Tengux
Member
- Joined
- Aug 20, 2018
- Messages
- 47
- Reputation score
- 23
No, it's a function in FFDEC. Just hit the export button and select what you want.
That way you can export all text / AS to subfolders (keep the file structure for importing) and use Notepad++ magic (plugins / search and quickedit in files...).
I just did hide everything that's not in my clipboard by key combo (textfx plugin).
This way, it becomes VERY easy to edit without messing with something you shouldn't.
No, works with all file at the same time. Did that with this game to mess a little bit around.
Okay, 313 files (main swf file) takes depending on your rig 2~3 mins loading, but works ^_^
And there we have exactly how my parser originally works. Export all scripts, sort all non-dialogue out and place the rest in a table format for easy editing. Reimport, edit the scripts where changes have been made, take what files are edited and import these edited files back into the SWF file, done.
It is just the FFDEC tool that feels very overwhelming to some is all.