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ACT [Moeymoey] Breed Lab


... Yeah, probably. Still, that means there's a race condition. In this case, it's probably safer for the player than getting juggled by multiple assailants, but it could be a bigger harder-to-identify problem later on.
 
Damn, I really wanted to try your demo, but I have a stupid problem. I can't walk. I mash every key but she doesn't move an inch. I'm only able to turn around, look around and open the Inventory.
Any ideas?
 
... Yeah, probably. Still, that means there's a race condition. In this case, it's probably safer for the player than getting juggled by multiple assailants, but it could be a bigger harder-to-identify problem later on.

Yes, this bug is serious, the way I did this needs definitely some improvement. The way the code is written right now, the overlapping issue would pop up more often, when there are more then 2 enemies on you, which I did not test. Reports on appearing bugs by doing things I did not think about helps a ton!

Damn, I really wanted to try your demo, but I have a stupid problem. I can't walk. I mash every key but she doesn't move an inch. I'm only able to turn around, look around and open the Inventory.
Any ideas?

Oh wow, this is an even more serious problem :eek:. It kinda similar to the report of Kernog on “wacky movement”. If you have some time, I would really appreciate to post your pc specs on discord or per pm here. Like, OS and resolution etc. Since I compiled the build for the target platform Windows / 64 bit. Maybe the problem lays there.
 
Yes, this bug is serious, the way I did this needs definitely some improvement. The way the code is written right now, the overlapping issue would pop up more often, when there are more then 2 enemies on you, which I did not test. Reports on appearing bugs by doing things I did not think about helps a ton!



Oh wow, this is an even more serious problem :eek:. It kinda similar to the report of Kernog on “wacky movement”. If you have some time, I would really appreciate to post your pc specs on discord or per pm here. Like, OS and resolution etc. Since I compiled the build for the target platform Windows / 64 bit. Maybe the problem lays there.
Oh sure, I'll do it tomorrow when coming home from work!
 
There's a bug where if you're trying to take off your clothes and open up the inventory while an enemy is attacking, you will not be able to close the inventory and also cause you to be stuck in a pinned down position, but not start the piston/rape animation.

Progress is also partially saved when you replay right afterwards. Clothing and room progression at the beginning isn't saved, but the later stage is already unlocked.
 
Hey Folks,

It’s has been a while since the last build. I experimented with some stuff and I think I can show how It’s looking so far. Download Link:

New things I experimented with:

  • New Enemy with more then 1 Animation during a scene
  • Shooting System. Hold C and then Left Click to shoot (Still no reload animation and weird camera twists happening)
  • New Area. Old Area is not playable in this demo
  • Played around with dialog texts
  • I tried to fix the "Not able to move" issue. But its hard to test, I hope you can tell me if it's working now or not.

Note: All stats are still unbalanced (in Debug-Mode you can say). Ambient Sound may not be final since It's just used for testing.

Known issues:

  • The interaction system is pretty buggy and needs a rework. You need to change your position sometimes to make the interaction work. (Especially on the first PC)
  • Falling near walls may cause sometimes animation issues
  • New Enemy has some distance issues on attacking.

Have fun, I appreciate every feedback on the third build!

The next Build will be the last before I consider starting the first Alpha Build.
 
- Keybind for shooting is actually right mouse button.
- There's a bit of a platforming issue when going up wall inclines. Nothing too serious or game breaking at this time.
- I'd suggest allowing the user to press "Space" when going through dialogs for easier navigation.
- There's a game breaking bug where when you take off your clothes and then enter inventory; from there, upon getting attacked, you are then unable to exit the inventory. This also happened even after wearing underwear.
- Not entirely sure if it is intentional or not, but with the new enemy, attempting to try and escape doesn't seem to affect its stamina bar at all.

So far, pretty good update. Although, I wasn't able to tell if I was making any progress or not with the password part. Certain points/objectives certainly need a sort of dialogue to indicate its use.
 
Awesome demo. Have you thought about a subscribestar or patreon or something? Would love to support this project :)
 
wow. this really is like the giant insect lab game I played before. I always stuck around the first area because im terrified of hornets and never had the courage to complete the game past that floor. I hope to see the same kind of sex animation like from that game. and probably more.
 
As of now, according to the Discord server updates, it's been mainly a uniform/character and map update by the looks of it. Beyond that, not much is known. I'd also like to know for certain if this project is still being continued or not.
 
As of now, according to the Discord server updates, it's been mainly a uniform/character and map update by the looks of it. Beyond that, not much is known. I'd also like to know for certain if this project is still being continued or not.

I’m still working on it. Especially now I finally have more time. The plan is to release the newest version with further infos by the end of this week.

Cam you make your character more realistic and some kind of MOE?? She looked like an alien so i don't like so much

Maybe she is an alien 😊
At some point I’ll reserve some time for model improvements but I’ll still keep the anime-style look.
 
Hey folks, I’m still not finished with the first level, but because it was so long since the last update I decided to make a playable showcase demo out of what I got so far.

Download Link:



Controls - See in the first post

In my test run I found one “game breaking” bug: Try having only one blue card in your inventory before activating a terminal because one terminal is eating two cards out of your inventory and this might prevent you from getting the statues.

Since I still was not able to implement tooltips on time, here are some explanations:
- The green item with a lightning sign is ammo
- The heart shaped item is a potion which prevents you from orgasming for some time.
- You can shoot as soon as you find the weapon (shooting mode still unfixed and has some weird cam movements)
- The blue item which should look like a card can activate terminals (careful, there is a bug of terminals eating more cards then they should)
- some stats are still just decoration. Only working stats are lewdness (lust bar raises faster), defence (shows how many times you can be hit without falling), attraction (The humanoid looking foe finishes faster) and speed.

I’m still a bit undecided how I make the attributes work, and haven't spent much time on H-Scene balancing for now, the strength of the enemies might change.

Please enjoy and tell me what you think.
 
I'm torn. I like a lot of this, but there's also other parts that are problematic.

The dark and moody lighting makes it hard to see anything. Sometimes that's ok, but other times it's just "why is the interaction ! showing up?"

The interaction ! doesn't always seem to have a corresponding action.

Not important, but I expect to use "E" for interact instead of space.

The "lose 20 max stamina every time you cum" mechanic is really unforgiving when without saves or continue points. Some enemies and traps seem to be inescapable, so they're instant game overs. Not that save scumming is a great way to handle game overs either, but ... at least there's prior art.

The text windows are unnecessarily small. And personally, I really dislike the "typewriter" effect basically everywhere it's ever been used.

I like watching the protagonist cum lots. I just wish that it wasn't followed by having to replay the first bit of the game over and over.

Six bullets in a given clip is currently a little unforgiving. Especially when there are enemies that cannot be evaded and require more than a clip's worth of shots to kill.

I like the appearance of the leather (or maybe it's quilted?) jacket, so it's sad that it gets destroyed and then is just completely gone. Of course, it's a lot more work to come up with models for various levels of clothing destruction, so I can see why it's just "fully there" or "fully destroyed".

It would be nice if you knew how much stamina you were going to have to use to break out of a grab. I'm not clear whether that particular guessing game is any fun. Maybe eventually the dynamic of learning how much you'll need is interesting, but that requires the game give you the opportunity.

Eventually a gallery would be appreciated.

I know that sounds like it's mostly negative, but I'm really pretty pleased!
 
It's great - obviously still early so a lot of stuff is missing (a save / continue feature would be great) - but it's fantastic. Keep up the good work! :)
 
Hey folks, thanks a lot for the feedback again, I addressed as much of it as possible, some mentioned stuff is still missing but on the list.

Download Link:



It feels like the cycle of testrunning, finding bugs and fixing is a neverending story but since the last update was quite some time ago, I decided to release the update in a “seemingly stable enough” status.

The stuff I wanted to make for the first Level is basically done. 4 Enemies in total + the “Chair”. A little “find the 3 Statues riddle” and a changing environment based on your progression. Whats still lacking is the question about how to handle the impregnation, for now reaching 100% on the impregnation status still means just Game Over.

I made some test runs and at least It should be possible to reach the end of the first level. Please let me know if you find some bugs and what you think in general <3. Also, you should close the game and start It again if you want to start a New Game from the GameOver Scene, since I haven't finished to "clean" all of your progress in time if you go from a GameOver Scene to a New Game.

What comes next?

I learned a lot with this Project and I’ll definitely make another Level to try out some ideas and keep improving the first one. What I can say is, that the Project became really a mess in terms of structure and coding. When the time comes and I start a new Project, there will be definetly a ton of things I would do different :p.
 
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