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ACT [ウズラざなっく /Quail ] セタリアの魔境 / Setaria's Makyou (RJ323773)


Untamed

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How do I get past these blocks?
how1.png
how2.png

Edit: Oh, you press F
 
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IAmAKi

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Some more development on Quail's next game, featuring some more gameplay footage. Looks like you've got a lot more going on than a big cum-powered gun this time.

Also, gun octopus girl. I just love how this guy goes ham with weird themes and concepts on his characters and somehow makes it all work.

 

Snoresville

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Does anyone know how to open this door? so lost

nvm, i've missed a door at the top of one of the falling statue hallways
 

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GranTurboAutismo

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I [M]TL'd it using DeepL and Yandex, idk japanese so forgive me.
1.2:
If the OP or someone else knows how to fix the line escaping so that all of the sentences aren't concatenated (even though the Gui display method is supposed to append the \n to each string before concat it) feel free to tell me patch it yourself.
:x
 

IAmAKi

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Some more progress on the other game, all of the posts feature new enemies and all but one feature current gameplay.
Ordered from oldest to newest.

Enemy concepts and their animated sprites.
A single in-game scene teaser, gameplay footage and introduction to a non-combatant enemy.
Gameplay footage featuring some of the previous enemy now functioning and fighting, and another scene teaser.
 

J300mer

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1638408409716.png
The cum gun

But honestly, this dev shows a lot of passion with his project. It's so refreshing to let older devs take a break and let some new talent in. Hope this guy is happy with what he does.
 

Strange

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Honestly that's fine
I'd rather be patient than get a botched product.
Totally.
I had dismissed this little gem (futa + monster doesn't bode well in my book...) but the animations are awesome, the good kind of creepy, and the gameplay is well above average, especially considering the price.
I often think, you can judge a game accurately based on the basic 'small fish/fry' enemies; slime girls don't disappoint! The mansion is a blast as well; I want to take some of these bloodprints girls home :love:... Or will they come by themselves when I look away from the screen? :eek:

If anything, it needs a map! Some clear markers for the half-hidden doors would also be useful.
TL, DR: here's a well-deserved nudge towards the 15000 DLs milestone.
 

GranTurboAutismo

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If anything, it needs a map! Some clear markers for the half-hidden doors would also be useful.
I think a map would actually take away from the experience. There really was not anything difficult to find in this game even when I played the untranslated version. Usually for these games the focus in on puzzles and exploration, if there's a marker on everything --like in Skyrim-- what's the point?
Well, its a hentai game so I'm not too concerned as long as the animations are great.
 

Strange

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I think a map would actually take away from the experience.
if there's a marker on everything --like in Skyrim-- what's the point?
Well, its a hentai game so I'm not too concerned as long as the animations are great.
I'll disagree with 2/3 to 3/3 points 😅
- Think the old Castlevanias. Or RepureAria. The map doesn't need to tell you "hey, there's a secret here!". Like, the door gauntlet with the red-eyed invincible ghost can be left as a "?" in the map, as a whole. Doors hidden because of technical shortcomings, which could be otherwise be perceived as a "tricky, but good idea" gimmick, with a map hinting another exit exists in this room. No more, no less. Specifically, referring to this helpful post;
Edit edit: Fuck. It was behind a door in the hallway with people cumming on the walls. I was so distracted by sharks and the obstacles I completely overlooked it. Damn.
- Skyrim is highly customizable. Given the mind-crushing scope of the game and map size: 'more' is better than 'less' - underwear naturally excluded from the argument. This is still too much here, yes, considering this game is not a 200+ hours game. A plain, simple Castlevany-esque map'd be enough.
- 100% disagree with the last point. A game is a game, an OAV is an OAV. If you don't have the skills to do a game, just relase an animations pack to fap to. But games are more than that, with much higher potential. Dev has talent and great insight on 'how to make a game?'; this talent would be wasted on a random OAV. This is a decent+ game, before any ecchi is involved, we should encourage devs to aim higher, all the more so when they actually try - this dev certainly did.
 
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J300mer

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Eh, I don't want a map.
Tired of too many games holding my hand.
 

Strange

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Tired of too many games holding my hand.
Touché. I'll rephrase: this game could use a map.
Re-rephrasing: I could've taken a pen, some paper, and have drawn a simple map. Perhaps I could've shared it to help other players. I haven't.
 

neutral

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Eh, I don't want a map.
Tired of too many games holding my hand.
maps aren't hand holding, it's a quality of life feature. One you'd be hard pressed to find anyone argue against. it's damn near standard for metroidvania type games.
 

OlStoneEars

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Man, all that and it introduces me to a new music artist I like? This was better than it had any right to be.
 

GranTurboAutismo

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Guess who i added back into the game :D
1638546379384.png

maps aren't hand holding, it's a quality of life feature. One you'd be hard pressed to find anyone argue against. it's damn near standard for metroidvania type games.
Auto attacking, auto clicking, auto fast travel, auto checkpoints are also QoL aren't they? If you keep compromising and just keep racking them up and you end up with a Journalist babyventure instead of a game.
This game does not need a map. It is straight forward as hell, nothing like RepureAria or other games mentioned.
 

J300mer

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maps aren't hand holding, it's a quality of life feature. One you'd be hard pressed to find anyone argue against. it's damn near standard for metroidvania type games.
Huh. I guess we all have our preferences.
Personally, I just love that 30 second tutorial followed by a 60+ hour game that pretty much lets me figure things out on my own. My enjoyment of a good ecchi is just going off-track to see if there's something worth finding-- I feel like having a map just gives it away, which takes out the fun for me.
Besides, I considered Setaria a bit linear in general, considering there isn't any real content when backtracking, so calling it a metroidvania is a bit of a stretch for me.

Also-- the nuns, what's that about? 🤔
 
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