Mick2000
Newbie
- Joined
- Aug 30, 2016
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bit late for update
so for this month, dev talking about item drop for the game, usually when you defeat enemy you either get shinobi scroll, recovery, or none, so he think about making a fixed drop instead of random.
for example in the article there's a running pig that will always drop recovery item and will be spawned on like branch route on a branch route, this would make player start to weigh the risk of facing enemy for extra reward of recovery item, or choose to just ignore
there's little preview for stage 6, involving a spawner which is basically another kunoichi got turned into seedbed and spawning monster
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so for this month, dev talking about item drop for the game, usually when you defeat enemy you either get shinobi scroll, recovery, or none, so he think about making a fixed drop instead of random.
for example in the article there's a running pig that will always drop recovery item and will be spawned on like branch route on a branch route, this would make player start to weigh the risk of facing enemy for extra reward of recovery item, or choose to just ignore
there's little preview for stage 6, involving a spawner which is basically another kunoichi got turned into seedbed and spawning monster