ph wait what? the demo is out!!! holy shit!
@kwt127 is there any tests you want me to do with the game? i can run the game with discreet gpu with 16 gb ram for mid tier test and integrated gpu and 8 gb ram for a low end pc test.
Thanks for playing the trial version.
Thank you for your concern. I've received a lot of feedback on the system requirements in the closed test, so we don't feel it's necessary unless there's something wrong.
I don't mind it not being in the game.
I just think it would make something like "endless mode" more fun
(If endless mode is in the plans at all)
At the time of product release, only the story will be available. We are still considering how to add more from there, but endless is one idea.
Any chance of improving the character models in the future? Just asking because the game has been in development for a while now and the girls just look a bit out of date.
As it turns out, it's not very realistic, so it's not in my plans.
If I had some 3D modeling skills, I might have brushed it up over time, though.
1) Are there any carry-over effects after losing a dungeon round?
For example:
- Does the girls' sensitivity get reset?
- Does the effects of any potions carry over?
No. Basically, everything is reset.
You can't see it in the trial version, but you will be able to set the benefits (curses/blessings) that you unlocked when you start a new game.
As for the other elements that will be carried over, we are hoping to add one in December.
2) I cannot figure out what the "Love Potion" does other than raise arousal. It says it raises stamina, but where's the stamina bar?
The stamina bar is displayed when the character is restrained or when the stamina is below the maximum value.
Love Potion is increasing the maximum stamina value, but since stamina is being recovered at the same time, the stamina gauge is not displayed.
Since it's hard to tell, we might remove the stamina recovery and display the stamina gauge, or make the gauge increase when the maximum stamina value is increased.
Sorry, I think there's some misunderstanding here. I'm not getting low fps, the game is very smooth for me.
The problem might be having too much fps. Is there a way to enable an fps counter? I feel like the game is running at 200+ fps with my setup. For reference, here's my cpu/gpu usage while the game is paused:
FatUsage.PNG
My CPU is a Ryzen 5 3600 and GPU is NVIDIA RTX 2060. While not the most powerful hardware, I think the game currently has a higher resource usage than it should.
I haven't run into any gameplay issues because of this high framerate. But I think resource usage can be greatly reduced if I can limit the game to 144fps. Also, this is the usage while the game is paused. I understand that the game should still run while inactive, but what is it even doing to use up all this CPU/GPU power? I've seen many games use almost no resources while paused and I think it would be great if it can be added to this game.
Sorry I don't know Japanese, so hopefully you understand what I'm saying.
Oh, sorry. That was an inappropriate reply.
The game doesn't limit the FPS, so I think the refresh interval will be in accordance with the monitor refresh rate.
I also thought it would be good if the game runs comfortably, but in light of power consumption, strain on the PC, fan noise, etc., your opinion is also important.
If possible, I'll try to add "set maximum FPS" and "play/stop game in background" to the options.