Compared to the paid supporter demos, sure, but as someone who's been stuck with a very old free demo that only had the bugs and ghouls as enemies this is a massive upgrade.There's no new content afaik, for those wondering
The frame rate itself depends on the monitor refresh rate. However, no matter how high the frame rate is, the game speed will not change.The Dlsite trial is giving me crazy high framerates.
There may still be glitches like shader and texture loading. If I can improve it, I'll work on it.I'm not sure it is the Unity FPS to Gameplay speed bug. But I am getting some terrible FPS near the pillars when it is emitting the energy animations.
If you are using a mouse + keyboard, you may want to review your mouse sensitivity in option. It depends on your hardware, but it might be too high for my environment and preference.On the other hand, the sensitivity feels too high in fights, that I cannot properly aim. Maybe I just need more practice.
If we think about it realistically, it could be done, but we can't draw any easy conclusions because it involves game balance.Some general comments and suggestions:
1) I would like to be able to combine bottles of 1 use into a bottle of 2 uses (or more)
2) Can you add a "bank" chest for storage? I find myself wanting to hold to many things (full version only is fine, too)
As for the frame rate, as I mentioned above, I would appreciate it if you could show me a video of a "high frame rate" situation. I don't know much about this phenomenon because I can't confirm it on my end.Framerate does seem a bit high, but it's nothing I can't manage.
At the end of the trial version, it would certainly be nice to have the ability to go around the game at will.Kinda wish when you hit the end of the demo you could reset your progress without losing your unlocks or starting an entirely new file (sort of like starting a new "run" since it's a roguelike)
The window should be inactive and the game should not stop running. If you cannot get enough FPS, reducing the window size is the most effective solution.Is it just me or is the DLSite trial missing framerate limiters and reduced resource usage when paused/in background? The game ramps up my GPU usage by a lot compared to many more graphically intensive games. And turning down the quality doesn't change it at all. Leaving it paused and in the background also continues to use CPU/GPU at the same rate when the game shouldn't be doing anything.
I don't mind it not being in the game.If we think about it realistically, it could be done, but we can't draw any easy conclusions because it involves game balance.
We may make a feature that allows you to store items across game rounds and locations, but this will also be limited to the extent that it doesn't break the balance.
Any chance of improving the character models in the future? Just asking because the game has been in development for a while now and the girls just look a bit out of date.Hello. Thank you for your question.
There is no ability to customize hairstyle, body shape, or clothing in this game. I am not familiar with 3D modeling, so I probably won't add it in the future.
its a bit late for that, frankly. its pretty impressive he got them to look as good as they do, considering its an old unity packAny chance of improving the character models in the future? Just asking because the game has been in development for a while now and the girls just look a bit out of date.
Thank you for answering my question.Hello. Thank you for your question.
There is no ability to customize hairstyle, body shape, or clothing in this game. I am not familiar with 3D modeling, so I probably won't add it in the future.
Sorry, I think there's some misunderstanding here. I'm not getting low fps, the game is very smooth for me.The window should be inactive and the game should not stop running. If you cannot get enough FPS, reducing the window size is the most effective solution.
The CPU usage suggests that the game plays on 1 core (looks infinite loop-like), and runs continuously on it.Sorry, I think there's some misunderstanding here. I'm not getting low fps, the game is very smooth for me.
The problem might be having too much fps. Is there a way to enable an fps counter? I feel like the game is running at 200+ fps with my setup. For reference, here's my cpu/gpu usage while the game is paused:
View attachment 42068
My CPU is a Ryzen 5 3600 and GPU is NVIDIA RTX 2060. While not the most powerful hardware, I think the game currently has a higher resource usage than it should.
I haven't run into any gameplay issues because of this high framerate. But I think resource usage can be greatly reduced if I can limit the game to 144fps. Also, this is the usage while the game is paused. I understand that the game should still run while inactive, but what is it even doing to use up all this CPU/GPU power? I've seen many games use almost no resources while paused and I think it would be great if it can be added to this game.
Sorry I don't know Japanese, so hopefully you understand what I'm saying.
How can you tell?The CPU usage suggests that the game plays on 1 core (looks infinite loop-like), and runs continuously on it.
Thanks for playing the trial version.ph wait what? the demo is out!!! holy shit!
@kwt127 is there any tests you want me to do with the game? i can run the game with discreet gpu with 16 gb ram for mid tier test and integrated gpu and 8 gb ram for a low end pc test.
At the time of product release, only the story will be available. We are still considering how to add more from there, but endless is one idea.I don't mind it not being in the game.
I just think it would make something like "endless mode" more fun
(If endless mode is in the plans at all)
As it turns out, it's not very realistic, so it's not in my plans.Any chance of improving the character models in the future? Just asking because the game has been in development for a while now and the girls just look a bit out of date.
No. Basically, everything is reset.1) Are there any carry-over effects after losing a dungeon round?
For example:
- Does the girls' sensitivity get reset?
- Does the effects of any potions carry over?
The stamina bar is displayed when the character is restrained or when the stamina is below the maximum value.2) I cannot figure out what the "Love Potion" does other than raise arousal. It says it raises stamina, but where's the stamina bar?
Oh, sorry. That was an inappropriate reply.Sorry, I think there's some misunderstanding here. I'm not getting low fps, the game is very smooth for me.
The problem might be having too much fps. Is there a way to enable an fps counter? I feel like the game is running at 200+ fps with my setup. For reference, here's my cpu/gpu usage while the game is paused:
FatUsage.PNG
My CPU is a Ryzen 5 3600 and GPU is NVIDIA RTX 2060. While not the most powerful hardware, I think the game currently has a higher resource usage than it should.
I haven't run into any gameplay issues because of this high framerate. But I think resource usage can be greatly reduced if I can limit the game to 144fps. Also, this is the usage while the game is paused. I understand that the game should still run while inactive, but what is it even doing to use up all this CPU/GPU power? I've seen many games use almost no resources while paused and I think it would be great if it can be added to this game.
Sorry I don't know Japanese, so hopefully you understand what I'm saying.
If you ever run a keylogger, or any process that is running continuously (usually 1 thread) on a computer with multiple cores, it will usually completely occupy a core until the process is killed.How can you tell?
I don't know anything about developing with this engine, but is there a way to set up a VSync option? That limits the game's FPS to your monitor's refresh rate, which should address any issues someone would have with the FPS count being too high and using up too many resources; I had to enable it when I was playing Ori and the Blind Forest on my PC because it was otherwise making my GPU run at 100% load and spitting out something like 300+ FPS.If possible, I'll try to add "set maximum FPS" and "play/stop game in background" to the options.