zhangwuwen321
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Sir, who is this girl?Re: Zell23 game
You've got it right. Bloopwtags told me before.![]()
Sir, who is this girl?Re: Zell23 game
You've got it right. Bloopwtags told me before.![]()
Dead people don't consistently post every 2 weeks. You can say he's slowed down considerably though.i think zell is dead. most of the time he post stuff every 2 weeks but since he started his new horror game he stayed silence. i dont count his cheap demos where it only shows H animation or the small development he is showing to us.
I'm having the exact problem as you right now, pressing Space button (or changing it to any other button) just causes my game to go back to the title screen. Do you know what you did to fix this?I feel bloody retarded. Wasn't it space that opened the inventory/collectibles screen? All it does is restart the damn game and puts me back at the title screen. Tried every other button as well, and nothing opens the inventory. Also, where's the guest lizard thingie? Feels like I've checked out the entirety of the plains without finding her.
Yes.has someone a 100 percent save file for me?
The button you changed was "Start" in settings/keyboard, right? Because that's the button which opens the menu.I'm having the exact problem as you right now, pressing Space button (or changing it to any other button) just causes my game to go back to the title screen. Do you know what you did to fix this?
Hmmm... as a fellow developer there's actually quite a lot to respect about Ansala.Yes.
The button you changed was "Start" in settings/keyboard, right? Because that's the button which opens the menu.
"Space" is used in the title screen, to select the endurance bar style. Try swapping to the other style before starting/continuing.
Whatever Zell is doing, I'm thankful for the work he's done in FOBS. Awesome job, really.
If he's going to release another joint game, I hope he finds a better partner. Because the only thing I wouldn't criticize in SA would be the art and animations![]()
Ansala was being hassled constantly to get the game out ever since Zell announced he was done with the sprites, so i can't blame him for just getting it done and getting it out there without thinking about design too much. Gotta cut corners somewhere when everyone paying your bills is screaming for you to finish.The combat's also really messy at times. It gets pretty noticeable by the time you get to the library. So much happens on screen, you have literally useless allies following you, and there's a million particle effects. He didn't think about the scalability of the system he was making, and with its combat focus, things just get messy.
I'm also not too much a fan of the RPG Mechanics. What I like about RPG Mechanics is that they offer growth. You grow as a player as you play the game, but I felt it messed with balance too much. The first boss is much harder than the second boss, and the mermaid to final boss is just cake. As the game went on the disparity for good macromanagement and bad was too wide. It would've been better if the RPG Mechanics were used to regulate sex related stats, and all important growth systems were at fixed intervals through the game. (Though this is just my preference)
It was like this since the demo though?Ansala was being hassled constantly to get the game out ever since Zell announced he was done with the sprites, so i can't blame him for just getting it done and getting it out there without thinking about design too much. Gotta cut corners somewhere when everyone paying your bills is screaming for you to finish.
Ah, then it's possible it was his first real game and didn't know any better. Either way, i didn't find any real faults with the game when i played it versus some of these other games,even AAA, that are currently on the market.It was like this since the demo though?
Design aspects of a game are there from the beginning. Just working to code everything is different.
You can love something and still be critical of it. I quite like Succubus Affection.Ah, then it's possible it was his first real game and didn't know any better. Either way, i didn't find any real faults with the game when i played it versus some of these other games,even AAA, that are currently on the market.
I understand that, was just originally stating that he was being pushed hard by Zell fans to get the game out quickly as soon as Zell was done with the art; so it's likely a possibility that the later parts of the game being worse than the beginning in terms of design and balance suffered because of it.You can love something and still be critical of it. I quite like Succubus Affection.
Hmmm... the criticisms I had were general design principle criticisms. I won't deny he probably rushed the game a bit though. The game's balance really falls off the further in you go.I understand that, was just originally stating that he was being pushed hard by Zell fans to get the game out quickly as soon as Zell was done with the art; so it's likely a possibility that the later parts of the game being worse than the beginning in terms of design and balance suffered because of it.
Due to limitations of the old engine, FOBS was split into two parts because the engine doesn't support high amounts of data (somewhere around 128MB or so). Since then, FOBS has an A and a B Side, with the A side being done by now, and new content being added to the B Side. The B Side starts you at all new maps and with all monster abilities already unlocked. Save files are independent from each other.
When you go to his blog, he'll have a link to his GetUploader directory where he uploads both Sides, now in japanese and english.
His latest release is postedYou must be registered to see the linksfor all to use.
Also, while zell wasn't explicit about his intentions, we assume that new updates to FOBS and his new project Shiro no Yakata won't happen until he's more familiarized with the new engine, PixelMaker MV. I'd guess he's currently porting FOBS over, both to have his project sorted out and to have the functionality of the engine preserved as much as possible.
You'll miss an item "Shard of Dream(ゆめのかけら)", that has no use in ver.B although.@Kamil118 That's news to me. I've never copied my savefile to B Side, but I still had everything unlocked from the start. What would be the benefit, then?
Yeah, you've pinpointed one of the worse Patreon evils. I wish more would understand.Gotta cut corners somewhere when everyone paying your bills is screaming for you to finish.