> 40 ending songs
....what? Why...
Almost all "true" endings (21 of them) will get two tracks, layered in a similar dynamic way as the regular stage tracks are.
Initially, part 1 of a given ending's two tracks will play, and then when the ending script/voiceover gets to a certain part, the track will crossfade seamlessly into part 2.
The reason why we have that many is because the script for each ending will usually generally cover the events from exactly when you beat the true final boss, to hundreds of years afterwards, and as a result, the world and events within it can change pretty drastically during that time, so a single song won't really cover those changes all that well.
There's also around 20 or so secret endings that will be in either at launch or shortly thereafter, and most of those will get their own original music too.
Finally, the bad endings at the end of the game (4 of them) will get one song with 4 variants.
I assume that "defeat bad ends" are counted among those 21+ endings.
The "defeat bad ends" get a variety of songs too, with every level getting;
- one variant of the main tune for the level when clothed sex happens
- another variant when nude sex happens
- one original song that plays for all four enemies in the level's CGs
- another original song for each level's boss (and the Celodst Emperor gets a unique one just for the sprite animation)
So total between the levels, that'd be about another 20-ish songs there too.
There's also roughly 1,000 custom sound effects in the game, including things like 5-6 different stepping sound effects for light/heavy enemies on different terrain (grass, metal, wood, molten rock, ice, etc.), almost every powerup (50 of them) getting unique SFX, and so on.
Voicework I figure by now people know we went really hard on, with around 60 voice actors now on the project across over 300 roles and an estimated 25 hours of voicework, and doing things like the Electric Level boss sex scene having over 100 unique moans/orgasm noises just for it for each mix of vibrators/sex toys you can use on her, plus a lot of enemies getting unique moans that get randomized into pools so each sex event has slightly different audio and enemies get audio that fit the actual action.
The thing I'm getting at with all this is that when we started this project, it was really important to me that the sound design not be ignored; I'd played way too many H-games with great graphics and animation and gameplay, but where 4-5 moans were used for
every event, so you'd hear the same moan regardless of if she was getting fucked by an imp with a tiny dick or a tentacle monster with a 4 foot long, 1 foot diameter tentacle, and it just felt really awkward as a result. Similarly, a lot of h-games (and SFW games too) just ignore music and sound effects too; of course I realize cost is an issue, I don't expect everyone to go this crazy with audio, but it was just a goal of mine that we shouldn't neglect the audio side of things.
Kind of long-winded but hopefully that gives more perspective on why we've got so many ending songs; we just want the payoff for the ending of the game that the player worked hard to get to, to be a big one, especially with how much the personality value stuff in-game can shift the ending, to make all the choices the player's made along the way really matter.