion responses, not to mention you don't have to be grappled to get molested.
 
Game is very high quality, especially when it comes to the H mechanics in combat. The only things holding this game down at all for me personally is:

1) Slow pace of combat: Enemy rounds can take a rather long time, which really hurts the pace of the game overall, especially because of how many turns you can straight up lose due to being bound /surprise attacked/prevented from escaping your bind. This hurts the flow of both individual battles, and with general exploration (can become a slog with all the forced battled and surprise attacks).

2) Clothing Destruction stops too early: Even if the author wanted her covered partially with torn clothes rather than allowing her to become fully naked, I feel like the clothing destruction was still missing 1-2 more break levels (if we keep how much she loses per stage consistent). Its not a big deal by any stretch, but i can't help but notice and wonder why it stops where it does.

3) Lack of Penetration during combat: I know the reasoning behind it from the story perspective, but why does that prevent penetration by any objects whatsoever? If the entire point is to subdue her in that way, why randomly choose to ignore those erogenous zones? I only played partway through the third level, but up to that point i saw nothing (in the gallery i did view a fairy dildo penetration scene, but that was a game over rape). This also made it feel like the combat rape was missing a level of "progression", and seemed like a weird exclusion that is not fully consistent with the lore logic. If there is an additional explanation that I am not aware of for this I would love to know.

I think the first point was the real killer for me, the other 2 are more minor in the grand scheme of things and more based around preference. Great game, just some slow combat and weird oddities.

Your point 1 is exactly why I lost interest in this game. It was the first one in a very long time where I was holding the "skip" button while not even looking at the screen until I could move again. If the MC was anywhere even remotely close to an orgasm, well I guess I won't be able to play the game for another couple minutes.
 
I agree here, I had different expectations than the creator did. It's nice to see a creator stick to their guns though.

I kind of felt like some of the clothing destruction levels didn't make enough of a jump, while others were satisfactory.

Lack of penetration lost my interest more so, but that's a part of what i'm looking for in an H-game. The demo had me expecting some at some point, whether that involved more brazen enemies or some kind of unseen meter or whatnot.

For praise on the game though instead of grumping ~
I did notice the clothing destruction was faster than in the demo, but not too fast, and the combat's flow felt good, some games are too easy and others are too hard, this one had a good balance for the most part. Get grabbed, and you can get roped into several turns so there's a reason to use the higher costing evasion responses, not to mention you don't have to be grappled to get molested.

The lack of penetration was exactly why i asked if there was more to it beyond what was already posted, because even if they have no interest in getting off themselves, you would think they would penetrate with something purely to hit additional erogenous zones. As for the clothing destruction, i didn't mind really the level to which each break happened, but rather that it simply stopped unnaturally short.

In any case, i know my post comes off as a grump, but really its the opposite, this was all i could find wrong with the game, everything else was extremely well done. Definitely up there in quality H games i have had the pleasure of playing. Honestly if the combat had just been faster I might not have bothered saying anything at all.

Your point 1 is exactly why I lost interest in this game. It was the first one in a very long time where I was holding the "skip" button while not even looking at the screen until I could move again. If the MC was anywhere even remotely close to an orgasm, well I guess I won't be able to play the game for another couple minutes.

Yup, that is pretty much exactly why i stopped before finishing the third level, it simply took too long to get to your turn, especially once grappled, which due to boss battles and surprise encounters you don't have any way of avoiding. Lord forbid you get a string of bad luck where your escape attempts get interrupted, between those and orgasms your sitting through 5+ enemy attacks for several rounds in a row before you can act....which will literally be to escape the binds, then wait one more round to actually get an attack chance.

Ah well, still a great game, just one i lost the motivation to finish, especially once i realized there was no penetration or further clothing destruction. I know there are a bunch of debuffs, but the problem was that would only serve to make the battles slower than they already were, so i just put the game down instead.
 
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