Re: The Ranting/Debate Thread
I just want to be raped, I don't want to know the personality and background of the person.
I share your pain, brother..
But if you really want to figure out "what it all means", here's the short answer.
"It's his game and he can do whatever he wants with it."
... Now here's the longer more-reasonable answer.
Text-based erotic games have never been very good at getting straight to
the action. With no visual stimuli, the author is FORCED to shove as much
detail as he/she can to do his/her best to simulate as much erotic action
as possible. But, the same can be said for everything else. What happens
before the rape, after the rape, before you even get to the area where the
rape happens, before/during/after you meet the person responsible for telling
you where the area where the rape happens is located, ect, ect.
See the thing is, text-based adventures aren't as simple as they look..
Albeit they do look very simple, trust me, they're not. When you have as
many varied paths to different events as a game like CoC, you NEED NPC'S..
Think of a text-based game like a very large subway.
NPC'S are those little switches that change the path of the track.
Without them, there would be no diverging or changing
of paths, it's just be a single-line story-based game with no extra choices or
paths. NPC's are the glue that help keep the transition from one path to
another smooth. Without them, there'd still have to be something else to suffice explaining
the path-changing, like the lesser-used "You are at a split path" scenario, otherwise, there'd
be nothing at ALL, and it'd just end up being a large list with the words printed at the top
"Choose what person/thing you want to get raped by.".
There may come a day when text-based erotic adventures are perfected
in such a style you and I desire.. But until then, we'll just have to make
due with what they're giving us.