Elsiss_Surana
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To make a long story short, you use a program to extract all text from the game and then sort an organize it into small bite sized segments that are easy to process. Some of the text is pure dialogue, some of it is coding segments. Depending on the skill of the game's creator, you can also get a mix of both.Just for curiosity as I have no idea how the pipeline of the translation process works, if you don't mind me asking. But to edit that plugin would be as simple as editing a text file? Like using ctrl+f being a possibility, but with you needing to do it like a bazillion times?
I have no intention to be insulting while asking this, I just have absolutely no idea on how this works and how to search for the info.
The next step is to isolate out the code sections using searches and tagging. Then, when you think you have eliminated all traces of code from the text you want to translate, you have the program send the text for machine translation. After you get your results back, you then need to playtest the game to make sure that no essential code got translated by accident. Once that is done, you then need to hunt down and review the sections of text that are both dialogue and code. You must then translate only the dialogue sections, leaving the code untouched.
When you have all the dialogue translated, and have play tested the game to ensure that it still runs, you then move onto your second pass translation. This means going through the machine translation line by line, sometimes while the game is running, so that you can correct for the usual garbage that gets thrown up by machine translations.
If you feel like being really fancy, you perform a third and final translation pass that corrects for things that can't actually be directly translated. An example of this would be a joke that only makes sense in Japanese. You would then take this joke and replace it with an English one that fits the situation.
In the case of this game, there are over 10,000 lines of text that are extracted.
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